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  • Hash : 3e960463
    Author : Olli Etuaho
    Date : 2015-11-12T15:58:39

    Detect when gl_FragData is indexed with != 0 in WebGL 2.0
    
    WebGL 2.0 explicitly specifies it to be an error when gl_FragData is
    indexed with anything else than constant zero in spec section
    'GLSL ES 1.00 Fragment Shader Output'.
    
    This doesn't apply to WebGL 1.0 or GLES.
    dEQP-GLES2.functional.shaders.fragdata* test that dynamic indexing of
    gl_FragData is allowed.
    
    TEST=angle_unittests
    BUG=angleproject:1210
    
    Change-Id: Ib401242e7867f5e7943456b059dd8e24dc404098
    Reviewed-on: https://chromium-review.googlesource.com/312045
    Tested-by: Olli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    

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