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kc3-lang/angle/src/libGLESv2/RefCountObject.h

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  • Author : apatrick@chromium.org
    Date : 2010-09-15 17:27:49
    Hash : ff8bdfb0
    Message : Backing out r417 and r418. I will recommit these as two separate patches: one for ID invalidation and one for reference counting issue. I will not recommit the FBO changes and since the GLES2 spec will soon make it undefined whether FBOs are in a shared namespace. Review URL: http://codereview.appspot.com/2154045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@422 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/RefCountObject.h
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // RefCountObject.h: Defines the gl::RefCountObject base class that provides
    // lifecycle support for GL objects using the traditional BindObject scheme, but
    // that need to be reference counted for correct cross-context deletion.
    // (Concretely, textures, buffers and renderbuffers.)
    
    #ifndef LIBGLESV2_REFCOUNTOBJECT_H_
    #define LIBGLESV2_REFCOUNTOBJECT_H_
    
    #include <cstddef>
    
    #define GL_APICALL
    #include <GLES2/gl2.h>
    
    #include "common/debug.h"
    
    namespace gl
    {
    
    class RefCountObject
    {
      public:
        explicit RefCountObject(GLuint id);
        virtual ~RefCountObject();
    
        virtual void addRef() const;
        virtual void release() const;
    
        GLuint id() const { return mId; }
        
      private:
        GLuint mId;
    
        mutable std::size_t mRefCount;
    };
    
    class RefCountObjectBindingPointer
    {
      protected:
        RefCountObjectBindingPointer() : mObject(NULL) { }
        ~RefCountObjectBindingPointer() { ASSERT(mObject == NULL); } // Objects have to be released before the resource manager is destroyed, so they must be explicitly cleaned up.
    
        void set(RefCountObject *newObject);
        RefCountObject *get() const { return mObject; }
    
      public:
        GLuint id() const { return (mObject != NULL) ? mObject->id() : 0; }
        bool operator ! () const { return (get() == NULL); }
    
      private:
        RefCountObject *mObject;
    };
    
    template <class ObjectType>
    class BindingPointer : public RefCountObjectBindingPointer
    {
      public:
        void set(ObjectType *newObject) { RefCountObjectBindingPointer::set(newObject); }
        ObjectType *get() const { return static_cast<ObjectType*>(RefCountObjectBindingPointer::get()); }
        ObjectType *operator -> () const { return get(); }
    };
    
    }
    
    #endif   // LIBGLESV2_REFCOUNTOBJECT_H_