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  • Hash : d8c15499
    Author : Jisun Lee
    Date : 2025-05-27T03:46:24

    Vulkan: Clear depth and stencil unresolve separately
    
    To take into account two situations.
    1. LoadOp for depth and stencil attachments are set differently.
    2. depth and stencil unresolves could be different between the
       previous render pass and the current render pass.
    
    Bug: angleproject:42266019
    Change-Id: I9e069b3972f86abb84eee6280919e6bba2901225
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6590197
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Yuxin Hu <yuxinhu@google.com>
    Commit-Queue: Yuxin Hu <yuxinhu@google.com>
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    

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    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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  • README.md

  • ANGLE back-ends

    This folder contains shared back-end-specific implementation files. The classes and types in renderer are not specified by GLES. They instead are common to all the various ANGLE implementations.

    See renderer_utils.h for various cross back-end utilties.

    ANGLE Formats

    The ANGLE format class, angle::Format, works as a union between GLES and all the various back-end formats. It can represent any type of format in ANGLE. e.g. Formats in Vulkan that don’t exist in GLES, or DXGI formats that don’t exist in GLES, or Windows/Android surface configs that don’t exist anywhere else.

    The glInternalFormat member of angle::Format represents the “closest” GL format for an ANGLE format. For formats that don’t exist in GLES this will not be exactly what the format represents.

    The back-ends also define their own format tables. See the Vulkan Format table docs and the [D3D11 format table docs][D23D11FormatDocs].

    DXGI Format Info

    DXGI formats are used in both the GL and D3D11 back-end. Therefore the generated info table lives in this common shared location.

    The DXGI info table is generated by gen_dxgi_format_table.py and sources data from dxgi_format_data.json. The main purpose of the table is to convert from a DXGI format to an ANGLE format, where the ANGLE format should have all the necessary information.