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kc3-lang/angle/src/libGLESv2/libGLESv2.cpp

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  • Author : daniel@transgaming.com
    Date : 2011-03-21 16:38:20
    Hash : 8a0a2db7
    Message : InternalFormat and format are the same. TRAC #15703 Issue=86 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@580 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/libGLESv2.cpp
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
    
    #define GL_APICALL
    #include <GLES2/gl2.h>
    #include <GLES2/gl2ext.h>
    
    #include <exception>
    #include <limits>
    
    #include "common/debug.h"
    #include "common/version.h"
    
    #include "libGLESv2/main.h"
    #include "libGLESv2/mathutil.h"
    #include "libGLESv2/utilities.h"
    #include "libGLESv2/Buffer.h"
    #include "libGLESv2/Context.h"
    #include "libGLESv2/Fence.h"
    #include "libGLESv2/Framebuffer.h"
    #include "libGLESv2/Program.h"
    #include "libGLESv2/Renderbuffer.h"
    #include "libGLESv2/Shader.h"
    #include "libGLESv2/Texture.h"
    
    extern "C"
    {
    
    void __stdcall glActiveTexture(GLenum texture)
    {
        EVENT("(GLenum texture = 0x%X)", texture);
    
        try
        {
            if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + gl::MAX_TEXTURE_IMAGE_UNITS - 1)
            {
                return error(GL_INVALID_ENUM);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->setActiveSampler(texture - GL_TEXTURE0);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glAttachShader(GLuint program, GLuint shader)
    {
        EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
                gl::Shader *shaderObject = context->getShader(shader);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return error(GL_INVALID_VALUE);
                    }
                }
    
                if (!shaderObject)
                {
                    if (context->getProgram(shader))
                    {
                        return error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return error(GL_INVALID_VALUE);
                    }
                }
    
                if (!programObject->attachShader(shaderObject))
                {
                    return error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
    {
        EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return error(GL_INVALID_VALUE);
                    }
                }
    
                if (strncmp(name, "gl_", 3) == 0)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                programObject->bindAttributeLocation(index, name);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBindBuffer(GLenum target, GLuint buffer)
    {
        EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                switch (target)
                {
                  case GL_ARRAY_BUFFER:
                    context->bindArrayBuffer(buffer);
                    return;
                  case GL_ELEMENT_ARRAY_BUFFER:
                    context->bindElementArrayBuffer(buffer);
                    return;
                  default:
                    return error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
    {
        EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
    
        try
        {
            if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
            {
                return error(GL_INVALID_ENUM);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
                {
                    context->bindReadFramebuffer(framebuffer);
                }
                
                if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
                {
                    context->bindDrawFramebuffer(framebuffer);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
    {
        EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
    
        try
        {
            if (target != GL_RENDERBUFFER)
            {
                return error(GL_INVALID_ENUM);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->bindRenderbuffer(renderbuffer);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBindTexture(GLenum target, GLuint texture)
    {
        EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Texture *textureObject = context->getTexture(texture);
    
                if (textureObject && textureObject->getTarget() != target && texture != 0)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                switch (target)
                {
                  case GL_TEXTURE_2D:
                    context->bindTexture2D(texture);
                    return;
                  case GL_TEXTURE_CUBE_MAP:
                    context->bindTextureCubeMap(texture);
                    return;
                  default:
                    return error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
    {
        EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
              red, green, blue, alpha);
    
        try
        {
            gl::Context* context = gl::getContext();
    
            if (context)
            {
                context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBlendEquation(GLenum mode)
    {
        glBlendEquationSeparate(mode, mode);
    }
    
    void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
    {
        EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
    
        try
        {
            switch (modeRGB)
            {
              case GL_FUNC_ADD:
              case GL_FUNC_SUBTRACT:
              case GL_FUNC_REVERSE_SUBTRACT:
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
    
            switch (modeAlpha)
            {
              case GL_FUNC_ADD:
              case GL_FUNC_SUBTRACT:
              case GL_FUNC_REVERSE_SUBTRACT:
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->setBlendEquation(modeRGB, modeAlpha);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
    {
        glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
    }
    
    void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
    {
        EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
              srcRGB, dstRGB, srcAlpha, dstAlpha);
    
        try
        {
            switch (srcRGB)
            {
              case GL_ZERO:
              case GL_ONE:
              case GL_SRC_COLOR:
              case GL_ONE_MINUS_SRC_COLOR:
              case GL_DST_COLOR:
              case GL_ONE_MINUS_DST_COLOR:
              case GL_SRC_ALPHA:
              case GL_ONE_MINUS_SRC_ALPHA:
              case GL_DST_ALPHA:
              case GL_ONE_MINUS_DST_ALPHA:
              case GL_CONSTANT_COLOR:
              case GL_ONE_MINUS_CONSTANT_COLOR:
              case GL_CONSTANT_ALPHA:
              case GL_ONE_MINUS_CONSTANT_ALPHA:
              case GL_SRC_ALPHA_SATURATE:
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
    
            switch (dstRGB)
            {
              case GL_ZERO:
              case GL_ONE:
              case GL_SRC_COLOR:
              case GL_ONE_MINUS_SRC_COLOR:
              case GL_DST_COLOR:
              case GL_ONE_MINUS_DST_COLOR:
              case GL_SRC_ALPHA:
              case GL_ONE_MINUS_SRC_ALPHA:
              case GL_DST_ALPHA:
              case GL_ONE_MINUS_DST_ALPHA:
              case GL_CONSTANT_COLOR:
              case GL_ONE_MINUS_CONSTANT_COLOR:
              case GL_CONSTANT_ALPHA:
              case GL_ONE_MINUS_CONSTANT_ALPHA:
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
    
            switch (srcAlpha)
            {
              case GL_ZERO:
              case GL_ONE:
              case GL_SRC_COLOR:
              case GL_ONE_MINUS_SRC_COLOR:
              case GL_DST_COLOR:
              case GL_ONE_MINUS_DST_COLOR:
              case GL_SRC_ALPHA:
              case GL_ONE_MINUS_SRC_ALPHA:
              case GL_DST_ALPHA:
              case GL_ONE_MINUS_DST_ALPHA:
              case GL_CONSTANT_COLOR:
              case GL_ONE_MINUS_CONSTANT_COLOR:
              case GL_CONSTANT_ALPHA:
              case GL_ONE_MINUS_CONSTANT_ALPHA:
              case GL_SRC_ALPHA_SATURATE:
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
    
            switch (dstAlpha)
            {
              case GL_ZERO:
              case GL_ONE:
              case GL_SRC_COLOR:
              case GL_ONE_MINUS_SRC_COLOR:
              case GL_DST_COLOR:
              case GL_ONE_MINUS_DST_COLOR:
              case GL_SRC_ALPHA:
              case GL_ONE_MINUS_SRC_ALPHA:
              case GL_DST_ALPHA:
              case GL_ONE_MINUS_DST_ALPHA:
              case GL_CONSTANT_COLOR:
              case GL_ONE_MINUS_CONSTANT_COLOR:
              case GL_CONSTANT_ALPHA:
              case GL_ONE_MINUS_CONSTANT_ALPHA:
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
    
            bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
                                      dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
    
            bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
                                      dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
    
            if (constantColorUsed && constantAlphaUsed)
            {
                ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
                return error(GL_INVALID_OPERATION);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
    {
        EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
              target, size, data, usage);
    
        try
        {
            if (size < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            switch (usage)
            {
              case GL_STREAM_DRAW:
              case GL_STATIC_DRAW:
              case GL_DYNAMIC_DRAW:
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Buffer *buffer;
    
                switch (target)
                {
                  case GL_ARRAY_BUFFER:
                    buffer = context->getArrayBuffer();
                    break;
                  case GL_ELEMENT_ARRAY_BUFFER:
                    buffer = context->getElementArrayBuffer();
                    break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
    
                if (!buffer)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                buffer->bufferData(data, size, usage);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
    {
        EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
              target, offset, size, data);
    
        try
        {
            if (size < 0 || offset < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (data == NULL)
            {
                return;
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Buffer *buffer;
    
                switch (target)
                {
                  case GL_ARRAY_BUFFER:
                    buffer = context->getArrayBuffer();
                    break;
                  case GL_ELEMENT_ARRAY_BUFFER:
                    buffer = context->getElementArrayBuffer();
                    break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
    
                if (!buffer)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                if ((size_t)size + offset > buffer->size())
                {
                    return error(GL_INVALID_VALUE);
                }
    
                buffer->bufferSubData(data, size, offset);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    GLenum __stdcall glCheckFramebufferStatus(GLenum target)
    {
        EVENT("(GLenum target = 0x%X)", target);
    
        try
        {
            if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
            {
                return error(GL_INVALID_ENUM, 0);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Framebuffer *framebuffer = NULL;
                if (target == GL_READ_FRAMEBUFFER_ANGLE)
                {
                    framebuffer = context->getReadFramebuffer();
                }
                else
                {
                    framebuffer = context->getDrawFramebuffer();
                }
    
                return framebuffer->completeness();
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY, 0);
        }
    
        return 0;
    }
    
    void __stdcall glClear(GLbitfield mask)
    {
        EVENT("(GLbitfield mask = %X)", mask);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->clear(mask);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
    {
        EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
              red, green, blue, alpha);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->setClearColor(red, green, blue, alpha);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glClearDepthf(GLclampf depth)
    {
        EVENT("(GLclampf depth = %f)", depth);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->setClearDepth(depth);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glClearStencil(GLint s)
    {
        EVENT("(GLint s = %d)", s);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->setClearStencil(s);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
    {
        EVENT("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
              red, green, blue, alpha);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glCompileShader(GLuint shader)
    {
        EVENT("(GLuint shader = %d)", shader);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Shader *shaderObject = context->getShader(shader);
    
                if (!shaderObject)
                {
                    if (context->getProgram(shader))
                    {
                        return error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return error(GL_INVALID_VALUE);
                    }
                }
    
                shaderObject->compile();
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, 
                                          GLint border, GLsizei imageSize, const GLvoid* data)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " 
              "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
              target, level, internalformat, width, height, border, imageSize, data);
    
        try
        {
            if (level < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (width < 0 || height < 0 || (level > 0 && !gl::isPow2(width)) || (level > 0 && !gl::isPow2(height)) || border != 0 || imageSize < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            switch (internalformat)
            {
              case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
              case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
    
            if (border != 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (level > context->getMaximumTextureLevel())
                {
                    return error(GL_INVALID_VALUE);
                }
    
                switch (target)
                {
                  case GL_TEXTURE_2D:
                    if (width > (context->getMaximumTextureDimension() >> level) ||
                        height > (context->getMaximumTextureDimension() >> level))
                    {
                        return error(GL_INVALID_VALUE);
                    }
                    break;
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                    if (width != height)
                    {
                        return error(GL_INVALID_VALUE);
                    }
    
                    if (width > (context->getMaximumCubeTextureDimension() >> level) ||
                        height > (context->getMaximumCubeTextureDimension() >> level))
                    {
                        return error(GL_INVALID_VALUE);
                    }
                    break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
    
                if (!context->supportsCompressedTextures())
                {
                    return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
                }
    
                if (imageSize != gl::ComputeCompressedSize(width, height, internalformat))
                {
                    return error(GL_INVALID_VALUE);
                }
    
                if (target == GL_TEXTURE_2D)
                {
                    gl::Texture2D *texture = context->getTexture2D();
    
                    if (!texture)
                    {
                        return error(GL_INVALID_OPERATION);
                    }
    
                    texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
                }
                else
                {
                    gl::TextureCubeMap *texture = context->getTextureCubeMap();
    
                    if (!texture)
                    {
                        return error(GL_INVALID_OPERATION);
                    }
    
                    switch (target)
                    {
                      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
                      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
                      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
                      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
                      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
                      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                        texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
                        break;
                      default: UNREACHABLE();
                    }
                }
            }
    
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                             GLenum format, GLsizei imageSize, const GLvoid* data)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
              "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
              "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
              target, level, xoffset, yoffset, width, height, format, imageSize, data);
    
        try
        {
            if (!gl::IsTextureTarget(target))
            {
                return error(GL_INVALID_ENUM);
            }
    
            if (level < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (xoffset < 0 || yoffset < 0 || width < 0 || height < 0 || 
                (level > 0 && !gl::isPow2(width)) || (level > 0 && !gl::isPow2(height)) || imageSize < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            switch (format)
            {
              case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
              case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
    
            if (width == 0 || height == 0 || data == NULL)
            {
                return;
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (level > context->getMaximumTextureLevel())
                {
                    return error(GL_INVALID_VALUE);
                }
    
                if (!context->supportsCompressedTextures())
                {
                    return error(GL_INVALID_ENUM); // in this case, it's as though the format switch has failed.
                }
    
                if (imageSize != gl::ComputeCompressedSize(width, height, format))
                {
                    return error(GL_INVALID_VALUE);
                }
    
                if (xoffset % 4 != 0 || yoffset % 4 != 0)
                {
                    return error(GL_INVALID_OPERATION); // we wait to check the offsets until this point, because the multiple-of-four restriction
                                                        // does not exist unless DXT1 textures are supported.
                }
    
                if (target == GL_TEXTURE_2D)
                {
                    gl::Texture2D *texture = context->getTexture2D();
    
                    if (!texture)
                    {
                        return error(GL_INVALID_OPERATION);
                    }
    
                    if (!texture->isCompressed())
                    {
                        return error(GL_INVALID_OPERATION);
                    }
    
                    if ((width % 4 != 0 && width != texture->getWidth()) || 
                        (height % 4 != 0 && height != texture->getHeight()))
                    {
                        return error(GL_INVALID_OPERATION);
                    }
    
                    texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
                }
                else if (gl::IsCubemapTextureTarget(target))
                {
                    gl::TextureCubeMap *texture = context->getTextureCubeMap();
    
                    if (!texture)
                    {
                        return error(GL_INVALID_OPERATION);
                    }
    
                    if (!texture->isCompressed())
                    {
                        return error(GL_INVALID_OPERATION);
                    }
    
                    if ((width % 4 != 0 && width != texture->getWidth()) || 
                        (height % 4 != 0 && height != texture->getHeight()))
                    {
                        return error(GL_INVALID_OPERATION);
                    }
    
                    texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
                }
                else
                {
                    UNREACHABLE();
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
              "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
              target, level, internalformat, x, y, width, height, border);
    
        try
        {
            if (level < 0 || width < 0 || height < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (level > 0 && (!gl::isPow2(width) || !gl::isPow2(height)))
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (border != 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                switch (target)
                {
                  case GL_TEXTURE_2D:
                    if (width > (context->getMaximumTextureDimension() >> level) ||
                        height > (context->getMaximumTextureDimension() >> level))
                    {
                        return error(GL_INVALID_VALUE);
                    }
                    break;
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                    if (width != height)
                    {
                        return error(GL_INVALID_VALUE);
                    }
    
                    if (width > (context->getMaximumCubeTextureDimension() >> level) ||
                        height > (context->getMaximumCubeTextureDimension() >> level))
                    {
                        return error(GL_INVALID_VALUE);
                    }
                    break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
    
                gl::Framebuffer *framebuffer = context->getReadFramebuffer();
    
                if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
                {
                    return error(GL_INVALID_FRAMEBUFFER_OPERATION);
                }
    
                if (context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() != 0)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                gl::Colorbuffer *source = framebuffer->getColorbuffer();
                GLenum colorbufferFormat = source->getInternalFormat();
    
                // [OpenGL ES 2.0.24] table 3.9
                switch (internalformat)
                {
                  case GL_ALPHA:
                    if (colorbufferFormat != GL_ALPHA &&
                        colorbufferFormat != GL_RGBA &&
                        colorbufferFormat != GL_RGBA4 &&
                        colorbufferFormat != GL_RGB5_A1 &&
                        colorbufferFormat != GL_RGBA8_OES)
                    {
                        return error(GL_INVALID_OPERATION);
                    }
                    break;
                  case GL_LUMINANCE:
                  case GL_RGB:
                    if (colorbufferFormat != GL_RGB &&
                        colorbufferFormat != GL_RGB565 &&
                        colorbufferFormat != GL_RGB8_OES &&
                        colorbufferFormat != GL_RGBA &&
                        colorbufferFormat != GL_RGBA4 &&
                        colorbufferFormat != GL_RGB5_A1 &&
                        colorbufferFormat != GL_RGBA8_OES)
                    {
                        return error(GL_INVALID_OPERATION);
                    }
                    break;
                  case GL_LUMINANCE_ALPHA:
                  case GL_RGBA:
                    if (colorbufferFormat != GL_RGBA &&
                        colorbufferFormat != GL_RGBA4 &&
                        colorbufferFormat != GL_RGB5_A1 &&
                        colorbufferFormat != GL_RGBA8_OES)
                     {
                         return error(GL_INVALID_OPERATION);
                     }
                     break;
                  case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
                  case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
                    if (context->supportsCompressedTextures())
                    {
                        return error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return error(GL_INVALID_ENUM);
                    }
                    break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
    
                if (target == GL_TEXTURE_2D)
                {
                    gl::Texture2D *texture = context->getTexture2D();
    
                    if (!texture)
                    {
                        return error(GL_INVALID_OPERATION);
                    }
    
                    texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
                }
                else if (gl::IsCubemapTextureTarget(target))
                {
                    gl::TextureCubeMap *texture = context->getTextureCubeMap();
    
                    if (!texture)
                    {
                        return error(GL_INVALID_OPERATION);
                    }
    
                    texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
                }
                else UNREACHABLE();
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
              "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
              target, level, xoffset, yoffset, x, y, width, height);
    
        try
        {
            if (!gl::IsTextureTarget(target))
            {
                return error(GL_INVALID_ENUM);
            }
    
            if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (width == 0 || height == 0)
            {
                return;
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (level > context->getMaximumTextureLevel())
                {
                    return error(GL_INVALID_VALUE);
                }
    
                gl::Framebuffer *framebuffer = context->getReadFramebuffer();
    
                if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
                {
                    return error(GL_INVALID_FRAMEBUFFER_OPERATION);
                }
    
                if (context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() != 0)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                gl::Colorbuffer *source = framebuffer->getColorbuffer();
                GLenum colorbufferFormat = source->getInternalFormat();
                gl::Texture *texture = NULL;
    
                if (target == GL_TEXTURE_2D)
                {
                    texture = context->getTexture2D();
                }
                else if (gl::IsCubemapTextureTarget(target))
                {
                    texture = context->getTextureCubeMap();
                }
                else UNREACHABLE();
    
                if (!texture)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                GLenum textureFormat = texture->getInternalFormat();
    
                // [OpenGL ES 2.0.24] table 3.9
                switch (textureFormat)
                {
                  case GL_ALPHA:
                    if (colorbufferFormat != GL_ALPHA &&
                        colorbufferFormat != GL_RGBA &&
                        colorbufferFormat != GL_RGBA4 &&
                        colorbufferFormat != GL_RGB5_A1 &&
                        colorbufferFormat != GL_RGBA8_OES)
                    {
                        return error(GL_INVALID_OPERATION);
                    }
                    break;
                  case GL_LUMINANCE:
                  case GL_RGB:
                    if (colorbufferFormat != GL_RGB &&
                        colorbufferFormat != GL_RGB565 &&
                        colorbufferFormat != GL_RGB8_OES &&
                        colorbufferFormat != GL_RGBA &&
                        colorbufferFormat != GL_RGBA4 &&
                        colorbufferFormat != GL_RGB5_A1 &&
                        colorbufferFormat != GL_RGBA8_OES)
                    {
                        return error(GL_INVALID_OPERATION);
                    }
                    break;
                  case GL_LUMINANCE_ALPHA:
                  case GL_RGBA:
                    if (colorbufferFormat != GL_RGBA &&
                        colorbufferFormat != GL_RGBA4 &&
                        colorbufferFormat != GL_RGB5_A1 &&
                        colorbufferFormat != GL_RGBA8_OES)
                    {
                        return error(GL_INVALID_OPERATION);
                    }
                    break;
                  case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
                  case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
                    return error(GL_INVALID_OPERATION);
                  default:
                    return error(GL_INVALID_OPERATION);
                }
    
                texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer);
            }
        }
    
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    GLuint __stdcall glCreateProgram(void)
    {
        EVENT("()");
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                return context->createProgram();
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY, 0);
        }
    
        return 0;
    }
    
    GLuint __stdcall glCreateShader(GLenum type)
    {
        EVENT("(GLenum type = 0x%X)", type);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                switch (type)
                {
                  case GL_FRAGMENT_SHADER:
                  case GL_VERTEX_SHADER:
                    return context->createShader(type);
                  default:
                    return error(GL_INVALID_ENUM, 0);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY, 0);
        }
    
        return 0;
    }
    
    void __stdcall glCullFace(GLenum mode)
    {
        EVENT("(GLenum mode = 0x%X)", mode);
    
        try
        {
            switch (mode)
            {
              case GL_FRONT:
              case GL_BACK:
              case GL_FRONT_AND_BACK:
                {
                    gl::Context *context = gl::getContext();
    
                    if (context)
                    {
                        context->setCullMode(mode);
                    }
                }
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
    {
        EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
    
        try
        {
            if (n < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                for (int i = 0; i < n; i++)
                {
                    context->deleteBuffer(buffers[i]);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
    {
        EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
    
        try
        {
            if (n < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                for (int i = 0; i < n; i++)
                {
                    context->deleteFence(fences[i]);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
    {
        EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
    
        try
        {
            if (n < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                for (int i = 0; i < n; i++)
                {
                    if (framebuffers[i] != 0)
                    {
                        context->deleteFramebuffer(framebuffers[i]);
                    }
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDeleteProgram(GLuint program)
    {
        EVENT("(GLuint program = %d)", program);
    
        try
        {
            if (program == 0)
            {
                return;
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (!context->getProgram(program))
                {
                    if(context->getShader(program))
                    {
                        return error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return error(GL_INVALID_VALUE);
                    }
                }
    
                context->deleteProgram(program);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
    {
        EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
    
        try
        {
            if (n < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                for (int i = 0; i < n; i++)
                {
                    context->deleteRenderbuffer(renderbuffers[i]);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDeleteShader(GLuint shader)
    {
        EVENT("(GLuint shader = %d)", shader);
    
        try
        {
            if (shader == 0)
            {
                return;
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (!context->getShader(shader))
                {
                    if(context->getProgram(shader))
                    {
                        return error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return error(GL_INVALID_VALUE);
                    }
                }
    
                context->deleteShader(shader);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
    {
        EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
    
        try
        {
            if (n < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                for (int i = 0; i < n; i++)
                {
                    if (textures[i] != 0)
                    {
                        context->deleteTexture(textures[i]);
                    }
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDepthFunc(GLenum func)
    {
        EVENT("(GLenum func = 0x%X)", func);
    
        try
        {
            switch (func)
            {
              case GL_NEVER:
              case GL_ALWAYS:
              case GL_LESS:
              case GL_LEQUAL:
              case GL_EQUAL:
              case GL_GREATER:
              case GL_GEQUAL:
              case GL_NOTEQUAL:
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->setDepthFunc(func);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDepthMask(GLboolean flag)
    {
        EVENT("(GLboolean flag = %d)", flag);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->setDepthMask(flag != GL_FALSE);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
    {
        EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->setDepthRange(zNear, zFar);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDetachShader(GLuint program, GLuint shader)
    {
        EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
    
                gl::Program *programObject = context->getProgram(program);
                gl::Shader *shaderObject = context->getShader(shader);
                
                if (!programObject)
                {
                    gl::Shader *shaderByProgramHandle;
                    shaderByProgramHandle = context->getShader(program);
                    if (!shaderByProgramHandle)
                    {
                        return error(GL_INVALID_VALUE);
                    }
                    else
                    {
                        return error(GL_INVALID_OPERATION);
                    }
                }
    
                if (!shaderObject)
                {
                    gl::Program *programByShaderHandle = context->getProgram(shader);
                    if (!programByShaderHandle)
                    {
                        return error(GL_INVALID_VALUE);
                    }
                    else
                    {
                        return error(GL_INVALID_OPERATION);
                    }
                }
    
                if (!programObject->detachShader(shaderObject))
                {
                    return error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDisable(GLenum cap)
    {
        EVENT("(GLenum cap = 0x%X)", cap);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                switch (cap)
                {
                  case GL_CULL_FACE:                context->setCullFace(false);              break;
                  case GL_POLYGON_OFFSET_FILL:      context->setPolygonOffsetFill(false);     break;
                  case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
                  case GL_SAMPLE_COVERAGE:          context->setSampleCoverage(false);        break;
                  case GL_SCISSOR_TEST:             context->setScissorTest(false);           break;
                  case GL_STENCIL_TEST:             context->setStencilTest(false);           break;
                  case GL_DEPTH_TEST:               context->setDepthTest(false);             break;
                  case GL_BLEND:                    context->setBlend(false);                 break;
                  case GL_DITHER:                   context->setDither(false);                break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDisableVertexAttribArray(GLuint index)
    {
        EVENT("(GLuint index = %d)", index);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->setEnableVertexAttribArray(index, false);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
    {
        EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
    
        try
        {
            if (count < 0 || first < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->drawArrays(mode, first, count);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
    {
        EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
              mode, count, type, indices);
    
        try
        {
            if (count < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                switch (type)
                {
                  case GL_UNSIGNED_BYTE:
                  case GL_UNSIGNED_SHORT:
                    break;
                  case GL_UNSIGNED_INT:
                    if (!context->supports32bitIndices())
                    {
                        return error(GL_INVALID_ENUM);    
                    }
                    break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
            
                context->drawElements(mode, count, type, indices);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glEnable(GLenum cap)
    {
        EVENT("(GLenum cap = 0x%X)", cap);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                switch (cap)
                {
                  case GL_CULL_FACE:                context->setCullFace(true);              break;
                  case GL_POLYGON_OFFSET_FILL:      context->setPolygonOffsetFill(true);     break;
                  case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
                  case GL_SAMPLE_COVERAGE:          context->setSampleCoverage(true);        break;
                  case GL_SCISSOR_TEST:             context->setScissorTest(true);           break;
                  case GL_STENCIL_TEST:             context->setStencilTest(true);           break;
                  case GL_DEPTH_TEST:               context->setDepthTest(true);             break;
                  case GL_BLEND:                    context->setBlend(true);                 break;
                  case GL_DITHER:                   context->setDither(true);                break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glEnableVertexAttribArray(GLuint index)
    {
        EVENT("(GLuint index = %d)", index);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->setEnableVertexAttribArray(index, true);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glFinishFenceNV(GLuint fence)
    {
        EVENT("(GLuint fence = %d)", fence);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Fence* fenceObject = context->getFence(fence);
    
                if (fenceObject == NULL)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                fenceObject->finishFence();
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glFinish(void)
    {
        EVENT("()");
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->finish();
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glFlush(void)
    {
        EVENT("()");
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->flush();
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
    {
        EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
              "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
    
        try
        {
            if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
                || renderbuffertarget != GL_RENDERBUFFER)
            {
                return error(GL_INVALID_ENUM);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Framebuffer *framebuffer = NULL;
                GLuint framebufferHandle = 0;
                if (target == GL_READ_FRAMEBUFFER_ANGLE)
                {
                    framebuffer = context->getReadFramebuffer();
                    framebufferHandle = context->getReadFramebufferHandle();
                }
                else 
                {
                    framebuffer = context->getDrawFramebuffer();
                    framebufferHandle = context->getDrawFramebufferHandle();
                }
    
                if (framebufferHandle == 0 || !framebuffer)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                switch (attachment)
                {
                  case GL_COLOR_ATTACHMENT0:
                    framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer);
                    break;
                  case GL_DEPTH_ATTACHMENT:
                    framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
                    break;
                  case GL_STENCIL_ATTACHMENT:
                    framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
                    break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
    {
        EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
              "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
    
        try
        {
            if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
            {
                return error(GL_INVALID_ENUM);
            }
    
            switch (attachment)
            {
              case GL_COLOR_ATTACHMENT0:
              case GL_DEPTH_ATTACHMENT:
              case GL_STENCIL_ATTACHMENT:
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (texture == 0)
                {
                    textarget = GL_NONE;
                }
                else
                {
                    gl::Texture *tex = context->getTexture(texture);
    
                    if (tex == NULL)
                    {
                        return error(GL_INVALID_OPERATION);
                    }
    
                    if (tex->isCompressed())
                    {
                        return error(GL_INVALID_OPERATION);
                    }
    
                    switch (textarget)
                    {
                      case GL_TEXTURE_2D:
                        if (tex->getTarget() != GL_TEXTURE_2D)
                        {
                            return error(GL_INVALID_OPERATION);
                        }
                        break;
    
                      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
                      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
                      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
                      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
                      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
                      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                        if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
                        {
                            return error(GL_INVALID_OPERATION);
                        }
                        break;
    
                      default:
                        return error(GL_INVALID_ENUM);
                    }
    
                    if (level != 0)
                    {
                        return error(GL_INVALID_VALUE);
                    }
                }
    
                gl::Framebuffer *framebuffer = NULL;
                GLuint framebufferHandle = 0;
                if (target == GL_READ_FRAMEBUFFER_ANGLE)
                {
                    framebuffer = context->getReadFramebuffer();
                    framebufferHandle = context->getReadFramebufferHandle();
                }
                else
                {
                    framebuffer = context->getDrawFramebuffer();
                    framebufferHandle = context->getDrawFramebufferHandle();
                }
    
                if (framebufferHandle == 0 || !framebuffer)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                switch (attachment)
                {
                  case GL_COLOR_ATTACHMENT0:  framebuffer->setColorbuffer(textarget, texture);   break;
                  case GL_DEPTH_ATTACHMENT:   framebuffer->setDepthbuffer(textarget, texture);   break;
                  case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glFrontFace(GLenum mode)
    {
        EVENT("(GLenum mode = 0x%X)", mode);
    
        try
        {
            switch (mode)
            {
              case GL_CW:
              case GL_CCW:
                {
                    gl::Context *context = gl::getContext();
    
                    if (context)
                    {
                        context->setFrontFace(mode);
                    }
                }
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
    {
        EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
    
        try
        {
            if (n < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                for (int i = 0; i < n; i++)
                {
                    buffers[i] = context->createBuffer();
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGenerateMipmap(GLenum target)
    {
        EVENT("(GLenum target = 0x%X)", target);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Texture *texture;
    
                switch (target)
                {
                  case GL_TEXTURE_2D:
                    texture = context->getTexture2D();
                    break;
    
                  case GL_TEXTURE_CUBE_MAP:
                    texture = context->getTextureCubeMap();
                    break;
    
                  default:
                    return error(GL_INVALID_ENUM);
                }
    
                if (texture->isCompressed())
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                texture->generateMipmaps();
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
    {
        EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
    
        try
        {
            if (n < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                for (int i = 0; i < n; i++)
                {
                    fences[i] = context->createFence();
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
    {
        EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
    
        try
        {
            if (n < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                for (int i = 0; i < n; i++)
                {
                    framebuffers[i] = context->createFramebuffer();
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
    {
        EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
    
        try
        {
            if (n < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                for (int i = 0; i < n; i++)
                {
                    renderbuffers[i] = context->createRenderbuffer();
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGenTextures(GLsizei n, GLuint* textures)
    {
        EVENT("(GLsizei n = %d, GLuint* textures =  0x%0.8p)", n, textures);
    
        try
        {
            if (n < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                for (int i = 0; i < n; i++)
                {
                    textures[i] = context->createTexture();
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
    {
        EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
              "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
              program, index, bufsize, length, size, type, name);
    
        try
        {
            if (bufsize < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return error(GL_INVALID_VALUE);
                    }
                }
    
                if (index >= (GLuint)programObject->getActiveAttributeCount())
                {
                    return error(GL_INVALID_VALUE);
                }
    
                programObject->getActiveAttribute(index, bufsize, length, size, type, name);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
    {
        EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
              "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
              program, index, bufsize, length, size, type, name);
    
        try
        {
            if (bufsize < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return error(GL_INVALID_VALUE);
                    }
                }
    
                if (index >= (GLuint)programObject->getActiveUniformCount())
                {
                    return error(GL_INVALID_VALUE);
                }
    
                programObject->getActiveUniform(index, bufsize, length, size, type, name);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
    {
        EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
              program, maxcount, count, shaders);
    
        try
        {
            if (maxcount < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return error(GL_INVALID_VALUE);
                    }
                }
    
                return programObject->getAttachedShaders(maxcount, count, shaders);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
    {
        EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
    
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return error(GL_INVALID_OPERATION, -1);
                    }
                    else
                    {
                        return error(GL_INVALID_VALUE, -1);
                    }
                }
    
                if (!programObject->isLinked())
                {
                    return error(GL_INVALID_OPERATION, -1);
                }
    
                return programObject->getAttributeLocation(name);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY, -1);
        }
    
        return -1;
    }
    
    void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
    {
        EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)",  pname, params);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (!(context->getBooleanv(pname, params)))
                {
                    GLenum nativeType;
                    unsigned int numParams = 0;
                    if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
                        return error(GL_INVALID_ENUM);
    
                    if (numParams == 0)
                        return; // it is known that the pname is valid, but there are no parameters to return
    
                    if (nativeType == GL_FLOAT)
                    {
                        GLfloat *floatParams = NULL;
                        floatParams = new GLfloat[numParams];
    
                        context->getFloatv(pname, floatParams);
    
                        for (unsigned int i = 0; i < numParams; ++i)
                        {
                            if (floatParams[i] == 0.0f)
                                params[i] = GL_FALSE;
                            else
                                params[i] = GL_TRUE;
                        }
    
                        delete [] floatParams;
                    }
                    else if (nativeType == GL_INT)
                    {
                        GLint *intParams = NULL;
                        intParams = new GLint[numParams];
    
                        context->getIntegerv(pname, intParams);
    
                        for (unsigned int i = 0; i < numParams; ++i)
                        {
                            if (intParams[i] == 0)
                                params[i] = GL_FALSE;
                            else
                                params[i] = GL_TRUE;
                        }
    
                        delete [] intParams;
                    }
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Buffer *buffer;
    
                switch (target)
                {
                  case GL_ARRAY_BUFFER:
                    buffer = context->getArrayBuffer();
                    break;
                  case GL_ELEMENT_ARRAY_BUFFER:
                    buffer = context->getElementArrayBuffer();
                    break;
                  default: return error(GL_INVALID_ENUM);
                }
    
                if (!buffer)
                {
                    // A null buffer means that "0" is bound to the requested buffer target
                    return error(GL_INVALID_OPERATION);
                }
    
                switch (pname)
                {
                  case GL_BUFFER_USAGE:
                    *params = buffer->usage();
                    break;
                  case GL_BUFFER_SIZE:
                    *params = buffer->size();
                    break;
                  default: return error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    GLenum __stdcall glGetError(void)
    {
        EVENT("()");
    
        gl::Context *context = gl::getContext();
    
        if (context)
        {
            return context->getError();
        }
    
        return GL_NO_ERROR;
    }
    
    void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
    {
        EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
    
        try
        {
        
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Fence *fenceObject = context->getFence(fence);
    
                if (fenceObject == NULL)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                fenceObject->getFenceiv(pname, params);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
    {
        EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (!(context->getFloatv(pname, params)))
                {
                    GLenum nativeType;
                    unsigned int numParams = 0;
                    if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
                        return error(GL_INVALID_ENUM);
    
                    if (numParams == 0)
                        return; // it is known that the pname is valid, but that there are no parameters to return.
    
                    if (nativeType == GL_BOOL)
                    {
                        GLboolean *boolParams = NULL;
                        boolParams = new GLboolean[numParams];
    
                        context->getBooleanv(pname, boolParams);
    
                        for (unsigned int i = 0; i < numParams; ++i)
                        {
                            if (boolParams[i] == GL_FALSE)
                                params[i] = 0.0f;
                            else
                                params[i] = 1.0f;
                        }
    
                        delete [] boolParams;
                    }
                    else if (nativeType == GL_INT)
                    {
                        GLint *intParams = NULL;
                        intParams = new GLint[numParams];
    
                        context->getIntegerv(pname, intParams);
    
                        for (unsigned int i = 0; i < numParams; ++i)
                        {
                            params[i] = (GLfloat)intParams[i];
                        }
    
                        delete [] intParams;
                    }
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
              target, attachment, pname, params);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
                {
                    return error(GL_INVALID_ENUM);
                }
    
                gl::Framebuffer *framebuffer = NULL;
                if (target == GL_READ_FRAMEBUFFER_ANGLE)
                {
                    if(context->getReadFramebufferHandle() == 0)
                    {
                        return error(GL_INVALID_OPERATION);
                    }
    
                    framebuffer = context->getReadFramebuffer();
                }
                else 
                {
                    if (context->getDrawFramebufferHandle() == 0)
                    {
                        return error(GL_INVALID_OPERATION);
                    }
    
                    framebuffer = context->getDrawFramebuffer();
                }
    
                GLenum attachmentType;
                GLuint attachmentHandle;
                switch (attachment)
                {
                  case GL_COLOR_ATTACHMENT0:    
                    attachmentType = framebuffer->getColorbufferType();
                    attachmentHandle = framebuffer->getColorbufferHandle(); 
                    break;
                  case GL_DEPTH_ATTACHMENT:     
                    attachmentType = framebuffer->getDepthbufferType();
                    attachmentHandle = framebuffer->getDepthbufferHandle();
                    break;
                  case GL_STENCIL_ATTACHMENT:   
                    attachmentType = framebuffer->getStencilbufferType();
                    attachmentHandle = framebuffer->getStencilbufferHandle();
                    break;
                  default: return error(GL_INVALID_ENUM);
                }
    
                GLenum attachmentObjectType;   // Type category
                if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
                {
                    attachmentObjectType = attachmentType;
                }
                else if (gl::IsTextureTarget(attachmentType))
                {
                    attachmentObjectType = GL_TEXTURE;
                }
                else UNREACHABLE();
    
                switch (pname)
                {
                  case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
                    *params = attachmentObjectType;
                    break;
                  case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
                    if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE)
                    {
                        *params = attachmentHandle;
                    }
                    else
                    {
                        return error(GL_INVALID_ENUM);
                    }
                    break;
                  case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
                    if (attachmentObjectType == GL_TEXTURE)
                    {
                        *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
                    }
                    else
                    {
                        return error(GL_INVALID_ENUM);
                    }
                    break;
                  case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
                    if (attachmentObjectType == GL_TEXTURE)
                    {
                        if (gl::IsCubemapTextureTarget(attachmentType))
                        {
                            *params = attachmentType;
                        }
                        else
                        {
                            *params = 0;
                        }
                    }
                    else
                    {
                        return error(GL_INVALID_ENUM);
                    }
                    break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetIntegerv(GLenum pname, GLint* params)
    {
        EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (!(context->getIntegerv(pname, params)))
                {
                    GLenum nativeType;
                    unsigned int numParams = 0;
                    if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
                        return error(GL_INVALID_ENUM);
    
                    if (numParams == 0)
                        return; // it is known that pname is valid, but there are no parameters to return
    
                    if (nativeType == GL_BOOL)
                    {
                        GLboolean *boolParams = NULL;
                        boolParams = new GLboolean[numParams];
    
                        context->getBooleanv(pname, boolParams);
    
                        for (unsigned int i = 0; i < numParams; ++i)
                        {
                            if (boolParams[i] == GL_FALSE)
                                params[i] = 0;
                            else
                                params[i] = 1;
                        }
    
                        delete [] boolParams;
                    }
                    else if (nativeType == GL_FLOAT)
                    {
                        GLfloat *floatParams = NULL;
                        floatParams = new GLfloat[numParams];
    
                        context->getFloatv(pname, floatParams);
    
                        for (unsigned int i = 0; i < numParams; ++i)
                        {
                            if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
                            {
                                params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
                            }
                            else
                                params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
                        }
    
                        delete [] floatParams;
                    }
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
    {
        EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    return error(GL_INVALID_VALUE);
                }
    
                switch (pname)
                {
                  case GL_DELETE_STATUS:
                    *params = programObject->isFlaggedForDeletion();
                    return;
                  case GL_LINK_STATUS:
                    *params = programObject->isLinked();
                    return;
                  case GL_VALIDATE_STATUS:
                    *params = programObject->isValidated();
                    return;
                  case GL_INFO_LOG_LENGTH:
                    *params = programObject->getInfoLogLength();
                    return;
                  case GL_ATTACHED_SHADERS:
                    *params = programObject->getAttachedShadersCount();
                    return;
                  case GL_ACTIVE_ATTRIBUTES:
                    *params = programObject->getActiveAttributeCount();
                    return;
                  case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
                    *params = programObject->getActiveAttributeMaxLength();
                    return;
                  case GL_ACTIVE_UNIFORMS:
                    *params = programObject->getActiveUniformCount();
                    return;
                  case GL_ACTIVE_UNIFORM_MAX_LENGTH:
                    *params = programObject->getActiveUniformMaxLength();
                    return;
                  default:
                    return error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
    {
        EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
              program, bufsize, length, infolog);
    
        try
        {
            if (bufsize < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    return error(GL_INVALID_VALUE);
                }
    
                programObject->getInfoLog(bufsize, length, infolog);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (target != GL_RENDERBUFFER)
                {
                    return error(GL_INVALID_ENUM);
                }
    
                if (context->getRenderbufferHandle() == 0)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
    
                switch (pname)
                {
                  case GL_RENDERBUFFER_WIDTH:           *params = renderbuffer->getWidth();          break;
                  case GL_RENDERBUFFER_HEIGHT:          *params = renderbuffer->getHeight();         break;
                  case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
                  case GL_RENDERBUFFER_RED_SIZE:        *params = renderbuffer->getRedSize();        break;
                  case GL_RENDERBUFFER_GREEN_SIZE:      *params = renderbuffer->getGreenSize();      break;
                  case GL_RENDERBUFFER_BLUE_SIZE:       *params = renderbuffer->getBlueSize();       break;
                  case GL_RENDERBUFFER_ALPHA_SIZE:      *params = renderbuffer->getAlphaSize();      break;
                  case GL_RENDERBUFFER_DEPTH_SIZE:      *params = renderbuffer->getDepthSize();      break;
                  case GL_RENDERBUFFER_STENCIL_SIZE:    *params = renderbuffer->getStencilSize();    break;
                  case GL_RENDERBUFFER_SAMPLES_ANGLE:
                    if (context->getMaxSupportedSamples() != 0)
                    {
                        *params = renderbuffer->getSamples();
                    }
                    else
                    {
                        return error(GL_INVALID_ENUM);
                    }
                    break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
    {
        EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Shader *shaderObject = context->getShader(shader);
    
                if (!shaderObject)
                {
                    return error(GL_INVALID_VALUE);
                }
    
                switch (pname)
                {
                  case GL_SHADER_TYPE:
                    *params = shaderObject->getType();
                    return;
                  case GL_DELETE_STATUS:
                    *params = shaderObject->isFlaggedForDeletion();
                    return;
                  case GL_COMPILE_STATUS:
                    *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
                    return;
                  case GL_INFO_LOG_LENGTH:
                    *params = shaderObject->getInfoLogLength();
                    return;
                  case GL_SHADER_SOURCE_LENGTH:
                    *params = shaderObject->getSourceLength();
                    return;
                  default:
                    return error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
    {
        EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
              shader, bufsize, length, infolog);
    
        try
        {
            if (bufsize < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Shader *shaderObject = context->getShader(shader);
    
                if (!shaderObject)
                {
                    return error(GL_INVALID_VALUE);
                }
    
                shaderObject->getInfoLog(bufsize, length, infolog);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
    {
        EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
              shadertype, precisiontype, range, precision);
    
        try
        {
            switch (shadertype)
            {
              case GL_VERTEX_SHADER:
              case GL_FRAGMENT_SHADER:
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
    
            switch (precisiontype)
            {
              case GL_LOW_FLOAT:
              case GL_MEDIUM_FLOAT:
              case GL_HIGH_FLOAT:
                // Assume IEEE 754 precision
                range[0] = 127;
                range[1] = 127;
                *precision = 23;
                break;
              case GL_LOW_INT:
              case GL_MEDIUM_INT:
              case GL_HIGH_INT:
                // Some (most) hardware only supports single-precision floating-point numbers,
                // which can accurately represent integers up to +/-16777216
                range[0] = 24;
                range[1] = 24;
                *precision = 0;
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
    {
        EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
              shader, bufsize, length, source);
    
        try
        {
            if (bufsize < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Shader *shaderObject = context->getShader(shader);
    
                if (!shaderObject)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                shaderObject->getSource(bufsize, length, source);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    const GLubyte* __stdcall glGetString(GLenum name)
    {
        EVENT("(GLenum name = 0x%X)", name);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            switch (name)
            {
              case GL_VENDOR:
                return (GLubyte*)"Google Inc.";
              case GL_RENDERER:
                return (GLubyte*)"ANGLE";
              case GL_VERSION:
                return (GLubyte*)"OpenGL ES 2.0 (ANGLE "VERSION_STRING")";
              case GL_SHADING_LANGUAGE_VERSION:
                return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE "VERSION_STRING")";
              case GL_EXTENSIONS:
                return (GLubyte*)((context != NULL) ? context->getExtensionString() : "");
              default:
                return error(GL_INVALID_ENUM, (GLubyte*)NULL);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
        }
    
        return NULL;
    }
    
    void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Texture *texture;
    
                switch (target)
                {
                  case GL_TEXTURE_2D:
                    texture = context->getTexture2D();
                    break;
                  case GL_TEXTURE_CUBE_MAP:
                    texture = context->getTextureCubeMap();
                    break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
    
                switch (pname)
                {
                  case GL_TEXTURE_MAG_FILTER:
                    *params = (GLfloat)texture->getMagFilter();
                    break;
                  case GL_TEXTURE_MIN_FILTER:
                    *params = (GLfloat)texture->getMinFilter();
                    break;
                  case GL_TEXTURE_WRAP_S:
                    *params = (GLfloat)texture->getWrapS();
                    break;
                  case GL_TEXTURE_WRAP_T:
                    *params = (GLfloat)texture->getWrapT();
                    break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Texture *texture;
    
                switch (target)
                {
                  case GL_TEXTURE_2D:
                    texture = context->getTexture2D();
                    break;
                  case GL_TEXTURE_CUBE_MAP:
                    texture = context->getTextureCubeMap();
                    break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
    
                switch (pname)
                {
                  case GL_TEXTURE_MAG_FILTER:
                    *params = texture->getMagFilter();
                    break;
                  case GL_TEXTURE_MIN_FILTER:
                    *params = texture->getMinFilter();
                    break;
                  case GL_TEXTURE_WRAP_S:
                    *params = texture->getWrapS();
                    break;
                  case GL_TEXTURE_WRAP_T:
                    *params = texture->getWrapT();
                    break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
    {
        EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (program == 0)
                {
                    return error(GL_INVALID_VALUE);
                }
    
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject || !programObject->isLinked())
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                if (!programObject->getUniformfv(location, params))
                {
                    return error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
    {
        EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (program == 0)
                {
                    return error(GL_INVALID_VALUE);
                }
    
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject || !programObject->isLinked())
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                if (!programObject)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                if (!programObject->getUniformiv(location, params))
                {
                    return error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
    {
        EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (strstr(name, "gl_") == name)
            {
                return -1;
            }
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return error(GL_INVALID_OPERATION, -1);
                    }
                    else
                    {
                        return error(GL_INVALID_VALUE, -1);
                    }
                }
    
                if (!programObject->isLinked())
                {
                    return error(GL_INVALID_OPERATION, -1);
                }
    
                return programObject->getUniformLocation(name, false);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY, -1);
        }
    
        return -1;
    }
    
    void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
    {
        EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (index >= gl::MAX_VERTEX_ATTRIBS)
                {
                    return error(GL_INVALID_VALUE);
                }
    
                const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
    
                switch (pname)
                {
                  case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
                    *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
                    break;
                  case GL_VERTEX_ATTRIB_ARRAY_SIZE:
                    *params = (GLfloat)attribState.mSize;
                    break;
                  case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
                    *params = (GLfloat)attribState.mStride;
                    break;
                  case GL_VERTEX_ATTRIB_ARRAY_TYPE:
                    *params = (GLfloat)attribState.mType;
                    break;
                  case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
                    *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
                    break;
                  case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
                    *params = (GLfloat)attribState.mBoundBuffer.id();
                    break;
                  case GL_CURRENT_VERTEX_ATTRIB:
                    for (int i = 0; i < 4; ++i)
                    {
                        params[i] = attribState.mCurrentValue[i];
                    }
                    break;
                  default: return error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
    {
        EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (index >= gl::MAX_VERTEX_ATTRIBS)
                {
                    return error(GL_INVALID_VALUE);
                }
    
                const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
    
                switch (pname)
                {
                  case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
                    *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
                    break;
                  case GL_VERTEX_ATTRIB_ARRAY_SIZE:
                    *params = attribState.mSize;
                    break;
                  case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
                    *params = attribState.mStride;
                    break;
                  case GL_VERTEX_ATTRIB_ARRAY_TYPE:
                    *params = attribState.mType;
                    break;
                  case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
                    *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
                    break;
                  case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
                    *params = attribState.mBoundBuffer.id();
                    break;
                  case GL_CURRENT_VERTEX_ATTRIB:
                    for (int i = 0; i < 4; ++i)
                    {
                        float currentValue = attribState.mCurrentValue[i];
                        params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
                    }
                    break;
                  default: return error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
    {
        EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (index >= gl::MAX_VERTEX_ATTRIBS)
                {
                    return error(GL_INVALID_VALUE);
                }
    
                if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
                {
                    return error(GL_INVALID_ENUM);
                }
    
                *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glHint(GLenum target, GLenum mode)
    {
        EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
    
        try
        {
            switch (mode)
            {
              case GL_FASTEST:
              case GL_NICEST:
              case GL_DONT_CARE:
                break;
              default:
                return error(GL_INVALID_ENUM); 
            }
    
            gl::Context *context = gl::getContext();
            switch (target)
            {
              case GL_GENERATE_MIPMAP_HINT:
                if (context) context->setGenerateMipmapHint(mode);
                break;
              case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
                if (context) context->setFragmentShaderDerivativeHint(mode);
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    GLboolean __stdcall glIsBuffer(GLuint buffer)
    {
        EVENT("(GLuint buffer = %d)", buffer);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context && buffer)
            {
                gl::Buffer *bufferObject = context->getBuffer(buffer);
    
                if (bufferObject)
                {
                    return GL_TRUE;
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY, GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    GLboolean __stdcall glIsEnabled(GLenum cap)
    {
        EVENT("(GLenum cap = 0x%X)", cap);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                switch (cap)
                {
                  case GL_CULL_FACE:                return context->isCullFaceEnabled();
                  case GL_POLYGON_OFFSET_FILL:      return context->isPolygonOffsetFillEnabled();
                  case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
                  case GL_SAMPLE_COVERAGE:          return context->isSampleCoverageEnabled();
                  case GL_SCISSOR_TEST:             return context->isScissorTestEnabled();
                  case GL_STENCIL_TEST:             return context->isStencilTestEnabled();
                  case GL_DEPTH_TEST:               return context->isDepthTestEnabled();
                  case GL_BLEND:                    return context->isBlendEnabled();
                  case GL_DITHER:                   return context->isDitherEnabled();
                  default:
                    return error(GL_INVALID_ENUM, false);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY, false);
        }
    
        return false;
    }
    
    GLboolean __stdcall glIsFenceNV(GLuint fence)
    {
        EVENT("(GLuint fence = %d)", fence);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Fence *fenceObject = context->getFence(fence);
    
                if (fenceObject == NULL)
                {
                    return GL_FALSE;
                }
    
                return fenceObject->isFence();
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY, GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
    {
        EVENT("(GLuint framebuffer = %d)", framebuffer);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context && framebuffer)
            {
                gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
    
                if (framebufferObject)
                {
                    return GL_TRUE;
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY, GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    GLboolean __stdcall glIsProgram(GLuint program)
    {
        EVENT("(GLuint program = %d)", program);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context && program)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (programObject)
                {
                    return GL_TRUE;
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY, GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
    {
        EVENT("(GLuint renderbuffer = %d)", renderbuffer);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context && renderbuffer)
            {
                gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
    
                if (renderbufferObject)
                {
                    return GL_TRUE;
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY, GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    GLboolean __stdcall glIsShader(GLuint shader)
    {
        EVENT("(GLuint shader = %d)", shader);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context && shader)
            {
                gl::Shader *shaderObject = context->getShader(shader);
    
                if (shaderObject)
                {
                    return GL_TRUE;
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY, GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    GLboolean __stdcall glIsTexture(GLuint texture)
    {
        EVENT("(GLuint texture = %d)", texture);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context && texture)
            {
                gl::Texture *textureObject = context->getTexture(texture);
    
                if (textureObject)
                {
                    return GL_TRUE;
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY, GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    void __stdcall glLineWidth(GLfloat width)
    {
        EVENT("(GLfloat width = %f)", width);
    
        try
        {
            if (width <= 0.0f)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->setLineWidth(width);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glLinkProgram(GLuint program)
    {
        EVENT("(GLuint program = %d)", program);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return error(GL_INVALID_VALUE);
                    }
                }
    
                programObject->link();
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glPixelStorei(GLenum pname, GLint param)
    {
        EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                switch (pname)
                {
                  case GL_UNPACK_ALIGNMENT:
                    if (param != 1 && param != 2 && param != 4 && param != 8)
                    {
                        return error(GL_INVALID_VALUE);
                    }
    
                    context->setUnpackAlignment(param);
                    break;
    
                  case GL_PACK_ALIGNMENT:
                    if (param != 1 && param != 2 && param != 4 && param != 8)
                    {
                        return error(GL_INVALID_VALUE);
                    }
    
                    context->setPackAlignment(param);
                    break;
    
                  default:
                    return error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
    {
        EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->setPolygonOffsetParams(factor, units);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
    {
        EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
              "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
              x, y, width, height, format, type,  pixels);
    
        try
        {
            if (width < 0 || height < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            switch (format)
            {
              case GL_RGBA:
                switch (type)
                {
                  case GL_UNSIGNED_BYTE:
                    break;
                  default:
                    return error(GL_INVALID_OPERATION);
                }
                break;
              case GL_BGRA_EXT:
                switch (type)
                {
                  case GL_UNSIGNED_BYTE:
                  case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
                  case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
                    break;
                  default:
                    return error(GL_INVALID_OPERATION);
                }
                break;
              case gl::IMPLEMENTATION_COLOR_READ_FORMAT:
                switch (type)
                {
                  case gl::IMPLEMENTATION_COLOR_READ_TYPE:
                    break;
                  default:
                    return error(GL_INVALID_OPERATION);
                }
                break;
              default:
                return error(GL_INVALID_OPERATION);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->readPixels(x, y, width, height, format, type, pixels);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glReleaseShaderCompiler(void)
    {
        EVENT("()");
    
        try
        {
            gl::Shader::releaseCompiler();
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
    {
        EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
              target, samples, internalformat, width, height);
    
        try
        {
            switch (target)
            {
              case GL_RENDERBUFFER:
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
    
            if (!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat))
            {
                return error(GL_INVALID_ENUM);
            }
    
            if (width < 0 || height < 0 || samples < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (width > context->getMaximumRenderbufferDimension() || 
                    height > context->getMaximumRenderbufferDimension() ||
                    samples > context->getMaxSupportedSamples())
                {
                    return error(GL_INVALID_VALUE);
                }
    
                GLuint handle = context->getRenderbufferHandle();
                if (handle == 0)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                switch (internalformat)
                {
                  case GL_DEPTH_COMPONENT16:
                    context->setRenderbufferStorage(new gl::Depthbuffer(width, height, samples));
                    break;
                  case GL_RGBA4:
                  case GL_RGB5_A1:
                  case GL_RGB565:
                  case GL_RGB8_OES:
                  case GL_RGBA8_OES:
                    context->setRenderbufferStorage(new gl::Colorbuffer(width, height, internalformat, samples));
                    break;
                  case GL_STENCIL_INDEX8:
                    context->setRenderbufferStorage(new gl::Stencilbuffer(width, height, samples));
                    break;
                  case GL_DEPTH24_STENCIL8_OES:
                    context->setRenderbufferStorage(new gl::DepthStencilbuffer(width, height, samples));
                    break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
    {
        glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
    }
    
    void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
    {
        EVENT("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
    
        try
        {
            gl::Context* context = gl::getContext();
    
            if (context)
            {
                context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
    {
        EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
    
        try
        {
            if (condition != GL_ALL_COMPLETED_NV)
            {
                return error(GL_INVALID_ENUM);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Fence *fenceObject = context->getFence(fence);
    
                if (fenceObject == NULL)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                fenceObject->setFence(condition);    
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
    {
        EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
    
        try
        {
            if (width < 0 || height < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context* context = gl::getContext();
    
            if (context)
            {
                context->setScissorParams(x, y, width, height);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
    {
        EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
              "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
              n, shaders, binaryformat, binary, length);
    
        try
        {
            // No binary shader formats are supported.
            return error(GL_INVALID_ENUM);
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
    {
        EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
              shader, count, string, length);
    
        try
        {
            if (count < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Shader *shaderObject = context->getShader(shader);
    
                if (!shaderObject)
                {
                    if (context->getProgram(shader))
                    {
                        return error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return error(GL_INVALID_VALUE);
                    }
                }
    
                shaderObject->setSource(count, string, length);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
    {
        glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
    }
    
    void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
    {
        EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
    
        try
        {
            switch (face)
            {
              case GL_FRONT:
              case GL_BACK:
              case GL_FRONT_AND_BACK:
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
    
            switch (func)
            {
              case GL_NEVER:
              case GL_ALWAYS:
              case GL_LESS:
              case GL_LEQUAL:
              case GL_EQUAL:
              case GL_GEQUAL:
              case GL_GREATER:
              case GL_NOTEQUAL:
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
                {
                    context->setStencilParams(func, ref, mask);
                }
    
                if (face == GL_BACK || face == GL_FRONT_AND_BACK)
                {
                    context->setStencilBackParams(func, ref, mask);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glStencilMask(GLuint mask)
    {
        glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
    }
    
    void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
    {
        EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
    
        try
        {
            switch (face)
            {
              case GL_FRONT:
              case GL_BACK:
              case GL_FRONT_AND_BACK:
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
                {
                    context->setStencilWritemask(mask);
                }
    
                if (face == GL_BACK || face == GL_FRONT_AND_BACK)
                {
                    context->setStencilBackWritemask(mask);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
    {
        glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
    }
    
    void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
    {
        EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
              face, fail, zfail, zpass);
    
        try
        {
            switch (face)
            {
              case GL_FRONT:
              case GL_BACK:
              case GL_FRONT_AND_BACK:
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
    
            switch (fail)
            {
              case GL_ZERO:
              case GL_KEEP:
              case GL_REPLACE:
              case GL_INCR:
              case GL_DECR:
              case GL_INVERT:
              case GL_INCR_WRAP:
              case GL_DECR_WRAP:
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
    
            switch (zfail)
            {
              case GL_ZERO:
              case GL_KEEP:
              case GL_REPLACE:
              case GL_INCR:
              case GL_DECR:
              case GL_INVERT:
              case GL_INCR_WRAP:
              case GL_DECR_WRAP:
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
    
            switch (zpass)
            {
              case GL_ZERO:
              case GL_KEEP:
              case GL_REPLACE:
              case GL_INCR:
              case GL_DECR:
              case GL_INVERT:
              case GL_INCR_WRAP:
              case GL_DECR_WRAP:
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
                {
                    context->setStencilOperations(fail, zfail, zpass);
                }
    
                if (face == GL_BACK || face == GL_FRONT_AND_BACK)
                {
                    context->setStencilBackOperations(fail, zfail, zpass);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    GLboolean __stdcall glTestFenceNV(GLuint fence)
    {
        EVENT("(GLuint fence = %d)", fence);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Fence *fenceObject = context->getFence(fence);
    
                if (fenceObject == NULL)
                {
                    return error(GL_INVALID_OPERATION, GL_TRUE);
                }
    
                return fenceObject->testFence();
            }
        }
        catch(std::bad_alloc&)
        {
            error(GL_OUT_OF_MEMORY);
        }
        
        return GL_TRUE;
    }
    
    void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
                                GLint border, GLenum format, GLenum type, const GLvoid* pixels)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
              "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels =  0x%0.8p)",
              target, level, internalformat, width, height, border, format, type, pixels);
    
        try
        {
            if (level < 0 || width < 0 || height < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (level > 0 && (!gl::isPow2(width) || !gl::isPow2(height)))
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (internalformat != format)
            {
                return error(GL_INVALID_OPERATION);
            }
    
            switch (format)
            {
              case GL_ALPHA:
              case GL_LUMINANCE:
              case GL_LUMINANCE_ALPHA:
                switch (type)
                {
                  case GL_UNSIGNED_BYTE:
                  case GL_FLOAT:
                  case GL_HALF_FLOAT_OES:
                    break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
                break;
              case GL_RGB:
                switch (type)
                {
                  case GL_UNSIGNED_BYTE:
                  case GL_UNSIGNED_SHORT_5_6_5:
                  case GL_FLOAT:
                  case GL_HALF_FLOAT_OES:
                    break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
                break;
              case GL_RGBA:
                switch (type)
                {
                  case GL_UNSIGNED_BYTE:
                  case GL_UNSIGNED_SHORT_4_4_4_4:
                  case GL_UNSIGNED_SHORT_5_5_5_1:
                  case GL_FLOAT:
                  case GL_HALF_FLOAT_OES:
                    break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
                break;
              case GL_BGRA_EXT:
                switch (type)
                {
                  case GL_UNSIGNED_BYTE:
                    break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
                break;
              case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:  // error cases for compressed textures are handled below
              case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
                break; 
              default:
                return error(GL_INVALID_VALUE);
            }
    
            if (border != 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                switch (target)
                {
                  case GL_TEXTURE_2D:
                    if (width > (context->getMaximumTextureDimension() >> level) ||
                        height > (context->getMaximumTextureDimension() >> level))
                    {
                        return error(GL_INVALID_VALUE);
                    }
                    break;
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                    if (width != height)
                    {
                        return error(GL_INVALID_VALUE);
                    }
    
                    if (width > (context->getMaximumCubeTextureDimension() >> level) ||
                        height > (context->getMaximumCubeTextureDimension() >> level))
                    {
                        return error(GL_INVALID_VALUE);
                    }
                    break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
    
                if (format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ||
                    format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
                {
                    if (context->supportsCompressedTextures())
                    {
                        return error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return error(GL_INVALID_ENUM);
                    }
                }
    
                if (type == GL_FLOAT)
                {
                    if (!context->supportsFloatTextures())
                    {
                        return error(GL_INVALID_ENUM);
                    }
                }
                else if (type == GL_HALF_FLOAT_OES)
                {
                    if (!context->supportsHalfFloatTextures())
                    {
                        return error(GL_INVALID_ENUM);
                    }
                }
    
                if (target == GL_TEXTURE_2D)
                {
                    gl::Texture2D *texture = context->getTexture2D();
    
                    if (!texture)
                    {
                        return error(GL_INVALID_OPERATION);
                    }
    
                    texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels);
                }
                else
                {
                    gl::TextureCubeMap *texture = context->getTextureCubeMap();
    
                    if (!texture)
                    {
                        return error(GL_INVALID_OPERATION);
                    }
    
                    switch (target)
                    {
                      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
                        texture->setImagePosX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
                        break;
                      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
                        texture->setImageNegX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
                        break;
                      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
                        texture->setImagePosY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
                        break;
                      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
                        texture->setImageNegY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
                        break;
                      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
                        texture->setImagePosZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
                        break;
                      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                        texture->setImageNegZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
                        break;
                      default: UNREACHABLE();
                    }
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
    {
        glTexParameteri(target, pname, (GLint)param);
    }
    
    void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
    {
        glTexParameteri(target, pname, (GLint)*params);
    }
    
    void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Texture *texture;
    
                switch (target)
                {
                  case GL_TEXTURE_2D:
                    texture = context->getTexture2D();
                    break;
                  case GL_TEXTURE_CUBE_MAP:
                    texture = context->getTextureCubeMap();
                    break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
    
                switch (pname)
                {
                  case GL_TEXTURE_WRAP_S:
                    if (!texture->setWrapS((GLenum)param))
                    {
                        return error(GL_INVALID_ENUM);
                    }
                    break;
                  case GL_TEXTURE_WRAP_T:
                    if (!texture->setWrapT((GLenum)param))
                    {
                        return error(GL_INVALID_ENUM);
                    }
                    break;
                  case GL_TEXTURE_MIN_FILTER:
                    if (!texture->setMinFilter((GLenum)param))
                    {
                        return error(GL_INVALID_ENUM);
                    }
                    break;
                  case GL_TEXTURE_MAG_FILTER:
                    if (!texture->setMagFilter((GLenum)param))
                    {
                        return error(GL_INVALID_ENUM);
                    }
                    break;
                  default:
                    return error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
    {
        glTexParameteri(target, pname, *params);
    }
    
    void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                   GLenum format, GLenum type, const GLvoid* pixels)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
              "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
              "const GLvoid* pixels = 0x%0.8p)",
               target, level, xoffset, yoffset, width, height, format, type, pixels);
    
        try
        {
            if (!gl::IsTextureTarget(target))
            {
                return error(GL_INVALID_ENUM);
            }
    
            if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (!gl::CheckTextureFormatType(format, type))
            {
                return error(GL_INVALID_ENUM);
            }
    
            if (width == 0 || height == 0 || pixels == NULL)
            {
                return;
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (level > context->getMaximumTextureLevel())
                {
                    return error(GL_INVALID_VALUE);
                }
    
                if (format == GL_FLOAT)
                {
                    if (!context->supportsFloatTextures())
                    {
                        return error(GL_INVALID_ENUM);
                    }
                }
                else if (format == GL_HALF_FLOAT_OES)
                {
                    if (!context->supportsHalfFloatTextures())
                    {
                        return error(GL_INVALID_ENUM);
                    }
                }
    
                if (target == GL_TEXTURE_2D)
                {
                    gl::Texture2D *texture = context->getTexture2D();
    
                    if (!texture)
                    {
                        return error(GL_INVALID_OPERATION);
                    }
    
                    if (texture->isCompressed())
                    {
                        return error(GL_INVALID_OPERATION);
                    }
    
                    if (format != texture->getInternalFormat())
                    {
                        return error(GL_INVALID_OPERATION);
                    }
    
                    texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
                }
                else if (gl::IsCubemapTextureTarget(target))
                {
                    gl::TextureCubeMap *texture = context->getTextureCubeMap();
    
                    if (!texture)
                    {
                        return error(GL_INVALID_OPERATION);
                    }
    
                    if (texture->isCompressed())
                    {
                        return error(GL_INVALID_OPERATION);
                    }
    
                    if (format != texture->getInternalFormat())
                    {
                        return error(GL_INVALID_OPERATION);
                    }
    
                    texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
                }
                else
                {
                    UNREACHABLE();
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniform1f(GLint location, GLfloat x)
    {
        glUniform1fv(location, 1, &x);
    }
    
    void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
    
        try
        {
            if (count < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Program *program = context->getCurrentProgram();
    
                if (!program)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                if (!program->setUniform1fv(location, count, v))
                {
                    return error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniform1i(GLint location, GLint x)
    {
        glUniform1iv(location, 1, &x);
    }
    
    void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
    
        try
        {
            if (count < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Program *program = context->getCurrentProgram();
    
                if (!program)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                if (!program->setUniform1iv(location, count, v))
                {
                    return error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
    {
        GLfloat xy[2] = {x, y};
    
        glUniform2fv(location, 1, (GLfloat*)&xy);
    }
    
    void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
    
        try
        {
            if (count < 0)
            {
                return error(GL_INVALID_VALUE);
            }
            
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Program *program = context->getCurrentProgram();
    
                if (!program)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                if (!program->setUniform2fv(location, count, v))
                {
                    return error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniform2i(GLint location, GLint x, GLint y)
    {
        GLint xy[4] = {x, y};
    
        glUniform2iv(location, 1, (GLint*)&xy);
    }
    
    void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
    
        try
        {
            if (count < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Program *program = context->getCurrentProgram();
    
                if (!program)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                if (!program->setUniform2iv(location, count, v))
                {
                    return error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
    {
        GLfloat xyz[3] = {x, y, z};
    
        glUniform3fv(location, 1, (GLfloat*)&xyz);
    }
    
    void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
    
        try
        {
            if (count < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Program *program = context->getCurrentProgram();
    
                if (!program)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                if (!program->setUniform3fv(location, count, v))
                {
                    return error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
    {
        GLint xyz[3] = {x, y, z};
    
        glUniform3iv(location, 1, (GLint*)&xyz);
    }
    
    void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
    
        try
        {
            if (count < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Program *program = context->getCurrentProgram();
    
                if (!program)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                if (!program->setUniform3iv(location, count, v))
                {
                    return error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
    {
        GLfloat xyzw[4] = {x, y, z, w};
    
        glUniform4fv(location, 1, (GLfloat*)&xyzw);
    }
    
    void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
    
        try
        {
            if (count < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Program *program = context->getCurrentProgram();
    
                if (!program)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                if (!program->setUniform4fv(location, count, v))
                {
                    return error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
    {
        GLint xyzw[4] = {x, y, z, w};
    
        glUniform4iv(location, 1, (GLint*)&xyzw);
    }
    
    void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
    
        try
        {
            if (count < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Program *program = context->getCurrentProgram();
    
                if (!program)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                if (!program->setUniform4iv(location, count, v))
                {
                    return error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        try
        {
            if (count < 0 || transpose != GL_FALSE)
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Program *program = context->getCurrentProgram();
    
                if (!program)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                if (!program->setUniformMatrix2fv(location, count, value))
                {
                    return error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        try
        {
            if (count < 0 || transpose != GL_FALSE)
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Program *program = context->getCurrentProgram();
    
                if (!program)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                if (!program->setUniformMatrix3fv(location, count, value))
                {
                    return error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        try
        {
            if (count < 0 || transpose != GL_FALSE)
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Program *program = context->getCurrentProgram();
    
                if (!program)
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                if (!program->setUniformMatrix4fv(location, count, value))
                {
                    return error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUseProgram(GLuint program)
    {
        EVENT("(GLuint program = %d)", program);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject && program != 0)
                {
                    if (context->getShader(program))
                    {
                        return error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return error(GL_INVALID_VALUE);
                    }
                }
    
                if (program != 0 && !programObject->isLinked())
                {
                    return error(GL_INVALID_OPERATION);
                }
    
                context->useProgram(program);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glValidateProgram(GLuint program)
    {
        EVENT("(GLuint program = %d)", program);
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return error(GL_INVALID_VALUE);
                    }
                }
    
                programObject->validate();
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
    {
        EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                GLfloat vals[4] = { x, 0, 0, 1 };
                context->setVertexAttrib(index, vals);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
    {
        EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                GLfloat vals[4] = { values[0], 0, 0, 1 };
                context->setVertexAttrib(index, vals);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
    {
        EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                GLfloat vals[4] = { x, y, 0, 1 };
                context->setVertexAttrib(index, vals);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
    {
        EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                GLfloat vals[4] = { values[0], values[1], 0, 1 };
                context->setVertexAttrib(index, vals);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
    {
        EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                GLfloat vals[4] = { x, y, z, 1 };
                context->setVertexAttrib(index, vals);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
    {
        EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                GLfloat vals[4] = { values[0], values[1], values[2], 1 };
                context->setVertexAttrib(index, vals);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
    {
        EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                GLfloat vals[4] = { x, y, z, w };
                context->setVertexAttrib(index, vals);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
    {
        EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->setVertexAttrib(index, values);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
    {
        EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
              "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
              index, size, type, normalized, stride, ptr);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (size < 1 || size > 4)
            {
                return error(GL_INVALID_VALUE);
            }
    
            switch (type)
            {
              case GL_BYTE:
              case GL_UNSIGNED_BYTE:
              case GL_SHORT:
              case GL_UNSIGNED_SHORT:
              case GL_FIXED:
              case GL_FLOAT:
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
    
            if (stride < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
    {
        EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
    
        try
        {
            if (width < 0 || height < 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                context->setViewportParams(x, y, width, height);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
                                          GLbitfield mask, GLenum filter)
    {
        EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
              "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
              "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
              srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
    
        try
        {
            switch (filter)
            {
              case GL_NEAREST:
                break;
              default:
                return error(GL_INVALID_ENUM);
            }
    
            if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
            {
                return error(GL_INVALID_VALUE);
            }
    
            if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
            {
                ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
                return error(GL_INVALID_OPERATION);
            }
    
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
                {
                    ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
                    return error(GL_INVALID_OPERATION);
                }
    
                context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
            }
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
                                   GLint border, GLenum format, GLenum type, const GLvoid* pixels)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
              "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
              "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
              target, level, internalformat, width, height, depth, border, format, type, pixels);
    
        try
        {
            UNIMPLEMENTED();   // FIXME
        }
        catch(std::bad_alloc&)
        {
            return error(GL_OUT_OF_MEMORY);
        }
    }
    
    __eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
    {
        struct Extension
        {
            const char *name;
            __eglMustCastToProperFunctionPointerType address;
        };
    
        static const Extension glExtensions[] =
        {
            {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
            {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
            {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE},
            {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV},
            {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV},
            {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV},
            {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV},
            {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
            {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
            {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
        };
    
        for (int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++)
        {
            if (strcmp(procname, glExtensions[ext].name) == 0)
            {
                return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
            }
        }
    
        return NULL;
    }
    
    }