Hash :
1436d434
Author :
Date :
2018-01-24T14:38:22
Add a simple compiler perf test The perf test initializes the compiler once and then translates the same shader to HLSL, GLSL or ESSL repeatedly. There are three variations of the test compiling different shaders. One is a real-world shader. BUG=angleproject:2267 TEST=angle_perftests Change-Id: Ie07b67d7548d105c4c93dff3b6196233d83b5b8c Reviewed-on: https://chromium-review.googlesource.com/883784 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angle_test_instantiate.cpp: Adds support for filtering parameterized
// tests by platform, so we skip unsupported configs.
#include "test_utils/angle_test_instantiate.h"
#include <map>
#include <iostream>
#include "EGLWindow.h"
#include "OSWindow.h"
#include "compiler/translator/Compiler.h"
#include "compiler/translator/InitializeGlobals.h"
#include "test_utils/angle_test_configs.h"
namespace angle
{
bool IsPlatformAvailable(const CompilerParameters ¶m)
{
switch (param.output)
{
case SH_HLSL_4_1_OUTPUT:
case SH_HLSL_4_0_FL9_3_OUTPUT:
case SH_HLSL_3_0_OUTPUT:
{
TPoolAllocator allocator;
InitializePoolIndex();
allocator.push();
SetGlobalPoolAllocator(&allocator);
ShHandle translator =
sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL2_SPEC, param.output);
bool success = translator != nullptr;
SetGlobalPoolAllocator(nullptr);
allocator.pop();
FreePoolIndex();
if (!success)
{
return false;
}
break;
}
default:
break;
}
return true;
}
bool IsPlatformAvailable(const PlatformParameters ¶m)
{
switch (param.getRenderer())
{
case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
break;
case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
#if !defined(ANGLE_ENABLE_D3D9)
return false;
#else
break;
#endif
case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
#if !defined(ANGLE_ENABLE_D3D11)
return false;
#else
break;
#endif
case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
#if !defined(ANGLE_ENABLE_OPENGL)
return false;
#else
break;
#endif
case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
#if !defined(ANGLE_ENABLE_VULKAN)
return false;
#else
break;
#endif
case EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE:
#ifndef ANGLE_ENABLE_NULL
return false;
#endif
break;
default:
std::cout << "Unknown test platform: " << param << std::endl;
return false;
}
static std::map<PlatformParameters, bool> paramAvailabilityCache;
auto iter = paramAvailabilityCache.find(param);
if (iter != paramAvailabilityCache.end())
{
return iter->second;
}
else
{
OSWindow *osWindow = CreateOSWindow();
bool result = osWindow->initialize("CONFIG_TESTER", 1, 1);
if (result)
{
EGLWindow *eglWindow =
new EGLWindow(param.majorVersion, param.minorVersion, param.eglParameters);
result = eglWindow->initializeGL(osWindow);
eglWindow->destroyGL();
SafeDelete(eglWindow);
}
osWindow->destroy();
SafeDelete(osWindow);
paramAvailabilityCache[param] = result;
if (!result)
{
std::cout << "Skipping tests using configuration " << param << " because it is not available." << std::endl;
}
return result;
}
}
} // namespace angle