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kc3-lang/angle/src/compiler/translator/ShaderVars.cpp

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  • Author : Austin Kinross
    Date : 2019-09-17 13:33:56
    Hash : bf4268a3
    Message : Fix misc VS2019 bool conversion warnings BUG=angleproject:3921 Change-Id: I06de5131f98b27c2556ed60dd7228c9cfa154802 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1811858 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/compiler/translator/ShaderVars.cpp
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // ShaderVars.cpp:
    //  Methods for GL variable types (varyings, uniforms, etc)
    //
    
    #include <GLSLANG/ShaderLang.h>
    
    #include "common/debug.h"
    #include "common/utilities.h"
    
    namespace sh
    {
    
    namespace
    {
    
    InterpolationType GetNonAuxiliaryInterpolationType(InterpolationType interpolation)
    {
        return (interpolation == INTERPOLATION_CENTROID ? INTERPOLATION_SMOOTH : interpolation);
    }
    }  // namespace
    // The ES 3.0 spec is not clear on this point, but the ES 3.1 spec, and discussion
    // on Khronos.org, clarifies that a smooth/flat mismatch produces a link error,
    // but auxiliary qualifier mismatch (centroid) does not.
    bool InterpolationTypesMatch(InterpolationType a, InterpolationType b)
    {
        return (GetNonAuxiliaryInterpolationType(a) == GetNonAuxiliaryInterpolationType(b));
    }
    
    ShaderVariable::ShaderVariable() : ShaderVariable(GL_NONE) {}
    
    ShaderVariable::ShaderVariable(GLenum typeIn)
        : type(typeIn),
          precision(0),
          staticUse(false),
          active(false),
          isRowMajorLayout(false),
          location(-1),
          binding(-1),
          imageUnitFormat(GL_NONE),
          offset(-1),
          readonly(false),
          writeonly(false),
          index(-1),
          interpolation(INTERPOLATION_SMOOTH),
          isInvariant(false),
          flattenedOffsetInParentArrays(-1)
    {}
    
    ShaderVariable::ShaderVariable(GLenum typeIn, unsigned int arraySizeIn) : ShaderVariable(typeIn)
    {
        ASSERT(arraySizeIn != 0);
        arraySizes.push_back(arraySizeIn);
    }
    
    ShaderVariable::~ShaderVariable() {}
    
    ShaderVariable::ShaderVariable(const ShaderVariable &other)
        : type(other.type),
          precision(other.precision),
          name(other.name),
          mappedName(other.mappedName),
          arraySizes(other.arraySizes),
          staticUse(other.staticUse),
          active(other.active),
          fields(other.fields),
          structName(other.structName),
          isRowMajorLayout(other.isRowMajorLayout),
          location(other.location),
          binding(other.binding),
          imageUnitFormat(other.imageUnitFormat),
          offset(other.offset),
          readonly(other.readonly),
          writeonly(other.writeonly),
          index(other.index),
          interpolation(other.interpolation),
          isInvariant(other.isInvariant),
          flattenedOffsetInParentArrays(other.flattenedOffsetInParentArrays)
    {}
    
    ShaderVariable &ShaderVariable::operator=(const ShaderVariable &other)
    {
        type                          = other.type;
        precision                     = other.precision;
        name                          = other.name;
        mappedName                    = other.mappedName;
        arraySizes                    = other.arraySizes;
        staticUse                     = other.staticUse;
        active                        = other.active;
        fields                        = other.fields;
        structName                    = other.structName;
        isRowMajorLayout              = other.isRowMajorLayout;
        flattenedOffsetInParentArrays = other.flattenedOffsetInParentArrays;
        location                      = other.location;
        binding                       = other.binding;
        imageUnitFormat               = other.imageUnitFormat;
        offset                        = other.offset;
        readonly                      = other.readonly;
        writeonly                     = other.writeonly;
        index                         = other.index;
        interpolation                 = other.interpolation;
        isInvariant                   = other.isInvariant;
        return *this;
    }
    
    bool ShaderVariable::operator==(const ShaderVariable &other) const
    {
        if (type != other.type || precision != other.precision || name != other.name ||
            mappedName != other.mappedName || arraySizes != other.arraySizes ||
            staticUse != other.staticUse || active != other.active ||
            fields.size() != other.fields.size() || structName != other.structName ||
            isRowMajorLayout != other.isRowMajorLayout || location != other.location ||
            binding != other.binding || imageUnitFormat != other.imageUnitFormat ||
            offset != other.offset || readonly != other.readonly || writeonly != other.writeonly ||
            index != other.index || interpolation != other.interpolation ||
            isInvariant != other.isInvariant)
        {
            return false;
        }
        for (size_t ii = 0; ii < fields.size(); ++ii)
        {
            if (fields[ii] != other.fields[ii])
                return false;
        }
        return true;
    }
    
    void ShaderVariable::setArraySize(unsigned int size)
    {
        arraySizes.clear();
        if (size != 0)
        {
            arraySizes.push_back(size);
        }
    }
    
    unsigned int ShaderVariable::getInnerArraySizeProduct() const
    {
        unsigned int arraySizeProduct = 1u;
        for (size_t idx = 1; idx < arraySizes.size(); ++idx)
        {
            arraySizeProduct *= getNestedArraySize(static_cast<unsigned int>(idx));
        }
        return arraySizeProduct;
    }
    
    unsigned int ShaderVariable::getArraySizeProduct() const
    {
        return gl::ArraySizeProduct(arraySizes);
    }
    
    void ShaderVariable::indexIntoArray(unsigned int arrayIndex)
    {
        ASSERT(isArray());
        flattenedOffsetInParentArrays = arrayIndex + getOutermostArraySize() * parentArrayIndex();
        arraySizes.pop_back();
    }
    
    unsigned int ShaderVariable::getNestedArraySize(unsigned int arrayNestingIndex) const
    {
        ASSERT(arraySizes.size() > arrayNestingIndex);
        return arraySizes[arraySizes.size() - 1u - arrayNestingIndex];
    }
    
    unsigned int ShaderVariable::getBasicTypeElementCount() const
    {
        // GLES 3.1 Nov 2016 section 7.3.1.1 page 77 specifies that a separate entry should be generated
        // for each array element when dealing with an array of arrays or an array of structs.
        ASSERT(!isArrayOfArrays());
        ASSERT(!isStruct() || !isArray());
    
        // GLES 3.1 Nov 2016 page 82.
        if (isArray())
        {
            return getOutermostArraySize();
        }
        return 1u;
    }
    
    bool ShaderVariable::findInfoByMappedName(const std::string &mappedFullName,
                                              const ShaderVariable **leafVar,
                                              std::string *originalFullName) const
    {
        ASSERT(leafVar && originalFullName);
        // There are three cases:
        // 1) the top variable is of struct type;
        // 2) the top variable is an array;
        // 3) otherwise.
        size_t pos = mappedFullName.find_first_of(".[");
    
        if (pos == std::string::npos)
        {
            // Case 3.
            if (mappedFullName != this->mappedName)
                return false;
            *originalFullName = this->name;
            *leafVar          = this;
            return true;
        }
        else
        {
            std::string topName = mappedFullName.substr(0, pos);
            if (topName != this->mappedName)
                return false;
            std::string originalName = this->name;
            std::string remaining;
            if (mappedFullName[pos] == '[')
            {
                // Case 2.
                size_t closePos = mappedFullName.find_first_of(']');
                if (closePos < pos || closePos == std::string::npos)
                    return false;
                // Append '[index]'.
                originalName += mappedFullName.substr(pos, closePos - pos + 1);
                if (closePos + 1 == mappedFullName.size())
                {
                    *originalFullName = originalName;
                    *leafVar          = this;
                    return true;
                }
                else
                {
                    // In the form of 'a[0].b', so after ']', '.' is expected.
                    if (mappedFullName[closePos + 1] != '.')
                        return false;
                    remaining = mappedFullName.substr(closePos + 2);  // Skip "]."
                }
            }
            else
            {
                // Case 1.
                remaining = mappedFullName.substr(pos + 1);  // Skip "."
            }
            for (size_t ii = 0; ii < this->fields.size(); ++ii)
            {
                const ShaderVariable *fieldVar = nullptr;
                std::string originalFieldName;
                bool found = fields[ii].findInfoByMappedName(remaining, &fieldVar, &originalFieldName);
                if (found)
                {
                    *originalFullName = originalName + "." + originalFieldName;
                    *leafVar          = fieldVar;
                    return true;
                }
            }
            return false;
        }
    }
    
    bool ShaderVariable::isBuiltIn() const
    {
        return (name.size() >= 4 && name[0] == 'g' && name[1] == 'l' && name[2] == '_');
    }
    
    bool ShaderVariable::isEmulatedBuiltIn() const
    {
        return isBuiltIn() && name != mappedName;
    }
    
    bool ShaderVariable::isSameVariableAtLinkTime(const ShaderVariable &other,
                                                  bool matchPrecision,
                                                  bool matchName) const
    {
        if (type != other.type)
            return false;
        if (matchPrecision && precision != other.precision)
            return false;
        if (matchName && name != other.name)
            return false;
        ASSERT(!matchName || mappedName == other.mappedName);
        if (arraySizes != other.arraySizes)
            return false;
        if (isRowMajorLayout != other.isRowMajorLayout)
            return false;
        if (fields.size() != other.fields.size())
            return false;
    
        // [OpenGL ES 3.1 SPEC Chapter 7.4.1]
        // Variables declared as structures are considered to match in type if and only if structure
        // members match in name, type, qualification, and declaration order.
        for (size_t ii = 0; ii < fields.size(); ++ii)
        {
            if (!fields[ii].isSameVariableAtLinkTime(other.fields[ii], matchPrecision, true))
            {
                return false;
            }
        }
        if (structName != other.structName)
            return false;
        return true;
    }
    
    bool ShaderVariable::isSameUniformAtLinkTime(const ShaderVariable &other) const
    {
        // Enforce a consistent match.
        // https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16261
        if (binding != -1 && other.binding != -1 && binding != other.binding)
        {
            return false;
        }
        if (imageUnitFormat != other.imageUnitFormat)
        {
            return false;
        }
        if (location != -1 && other.location != -1 && location != other.location)
        {
            return false;
        }
        if (offset != other.offset)
        {
            return false;
        }
        if (readonly != other.readonly || writeonly != other.writeonly)
        {
            return false;
        }
        return ShaderVariable::isSameVariableAtLinkTime(other, true, true);
    }
    
    bool ShaderVariable::isSameInterfaceBlockFieldAtLinkTime(const ShaderVariable &other) const
    {
        return (ShaderVariable::isSameVariableAtLinkTime(other, true, true));
    }
    
    bool ShaderVariable::isSameVaryingAtLinkTime(const ShaderVariable &other) const
    {
        return isSameVaryingAtLinkTime(other, 100);
    }
    
    bool ShaderVariable::isSameVaryingAtLinkTime(const ShaderVariable &other, int shaderVersion) const
    {
        return (ShaderVariable::isSameVariableAtLinkTime(other, false, false) &&
                InterpolationTypesMatch(interpolation, other.interpolation) &&
                (shaderVersion >= 300 || isInvariant == other.isInvariant) &&
                (location == other.location) &&
                (name == other.name || (shaderVersion >= 310 && location >= 0)));
    }
    
    InterfaceBlock::InterfaceBlock()
        : arraySize(0),
          layout(BLOCKLAYOUT_PACKED),
          isRowMajorLayout(false),
          binding(-1),
          staticUse(false),
          active(false),
          blockType(BlockType::BLOCK_UNIFORM)
    {}
    
    InterfaceBlock::~InterfaceBlock() {}
    
    InterfaceBlock::InterfaceBlock(const InterfaceBlock &other)
        : name(other.name),
          mappedName(other.mappedName),
          instanceName(other.instanceName),
          arraySize(other.arraySize),
          layout(other.layout),
          isRowMajorLayout(other.isRowMajorLayout),
          binding(other.binding),
          staticUse(other.staticUse),
          active(other.active),
          blockType(other.blockType),
          fields(other.fields)
    {}
    
    InterfaceBlock &InterfaceBlock::operator=(const InterfaceBlock &other)
    {
        name             = other.name;
        mappedName       = other.mappedName;
        instanceName     = other.instanceName;
        arraySize        = other.arraySize;
        layout           = other.layout;
        isRowMajorLayout = other.isRowMajorLayout;
        binding          = other.binding;
        staticUse        = other.staticUse;
        active           = other.active;
        blockType        = other.blockType;
        fields           = other.fields;
        return *this;
    }
    
    std::string InterfaceBlock::fieldPrefix() const
    {
        return instanceName.empty() ? "" : name;
    }
    
    std::string InterfaceBlock::fieldMappedPrefix() const
    {
        return instanceName.empty() ? "" : mappedName;
    }
    
    bool InterfaceBlock::isSameInterfaceBlockAtLinkTime(const InterfaceBlock &other) const
    {
        if (name != other.name || mappedName != other.mappedName || arraySize != other.arraySize ||
            layout != other.layout || isRowMajorLayout != other.isRowMajorLayout ||
            binding != other.binding || blockType != other.blockType ||
            fields.size() != other.fields.size())
        {
            return false;
        }
    
        for (size_t fieldIndex = 0; fieldIndex < fields.size(); ++fieldIndex)
        {
            if (!fields[fieldIndex].isSameInterfaceBlockFieldAtLinkTime(other.fields[fieldIndex]))
            {
                return false;
            }
        }
    
        return true;
    }
    
    bool InterfaceBlock::isBuiltIn() const
    {
        return (name.size() >= 4 && name[0] == 'g' && name[1] == 'l' && name[2] == '_');
    }
    
    void WorkGroupSize::fill(int fillValue)
    {
        localSizeQualifiers[0] = fillValue;
        localSizeQualifiers[1] = fillValue;
        localSizeQualifiers[2] = fillValue;
    }
    
    void WorkGroupSize::setLocalSize(int localSizeX, int localSizeY, int localSizeZ)
    {
        localSizeQualifiers[0] = localSizeX;
        localSizeQualifiers[1] = localSizeY;
        localSizeQualifiers[2] = localSizeZ;
    }
    
    // check that if one of them is less than 1, then all of them are.
    // Or if one is positive, then all of them are positive.
    bool WorkGroupSize::isLocalSizeValid() const
    {
        return (
            (localSizeQualifiers[0] < 1 && localSizeQualifiers[1] < 1 && localSizeQualifiers[2] < 1) ||
            (localSizeQualifiers[0] > 0 && localSizeQualifiers[1] > 0 && localSizeQualifiers[2] > 0));
    }
    
    bool WorkGroupSize::isAnyValueSet() const
    {
        return localSizeQualifiers[0] > 0 || localSizeQualifiers[1] > 0 || localSizeQualifiers[2] > 0;
    }
    
    bool WorkGroupSize::isDeclared() const
    {
        bool localSizeDeclared = localSizeQualifiers[0] > 0;
        ASSERT(isLocalSizeValid());
        return localSizeDeclared;
    }
    
    bool WorkGroupSize::isWorkGroupSizeMatching(const WorkGroupSize &right) const
    {
        for (size_t i = 0u; i < size(); ++i)
        {
            bool result = (localSizeQualifiers[i] == right.localSizeQualifiers[i] ||
                           (localSizeQualifiers[i] == 1 && right.localSizeQualifiers[i] == -1) ||
                           (localSizeQualifiers[i] == -1 && right.localSizeQualifiers[i] == 1));
            if (!result)
            {
                return false;
            }
        }
        return true;
    }
    
    int &WorkGroupSize::operator[](size_t index)
    {
        ASSERT(index < size());
        return localSizeQualifiers[index];
    }
    
    int WorkGroupSize::operator[](size_t index) const
    {
        ASSERT(index < size());
        return localSizeQualifiers[index];
    }
    
    size_t WorkGroupSize::size() const
    {
        return 3u;
    }
    
    }  // namespace sh