Hash :
5e13757b
Author :
Date :
2020-05-11T00:50:00
Metal: Fix array of structs containing array of samplers bug. Previously ProgramMtl could try to bind fixed slots to samplers based on layout (set=..., binding=...). However, GLSL layout model is different from Metal slots assignment. For example, The following is valid layout in GLSL: - array samplers A[2] is bound to index 0. - array samplers B[2] is bound to index 1. It is invalid to do so in Metal, since A occupies 2 slots, thus samplers B[2] must be bound to slots starting from 2. New binding method: let spirv-cross auto assigns the texture slots and retrieve them after compilation. Incomplete textures moved to ContextMtl using IncompleteTextureSet. New test added: GLSLTest.ArrayOfStructContainingArrayOfSamplers. Bug: angleproject:2634 Change-Id: Ib0edaaf8b20512e1272c37c1d4b16a88a5b35e75 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2193193 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayMtl.h:
// Defines the class interface for DisplayMtl, implementing DisplayImpl.
//
#ifndef LIBANGLE_RENDERER_METAL_DISPLAYMTL_H_
#define LIBANGLE_RENDERER_METAL_DISPLAYMTL_H_
#include "common/PackedEnums.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/DisplayImpl.h"
#include "libANGLE/renderer/metal/mtl_command_buffer.h"
#include "libANGLE/renderer/metal/mtl_format_utils.h"
#include "libANGLE/renderer/metal/mtl_render_utils.h"
#include "libANGLE/renderer/metal/mtl_state_cache.h"
#include "libANGLE/renderer/metal/mtl_utils.h"
#include "platform/FeaturesMtl.h"
namespace egl
{
class Surface;
}
namespace rx
{
class ShareGroupMtl : public ShareGroupImpl
{};
class ContextMtl;
class DisplayMtl : public DisplayImpl
{
public:
DisplayMtl(const egl::DisplayState &state);
~DisplayMtl() override;
egl::Error initialize(egl::Display *display) override;
void terminate() override;
bool testDeviceLost() override;
egl::Error restoreLostDevice(const egl::Display *display) override;
std::string getVendorString() const override;
DeviceImpl *createDevice() override;
egl::Error waitClient(const gl::Context *context) override;
egl::Error waitNative(const gl::Context *context, EGLint engine) override;
SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
EGLNativeWindowType window,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
NativePixmapType nativePixmap,
const egl::AttributeMap &attribs) override;
ImageImpl *createImage(const egl::ImageState &state,
const gl::Context *context,
EGLenum target,
const egl::AttributeMap &attribs) override;
ContextImpl *createContext(const gl::State &state,
gl::ErrorSet *errorSet,
const egl::Config *configuration,
const gl::Context *shareContext,
const egl::AttributeMap &attribs) override;
StreamProducerImpl *createStreamProducerD3DTexture(egl::Stream::ConsumerType consumerType,
const egl::AttributeMap &attribs) override;
ShareGroupImpl *createShareGroup() override;
gl::Version getMaxSupportedESVersion() const override;
gl::Version getMaxConformantESVersion() const override;
EGLSyncImpl *createSync(const egl::AttributeMap &attribs) override;
egl::Error makeCurrent(egl::Surface *drawSurface,
egl::Surface *readSurface,
gl::Context *context) override;
void populateFeatureList(angle::FeatureList *features) override;
bool isValidNativeWindow(EGLNativeWindowType window) const override;
egl::ConfigSet generateConfigs() override;
std::string getRendererDescription() const;
gl::Caps getNativeCaps() const;
const gl::TextureCapsMap &getNativeTextureCaps() const;
const gl::Extensions &getNativeExtensions() const;
const gl::Limitations &getNativeLimitations() const { return mNativeLimitations; }
const angle::FeaturesMtl &getFeatures() const { return mFeatures; }
id<MTLDevice> getMetalDevice() const { return mMetalDevice; }
mtl::CommandQueue &cmdQueue() { return mCmdQueue; }
const mtl::FormatTable &getFormatTable() const { return mFormatTable; }
mtl::RenderUtils &getUtils() { return mUtils; }
mtl::StateCache &getStateCache() { return mStateCache; }
id<MTLLibrary> getDefaultShadersLib() const { return mDefaultShaders; }
id<MTLDepthStencilState> getDepthStencilState(const mtl::DepthStencilDesc &desc)
{
return mStateCache.getDepthStencilState(getMetalDevice(), desc);
}
id<MTLSamplerState> getSamplerState(const mtl::SamplerDesc &desc)
{
return mStateCache.getSamplerState(getMetalDevice(), desc);
}
const mtl::Format &getPixelFormat(angle::FormatID angleFormatId) const
{
return mFormatTable.getPixelFormat(angleFormatId);
}
// See mtl::FormatTable::getVertexFormat()
const mtl::VertexFormat &getVertexFormat(angle::FormatID angleFormatId,
bool tightlyPacked) const
{
return mFormatTable.getVertexFormat(angleFormatId, tightlyPacked);
}
protected:
void generateExtensions(egl::DisplayExtensions *outExtensions) const override;
void generateCaps(egl::Caps *outCaps) const override;
private:
angle::Result initializeImpl(egl::Display *display);
void ensureCapsInitialized() const;
void initializeCaps() const;
void initializeExtensions() const;
void initializeTextureCaps() const;
void initializeFeatures();
angle::Result initializeShaderLibrary();
mtl::AutoObjCPtr<id<MTLDevice>> mMetalDevice = nil;
mtl::CommandQueue mCmdQueue;
mtl::FormatTable mFormatTable;
mtl::StateCache mStateCache;
mtl::RenderUtils mUtils;
// Built-in Shaders
mtl::AutoObjCPtr<id<MTLLibrary>> mDefaultShaders = nil;
mutable bool mCapsInitialized;
mutable gl::TextureCapsMap mNativeTextureCaps;
mutable gl::Extensions mNativeExtensions;
mutable gl::Caps mNativeCaps;
mutable gl::Limitations mNativeLimitations;
angle::FeaturesMtl mFeatures;
// track whether we initialized (or released) glslang
bool mGlslangInitialized;
};
} // namespace rx
#endif /* LIBANGLE_RENDERER_METAL_DISPLAYMTL_H_ */