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kc3-lang/angle/src/libGLESv2/main.cpp

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  • Author : Jamie Madill
    Date : 2013-12-06 18:17:48
    Hash : 7a93437b
    Message : Fix initialization of thread local storage in libGLESv2. When an app would load libGLESv2.dll via LoadModule, then would call methods on a thread that was already created, we could creash because of uninitialized thread local storage. BUG=angle:488 Change-Id: I9b05de462232a16d639c58ec07386b7c38a01793 Reviewed-on: https://chromium-review.googlesource.com/179132 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/main.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // main.cpp: DLL entry point and management of thread-local data.
    
    #include "libGLESv2/main.h"
    
    #include "libGLESv2/Context.h"
    
    static DWORD currentTLS = TLS_OUT_OF_INDEXES;
    
    namespace gl
    {
    
    Current *AllocateCurrent()
    {
        Current *current = (Current*)LocalAlloc(LPTR, sizeof(Current));
    
        if (!current)
        {
            ERR("Could not allocate thread local storage.");
            return NULL;
        }
    
        ASSERT(currentTLS != TLS_OUT_OF_INDEXES);
        TlsSetValue(currentTLS, current);
    
        current->context = NULL;
        current->display = NULL;
    
        return current;
    }
    
    void DeallocateCurrent()
    {
        void *current = TlsGetValue(currentTLS);
    
        if (current)
        {
            LocalFree((HLOCAL)current);
        }
    }
    
    }
    
    extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
    {
        switch (reason)
        {
          case DLL_PROCESS_ATTACH:
            {
                currentTLS = TlsAlloc();
    
                if (currentTLS == TLS_OUT_OF_INDEXES)
                {
                    return FALSE;
                }
            }
            // Fall throught to initialize index
          case DLL_THREAD_ATTACH:
            {
                gl::AllocateCurrent();
            }
            break;
          case DLL_THREAD_DETACH:
            {
                gl::DeallocateCurrent();
            }
            break;
          case DLL_PROCESS_DETACH:
            {
                gl::DeallocateCurrent();
                TlsFree(currentTLS);
            }
            break;
          default:
            break;
        }
    
        return TRUE;
    }
    
    namespace gl
    {
    
    Current *GetCurrentData()
    {
        Current *current = (Current*)TlsGetValue(currentTLS);
    
        // ANGLE issue 488: when the dll is loaded after thread initialization,
        // thread local storage (current) might not exist yet.
        return (current ? current : AllocateCurrent());
    }
    
    void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface)
    {
        Current *current = GetCurrentData();
    
        current->context = context;
        current->display = display;
    
        if (context && display && surface)
        {
            context->makeCurrent(surface);
        }
    }
    
    Context *getContext()
    {
        Current *current = GetCurrentData();
    
        return current->context;
    }
    
    Context *getNonLostContext()
    {
        Context *context = getContext();
        
        if (context)
        {
            if (context->isContextLost())
            {
                gl::error(GL_OUT_OF_MEMORY);
                return NULL;
            }
            else
            {
                return context;
            }
        }
        return NULL;
    }
    
    egl::Display *getDisplay()
    {
        Current *current = GetCurrentData();
    
        return current->display;
    }
    
    // Records an error code
    void error(GLenum errorCode)
    {
        gl::Context *context = glGetCurrentContext();
    
        if (context)
        {
            switch (errorCode)
            {
              case GL_INVALID_ENUM:
                context->recordInvalidEnum();
                TRACE("\t! Error generated: invalid enum\n");
                break;
              case GL_INVALID_VALUE:
                context->recordInvalidValue();
                TRACE("\t! Error generated: invalid value\n");
                break;
              case GL_INVALID_OPERATION:
                context->recordInvalidOperation();
                TRACE("\t! Error generated: invalid operation\n");
                break;
              case GL_OUT_OF_MEMORY:
                context->recordOutOfMemory();
                TRACE("\t! Error generated: out of memory\n");
                break;
              case GL_INVALID_FRAMEBUFFER_OPERATION:
                context->recordInvalidFramebufferOperation();
                TRACE("\t! Error generated: invalid framebuffer operation\n");
                break;
              default: UNREACHABLE();
            }
        }
    }
    
    }