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  • Hash : e8e4debc
    Author : Olli Etuaho
    Date : 2015-11-18T17:15:38

    Fix invalid generated sampling functions in HLSL output
    
    In some generated shaders, "levels" would be read before it is assigned
    by GetDimensions when clamping mip level to valid range. Fix these cases.
    
    BUG=angleproject:1092
    TEST=dEQP-GLES3.functional.shaders.texture_functions.*
         (12 tests start passing)
    
    Change-Id: I9fce8d378606738e5172673d222bce7968e26789
    Reviewed-on: https://chromium-review.googlesource.com/312022
    Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Tested-by: Olli Etuaho <oetuaho@nvidia.com>
    

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