Hash :
4121799f
Author :
Date :
2018-03-15T11:15:33
Clean up switch/case pruning code There was some duplicate switch/case pruning in the code in PruneEmptyCases and RemoveNoOpStatementsFromTheEndOfSwitchStatements. Combine the functionality of both AST transformations into PruneEmptyCases and remove the other transformation. The tests are improved to better cover the full functionality. BUG=angleproject:2402 TEST=angle_unittests, angle_end2end_tests --gtest_filter=*Switch* Change-Id: Ib74b6b9b455769ea15650e9653a9c53635342c49 Reviewed-on: https://chromium-review.googlesource.com/964081 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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//
// Copyright (c) 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// PruneEmptyCases_test.cpp:
// Tests for pruning empty cases and switch statements. This ensures that the translator doesn't
// produce switch statements where the last case statement is not followed by anything.
//
#include "GLSLANG/ShaderLang.h"
#include "angle_gl.h"
#include "gtest/gtest.h"
#include "tests/test_utils/compiler_test.h"
using namespace sh;
namespace
{
class PruneEmptyCasesTest : public MatchOutputCodeTest
{
public:
PruneEmptyCasesTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_GLSL_COMPATIBILITY_OUTPUT)
{
}
};
// Test that a switch statement that only contains no-ops is pruned entirely.
TEST_F(PruneEmptyCasesTest, SwitchStatementWithOnlyNoOps)
{
const std::string shaderString =
R"(#version 300 es
uniform int ui;
void main(void)
{
int i = ui;
switch (i)
{
case 0:
case 1:
{ {} }
int j;
1;
}
})";
compile(shaderString);
ASSERT_TRUE(notFoundInCode("switch"));
ASSERT_TRUE(notFoundInCode("case"));
}
// Test that a init statement that has a side effect is preserved even if the switch is pruned.
TEST_F(PruneEmptyCasesTest, SwitchStatementWithOnlyNoOpsAndInitWithSideEffect)
{
const std::string shaderString =
R"(#version 300 es
precision mediump float;
out vec4 my_FragColor;
uniform int uni_i;
void main(void)
{
int i = uni_i;
switch (++i)
{
case 0:
case 1:
{ {} }
int j;
1;
}
my_FragColor = vec4(i);
})";
compile(shaderString);
ASSERT_TRUE(notFoundInCode("switch"));
ASSERT_TRUE(notFoundInCode("case"));
ASSERT_TRUE(foundInCode("++_ui"));
}
// Test a switch statement where the last case only contains no-ops.
TEST_F(PruneEmptyCasesTest, SwitchStatementLastCaseOnlyNoOps)
{
const std::string shaderString =
R"(#version 300 es
precision mediump float;
out vec4 my_FragColor;
uniform int ui;
void main(void)
{
int i = ui;
switch (i)
{
case 0:
my_FragColor = vec4(0);
break;
case 1:
case 2:
{ {} }
int j;
1;
}
})";
compile(shaderString);
ASSERT_TRUE(foundInCode("switch"));
ASSERT_TRUE(foundInCode("case", 1));
}
} // namespace