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kc3-lang/angle/src/libGLESv2/Texture.h

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  • Author : daniel@transgaming.com
    Date : 2011-03-21 17:22:21
    Hash : a06aa870
    Message : Track dirty texture parameters and images separately. TRAC #15703 Issue=86 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@590 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/Texture.h
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Texture.h: Defines the abstract gl::Texture class and its concrete derived
    // classes Texture2D and TextureCubeMap. Implements GL texture objects and
    // related functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
    
    #ifndef LIBGLESV2_TEXTURE_H_
    #define LIBGLESV2_TEXTURE_H_
    
    #include <vector>
    
    #define GL_APICALL
    #include <GLES2/gl2.h>
    #include <d3d9.h>
    
    #include "libGLESv2/Renderbuffer.h"
    #include "libGLESv2/RefCountObject.h"
    #include "libGLESv2/utilities.h"
    #include "common/debug.h"
    
    namespace gl
    {
    class Blit;
    class Framebuffer;
    
    enum
    {
        // These are the maximums the implementation can support
        // The actual GL caps are limited by the device caps
        // and should be queried from the Context
        IMPLEMENTATION_MAX_TEXTURE_SIZE = 16384,
        IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384,
    
        IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15   // 1+log2 of MAX_TEXTURE_SIZE
    };
    
    class Texture : public RefCountObject
    {
      public:
        explicit Texture(GLuint id);
    
        virtual ~Texture();
    
        virtual GLenum getTarget() const = 0;
    
        bool setMinFilter(GLenum filter);
        bool setMagFilter(GLenum filter);
        bool setWrapS(GLenum wrap);
        bool setWrapT(GLenum wrap);
    
        GLenum getMinFilter() const;
        GLenum getMagFilter() const;
        GLenum getWrapS() const;
        GLenum getWrapT() const;
    
        virtual GLsizei getWidth() const = 0;
        virtual GLsizei getHeight() const = 0;
        virtual GLenum getInternalFormat() const = 0;
        virtual GLenum getType() const = 0;
    
        virtual bool isComplete() const = 0;
        virtual bool isCompressed() const = 0;
        bool isRenderableFormat() const;
    
        D3DFORMAT getD3DFormat() const;
        IDirect3DBaseTexture9 *getTexture();
        virtual Renderbuffer *getRenderbuffer(GLenum target) = 0;
    
        virtual void generateMipmaps() = 0;
        virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0;
    
        bool isDirtyParameter() const;
        bool isDirtyImage() const;
        void resetDirty();
        unsigned int getSerial() const;
    
        static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1);   // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
    
      protected:
        friend class Colorbuffer;
    
        // Helper structure representing a single image layer
        struct Image
        {
            Image();
            ~Image();
    
            GLsizei width;
            GLsizei height;
            GLenum format;
            GLenum type;
    
            bool dirty;
    
            IDirect3DSurface9 *surface;
        };
    
        static D3DFORMAT selectFormat(GLenum format, GLenum type);
    
        void setImage(GLint unpackAlignment, const void *pixels, Image *image);
        bool subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *image);
        void setCompressedImage(GLsizei imageSize, const void *pixels, Image *image);
        bool subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *image);
        void copyNonRenderable(Image *image, GLenum format, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget);
    
        GLint creationLevels(GLsizei width, GLsizei height, GLint maxlevel) const;
        GLint creationLevels(GLsizei size, GLint maxlevel) const;
    
        virtual IDirect3DBaseTexture9 *getBaseTexture() const = 0;
        virtual void createTexture() = 0;
        virtual void updateTexture() = 0;
        virtual void convertToRenderTarget() = 0;
        virtual IDirect3DSurface9 *getRenderTarget(GLenum target) = 0;
    
        void createSurface(Image *image);
    
        Blit *getBlitter();
    
        int levelCount() const;
    
        GLenum mMinFilter;
        GLenum mMagFilter;
        GLenum mWrapS;
        GLenum mWrapT;
        bool mDirtyParameter;
    
        bool mDirtyImage;
    
        bool mIsRenderable;
    
      private:
        DISALLOW_COPY_AND_ASSIGN(Texture);
    
        void loadImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
                           GLint unpackAlignment, const void *input, std::size_t outputPitch, void *output, D3DSURFACE_DESC *description) const;
    
        void loadAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                int inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                     int inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                         int inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadLuminanceImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                    int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const;
        void loadLuminanceFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                         int inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadLuminanceHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                             int inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadLuminanceAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                         int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const;
        void loadLuminanceAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                              int inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadLuminanceAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                                  int inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadRGBUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                   int inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadRGB565ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                 int inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadRGBFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                   int inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadRGBHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                       int inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadRGBAUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                    int inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadRGBA4444ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                   int inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadRGBA5551ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                   int inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadRGBAFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                    int inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadRGBAHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                        int inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadBGRAImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                               int inputPitch, const void *input, size_t outputPitch, void *output) const;
        void loadCompressedImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                     int inputPitch, const void *input, size_t outputPitch, void *output) const;
    
        static unsigned int issueSerial();
    
        const unsigned int mSerial;
    
        static unsigned int mCurrentSerial;
    };
    
    class Texture2D : public Texture
    {
      public:
        explicit Texture2D(GLuint id);
    
        ~Texture2D();
    
        GLenum getTarget() const;
    
        virtual GLsizei getWidth() const;
        virtual GLsizei getHeight() const;
        virtual GLenum getInternalFormat() const;
        virtual GLenum getType() const;
    
        void setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
        void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
        void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
        void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
        void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
        void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
    
        bool isComplete() const;
        bool isCompressed() const;
    
        virtual void generateMipmaps();
    
        virtual Renderbuffer *getRenderbuffer(GLenum target);
    
      private:
        DISALLOW_COPY_AND_ASSIGN(Texture2D);
    
        virtual IDirect3DBaseTexture9 *getBaseTexture() const;
        virtual void createTexture();
        virtual void updateTexture();
        virtual void convertToRenderTarget();
        virtual IDirect3DSurface9 *getRenderTarget(GLenum target);
    
        void redefineTexture(GLint level, GLenum format, GLsizei width, GLsizei height, GLenum type);
        void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
    
        Image mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
    
        IDirect3DTexture9 *mTexture;
    
        BindingPointer<Renderbuffer> mColorbufferProxy;
    };
    
    class TextureCubeMap : public Texture
    {
      public:
        explicit TextureCubeMap(GLuint id);
    
        ~TextureCubeMap();
    
        virtual GLenum getTarget() const;
        
        virtual GLsizei getWidth() const;
        virtual GLsizei getHeight() const;
        virtual GLenum getInternalFormat() const;
        virtual GLenum getType() const;
    
        void setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
        void setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
        void setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
        void setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
        void setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
        void setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
    
        void setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
    
        void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
        void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
        void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
        void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
    
        bool isComplete() const;
        bool isCompressed() const;
    
        virtual void generateMipmaps();
    
        virtual Renderbuffer *getRenderbuffer(GLenum target);
    
      private:
        DISALLOW_COPY_AND_ASSIGN(TextureCubeMap);
    
        virtual IDirect3DBaseTexture9 *getBaseTexture() const;
        virtual void createTexture();
        virtual void updateTexture();
        virtual void convertToRenderTarget();
        virtual IDirect3DSurface9 *getRenderTarget(GLenum target);
    
        // face is one of the GL_TEXTURE_CUBE_MAP_* enumerants.
        // Returns NULL if the call underlying Direct3D call fails.
        IDirect3DSurface9 *getCubeMapSurface(GLenum face, unsigned int level);
    
        static unsigned int faceIndex(GLenum face);
    
        bool isCubeComplete() const;
    
        void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
        void commitRect(GLenum faceTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
        void redefineTexture(int faceIndex, GLint level, GLenum format, GLsizei width, GLsizei height, GLenum type);
    
        Image mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS];
    
        IDirect3DCubeTexture9 *mTexture;
    
        BindingPointer<Renderbuffer> mFaceProxies[6];
    };
    }
    
    #endif   // LIBGLESV2_TEXTURE_H_