Hash :
eb4b8697
Author :
Date :
2018-07-17T10:55:40
Introduced eglMakeCurrent Perf Test Currently disabled test on android Also made the default EGL device type be EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE Updated destroy function of RendererVk to properly reset the mMemoryProperties member variable Bug: angleproject:2735 Change-Id: Ie1f8ab1ac93b18eda4c10c3b10ecd4756f1d8543 Reviewed-on: https://chromium-review.googlesource.com/1140508 Commit-Queue: Omar El Sheikh <theoking@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EGLMakeCurrentPerfTest:
// Performance test for eglMakeCurrent.
//
#include "ANGLEPerfTest.h"
#include "platform/Platform.h"
#include "test_utils/angle_test_configs.h"
#include "test_utils/angle_test_instantiate.h"
#define ITERATIONS 20
using namespace testing;
namespace
{
class EGLMakeCurrentPerfTest : public ANGLEPerfTest,
public WithParamInterface<angle::PlatformParameters>
{
public:
EGLMakeCurrentPerfTest();
void step() override;
void SetUp() override;
void TearDown() override;
private:
OSWindow *mOSWindow;
EGLDisplay mDisplay;
EGLSurface mSurface;
EGLConfig mConfig;
std::array<EGLContext, 2> mContexts;
};
EGLMakeCurrentPerfTest::EGLMakeCurrentPerfTest()
: ANGLEPerfTest("EGLMakeCurrent", "_run"),
mOSWindow(nullptr),
mDisplay(EGL_NO_DISPLAY),
mSurface(EGL_NO_SURFACE),
mConfig(nullptr),
mContexts({})
{
auto platform = GetParam().eglParameters;
std::vector<EGLint> displayAttributes;
displayAttributes.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
displayAttributes.push_back(platform.renderer);
displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE);
displayAttributes.push_back(platform.majorVersion);
displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE);
displayAttributes.push_back(platform.minorVersion);
displayAttributes.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
displayAttributes.push_back(platform.deviceType);
displayAttributes.push_back(EGL_NONE);
mOSWindow = CreateOSWindow();
mOSWindow->initialize("EGLMakeCurrent Test", 64, 64);
mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
reinterpret_cast<void *>(mOSWindow->getNativeDisplay()),
&displayAttributes[0]);
}
void EGLMakeCurrentPerfTest::SetUp()
{
ASSERT_NE(EGL_NO_DISPLAY, mDisplay);
EGLint majorVersion, minorVersion;
ASSERT_TRUE(eglInitialize(mDisplay, &majorVersion, &minorVersion));
EGLint numConfigs;
EGLint configAttrs[] = {EGL_RED_SIZE,
8,
EGL_GREEN_SIZE,
8,
EGL_BLUE_SIZE,
8,
EGL_RENDERABLE_TYPE,
GetParam().majorVersion == 3 ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT,
EGL_SURFACE_TYPE,
EGL_PBUFFER_BIT,
EGL_NONE};
ASSERT_TRUE(eglChooseConfig(mDisplay, configAttrs, &mConfig, 1, &numConfigs));
mContexts[0] = eglCreateContext(mDisplay, mConfig, EGL_NO_CONTEXT, nullptr);
ASSERT_NE(EGL_NO_CONTEXT, mContexts[0]);
mContexts[1] = eglCreateContext(mDisplay, mConfig, EGL_NO_CONTEXT, nullptr);
ASSERT_NE(EGL_NO_CONTEXT, mContexts[1]);
mSurface = eglCreateWindowSurface(mDisplay, mConfig, mOSWindow->getNativeWindow(), nullptr);
ASSERT_NE(EGL_NO_SURFACE, mSurface);
ASSERT_TRUE(eglMakeCurrent(mDisplay, mSurface, mSurface, mContexts[0]));
}
void EGLMakeCurrentPerfTest::TearDown()
{
ANGLEPerfTest::TearDown();
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroySurface(mDisplay, mSurface);
eglDestroyContext(mDisplay, mContexts[0]);
eglDestroyContext(mDisplay, mContexts[1]);
}
void EGLMakeCurrentPerfTest::step()
{
int mCurrContext = 0;
for (int x = 0; x < ITERATIONS; x++)
{
mCurrContext = (mCurrContext + 1) % mContexts.size();
eglMakeCurrent(mDisplay, mSurface, mSurface, mContexts[mCurrContext]);
}
}
TEST_P(EGLMakeCurrentPerfTest, Run)
{
run();
}
#if !defined(ANGLE_PLATFORM_ANDROID)
ANGLE_INSTANTIATE_TEST(EGLMakeCurrentPerfTest,
angle::ES2_D3D9(),
angle::ES2_D3D11(),
angle::ES2_OPENGL(),
angle::ES2_OPENGLES(),
angle::ES2_VULKAN());
#else
ANGLE_INSTANTIATE_TEST(EGLMakeCurrentPerfTest, angle::ES2_D3D9(), angle::ES2_D3D11());
#endif
} // namespace