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kc3-lang/angle/src/libGLESv2/Buffer.cpp

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  • Author : daniel@transgaming.com
    Date : 2011-02-18 02:52:14
    Hash : 8fd34bd6
    Message : Move geometry files. TRAC #15649 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@564 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/Buffer.cpp
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
    // index data. Implements GL buffer objects and related functionality.
    // [OpenGL ES 2.0.24] section 2.9 page 21.
    
    #include "libGLESv2/Buffer.h"
    
    #include "libGLESv2/main.h"
    #include "libGLESv2/VertexDataManager.h"
    #include "libGLESv2/IndexDataManager.h"
    
    namespace gl
    {
    
    Buffer::Buffer(GLuint id) : RefCountObject(id)
    {
        mContents = NULL;
        mSize = 0;
        mUsage = GL_DYNAMIC_DRAW;
    
        mVertexBuffer = NULL;
        mIndexBuffer = NULL;
    }
    
    Buffer::~Buffer()
    {
        delete[] mContents;
        delete mVertexBuffer;
        delete mIndexBuffer;
    }
    
    void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
    {
        if (size == 0)
        {
            delete[] mContents;
            mContents = NULL;
        }
        else if (size != mSize)
        {
            delete[] mContents;
            mContents = new GLubyte[size];
            memset(mContents, 0, size);
        }
    
        if (data != NULL && size > 0)
        {
            memcpy(mContents, data, size);
        }
    
        mSize = size;
        mUsage = usage;
    
        invalidateStaticData();
    
        if (usage == GL_STATIC_DRAW)
        {
            mVertexBuffer = new StaticVertexBuffer(getDevice());
            mIndexBuffer = new StaticIndexBuffer(getDevice());
        }
    }
    
    void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
    {
        memcpy(mContents + offset, data, size);
    
        if ((mVertexBuffer && mVertexBuffer->size() != 0) || (mIndexBuffer && mIndexBuffer->size() != 0))
        {
            invalidateStaticData();
    
            if (mUsage == GL_STATIC_DRAW)
            {
                // If applications update the buffer data after it has already been used in a draw call,
                // it most likely isn't used as a static buffer so we should fall back to streaming usage
                // for best performance. So ignore the usage hint and don't create new static buffers.
            //  mVertexBuffer = new StaticVertexBuffer(getDevice());
            //  mIndexBuffer = new StaticIndexBuffer(getDevice());
            }
        }
    }
    
    StaticVertexBuffer *Buffer::getVertexBuffer()
    {
        return mVertexBuffer;
    }
    
    StaticIndexBuffer *Buffer::getIndexBuffer()
    {
        return mIndexBuffer;
    }
    
    void Buffer::invalidateStaticData()
    {
        delete mVertexBuffer;
        mVertexBuffer = NULL;
    
        delete mIndexBuffer;
        mIndexBuffer = NULL;
    }
    
    }