Hash :
beb0eb2d
Author :
Date :
2019-06-14T15:10:33
Clean up workarounds/features to single location. Rename all workarounds structs to features, and move the lists to a shared location in include/platform (to help with documentation, see: https://cs.chromium.org/chromium/src/ui/gl/gl_switches.cc?sq=package:chromium&g=0&l=69) Bug: angleproject:1621 Change-Id: I4069f08131db5e886047a007efb5d7764dfee5f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660952 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TransformFeedbackD3D.cpp is a no-op implementation for both the D3D9 and D3D11 renderers.
#include "libANGLE/renderer/d3d/d3d11/TransformFeedback11.h"
#include "libANGLE/Buffer.h"
#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
namespace rx
{
TransformFeedback11::TransformFeedback11(const gl::TransformFeedbackState &state,
Renderer11 *renderer)
: TransformFeedbackImpl(state),
mRenderer(renderer),
mIsDirty(true),
mBuffers(state.getIndexedBuffers().size(), nullptr),
mBufferOffsets(state.getIndexedBuffers().size(), 0),
mSerial(mRenderer->generateSerial())
{}
TransformFeedback11::~TransformFeedback11() {}
angle::Result TransformFeedback11::begin(const gl::Context *context,
gl::PrimitiveMode primitiveMode)
{
// Reset all the cached offsets to the binding offsets
mIsDirty = true;
for (size_t bindingIdx = 0; bindingIdx < mBuffers.size(); bindingIdx++)
{
const auto &binding = mState.getIndexedBuffer(bindingIdx);
if (binding.get() != nullptr)
{
mBufferOffsets[bindingIdx] = static_cast<UINT>(binding.getOffset());
}
else
{
mBufferOffsets[bindingIdx] = 0;
}
}
mRenderer->getStateManager()->invalidateTransformFeedback();
return angle::Result::Continue;
}
angle::Result TransformFeedback11::end(const gl::Context *context)
{
mRenderer->getStateManager()->invalidateTransformFeedback();
if (mRenderer->getFeatures().flushAfterEndingTransformFeedback.enabled)
{
mRenderer->getDeviceContext()->Flush();
}
return angle::Result::Continue;
}
angle::Result TransformFeedback11::pause(const gl::Context *context)
{
mRenderer->getStateManager()->invalidateTransformFeedback();
return angle::Result::Continue;
}
angle::Result TransformFeedback11::resume(const gl::Context *context)
{
mRenderer->getStateManager()->invalidateTransformFeedback();
return angle::Result::Continue;
}
angle::Result TransformFeedback11::bindIndexedBuffer(
const gl::Context *context,
size_t index,
const gl::OffsetBindingPointer<gl::Buffer> &binding)
{
mIsDirty = true;
mBufferOffsets[index] = static_cast<UINT>(binding.getOffset());
mRenderer->getStateManager()->invalidateTransformFeedback();
return angle::Result::Continue;
}
void TransformFeedback11::onApply()
{
mIsDirty = false;
// Change all buffer offsets to -1 so that if any of them need to be re-applied, the are set to
// append
std::fill(mBufferOffsets.begin(), mBufferOffsets.end(), -1);
}
bool TransformFeedback11::isDirty() const
{
return mIsDirty;
}
UINT TransformFeedback11::getNumSOBuffers() const
{
return static_cast<UINT>(mBuffers.size());
}
angle::Result TransformFeedback11::getSOBuffers(const gl::Context *context,
const std::vector<ID3D11Buffer *> **buffersOut)
{
for (size_t bindingIdx = 0; bindingIdx < mBuffers.size(); bindingIdx++)
{
const auto &binding = mState.getIndexedBuffer(bindingIdx);
if (binding.get() != nullptr)
{
Buffer11 *storage = GetImplAs<Buffer11>(binding.get());
ANGLE_TRY(storage->getBuffer(context, BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK,
&mBuffers[bindingIdx]));
}
}
*buffersOut = &mBuffers;
return angle::Result::Continue;
}
const std::vector<UINT> &TransformFeedback11::getSOBufferOffsets() const
{
return mBufferOffsets;
}
Serial TransformFeedback11::getSerial() const
{
return mSerial;
}
} // namespace rx