Hash :
113c5e29
Author :
Date :
2020-05-11T22:49:03
Metal: deferred render command encoder creation. MTLRenderCommandEncoder creation will be deferred until a render pass ends. Commands will be stored into a back-end owned buffer during render pass. At the end of the render pass, those commands will be re-encoded into an actual MTLRenderCommandEncoder. Benefits: - Useful for future implementation of occlusion query buffer where it could be allocated right before the end of a render pass to be big enough to store all queries within the render pass. - It's possible to change load option (deferred clear) as long as there is no draw call issued yet. This is not implemented yet. - Possibility of commands' re-ordering. Bug: angleproject:2634 Change-Id: I1348716aa882c0540d9120bf175d8dac13fb58bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2193196 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// mtl_render_utils.mm:
// Implements the class methods for RenderUtils.
//
#include "libANGLE/renderer/metal/mtl_render_utils.h"
#include <utility>
#include "common/debug.h"
#include "libANGLE/renderer/metal/BufferMtl.h"
#include "libANGLE/renderer/metal/ContextMtl.h"
#include "libANGLE/renderer/metal/DisplayMtl.h"
#include "libANGLE/renderer/metal/mtl_common.h"
#include "libANGLE/renderer/metal/mtl_utils.h"
namespace rx
{
namespace mtl
{
namespace
{
#define SOURCE_BUFFER_ALIGNED_CONSTANT_NAME @"kSourceBufferAligned"
#define SOURCE_IDX_IS_U8_CONSTANT_NAME @"kSourceIndexIsU8"
#define SOURCE_IDX_IS_U16_CONSTANT_NAME @"kSourceIndexIsU16"
#define SOURCE_IDX_IS_U32_CONSTANT_NAME @"kSourceIndexIsU32"
// See libANGLE/renderer/metal/shaders/clear.metal
struct ClearParamsUniform
{
float clearColor[4];
float clearDepth;
float padding[3];
};
// See libANGLE/renderer/metal/shaders/blit.metal
struct BlitParamsUniform
{
// 0: lower left, 1: lower right, 2: upper left
float srcTexCoords[3][2];
int srcLevel = 0;
uint8_t srcLuminance = 0; // source texture is luminance texture
uint8_t dstFlipY = 0;
uint8_t dstLuminance = 0; // dest texture is luminace
uint8_t padding;
};
struct IndexConversionUniform
{
uint32_t srcOffset;
uint32_t indexCount;
uint32_t padding[2];
};
void GetBlitTexCoords(uint32_t srcWidth,
uint32_t srcHeight,
const gl::Rectangle &srcRect,
bool srcYFlipped,
bool unpackFlipY,
float *u0,
float *v0,
float *u1,
float *v1)
{
int x0 = srcRect.x0(); // left
int x1 = srcRect.x1(); // right
int y0 = srcRect.y0(); // lower
int y1 = srcRect.y1(); // upper
if (srcYFlipped)
{
// If source's Y has been flipped, such as default framebuffer, then adjust the real source
// rectangle.
y0 = srcHeight - y1;
y1 = y0 + srcRect.height;
std::swap(y0, y1);
}
if (unpackFlipY)
{
std::swap(y0, y1);
}
*u0 = static_cast<float>(x0) / srcWidth;
*u1 = static_cast<float>(x1) / srcWidth;
*v0 = static_cast<float>(y0) / srcHeight;
*v1 = static_cast<float>(y1) / srcHeight;
}
template <typename T>
angle::Result GenTriFanFromClientElements(ContextMtl *contextMtl,
GLsizei count,
const T *indices,
const BufferRef &dstBuffer,
uint32_t dstOffset)
{
ASSERT(count > 2);
uint32_t *dstPtr = reinterpret_cast<uint32_t *>(dstBuffer->map(contextMtl) + dstOffset);
T firstIdx;
memcpy(&firstIdx, indices, sizeof(firstIdx));
for (GLsizei i = 2; i < count; ++i)
{
T srcPrevIdx, srcIdx;
memcpy(&srcPrevIdx, indices + i - 1, sizeof(srcPrevIdx));
memcpy(&srcIdx, indices + i, sizeof(srcIdx));
uint32_t triIndices[3];
triIndices[0] = firstIdx;
triIndices[1] = srcPrevIdx;
triIndices[2] = srcIdx;
memcpy(dstPtr + 3 * (i - 2), triIndices, sizeof(triIndices));
}
dstBuffer->unmap(contextMtl);
return angle::Result::Continue;
}
template <typename T>
void GetFirstLastIndicesFromClientElements(GLsizei count,
const T *indices,
uint32_t *firstOut,
uint32_t *lastOut)
{
*firstOut = 0;
*lastOut = 0;
memcpy(firstOut, indices, sizeof(indices[0]));
memcpy(lastOut, indices + count - 1, sizeof(indices[0]));
}
ANGLE_INLINE
void EnsureComputePipelineInitialized(DisplayMtl *display,
NSString *functionName,
AutoObjCPtr<id<MTLComputePipelineState>> *pipelineOut)
{
AutoObjCPtr<id<MTLComputePipelineState>> &pipeline = *pipelineOut;
if (pipeline)
{
return;
}
ANGLE_MTL_OBJC_SCOPE
{
id<MTLDevice> metalDevice = display->getMetalDevice();
id<MTLLibrary> shaderLib = display->getDefaultShadersLib();
NSError *err = nil;
id<MTLFunction> shader = [shaderLib newFunctionWithName:functionName];
[shader ANGLE_MTL_AUTORELEASE];
pipeline = [[metalDevice newComputePipelineStateWithFunction:shader
error:&err] ANGLE_MTL_AUTORELEASE];
if (err && !pipeline)
{
ERR() << "Internal error: " << err.localizedDescription.UTF8String << "\n";
}
ASSERT(pipeline);
}
}
ANGLE_INLINE
void EnsureSpecializedComputePipelineInitialized(
DisplayMtl *display,
NSString *functionName,
MTLFunctionConstantValues *funcConstants,
AutoObjCPtr<id<MTLComputePipelineState>> *pipelineOut)
{
if (!funcConstants)
{
// Non specialized constants provided, use default creation function.
EnsureComputePipelineInitialized(display, functionName, pipelineOut);
return;
}
AutoObjCPtr<id<MTLComputePipelineState>> &pipeline = *pipelineOut;
if (pipeline)
{
return;
}
ANGLE_MTL_OBJC_SCOPE
{
id<MTLDevice> metalDevice = display->getMetalDevice();
id<MTLLibrary> shaderLib = display->getDefaultShadersLib();
NSError *err = nil;
id<MTLFunction> shader = [shaderLib newFunctionWithName:functionName
constantValues:funcConstants
error:&err];
if (err && !shader)
{
ERR() << "Internal error: " << err.localizedDescription.UTF8String << "\n";
}
ASSERT([shader ANGLE_MTL_AUTORELEASE]);
pipeline = [[metalDevice newComputePipelineStateWithFunction:shader
error:&err] ANGLE_MTL_AUTORELEASE];
if (err && !pipeline)
{
ERR() << "Internal error: " << err.localizedDescription.UTF8String << "\n";
}
ASSERT(pipeline);
}
}
template <typename T>
void ClearPipelineStateArray(T *pipelineCacheArray)
{
for (auto &pipeline : *pipelineCacheArray)
{
pipeline = nil;
}
}
template <typename T>
void ClearPipelineState2DArray(T *pipelineCache2DArray)
{
for (auto &level1Array : *pipelineCache2DArray)
{
ClearPipelineStateArray(&level1Array);
}
}
void DispatchCompute(ContextMtl *contextMtl,
ComputeCommandEncoder *cmdEncoder,
id<MTLComputePipelineState> pipelineState,
size_t numThreads)
{
NSUInteger w = std::min<NSUInteger>(pipelineState.threadExecutionWidth, numThreads);
MTLSize threadsPerThreadgroup = MTLSizeMake(w, 1, 1);
if (contextMtl->getDisplay()->getFeatures().hasNonUniformDispatch.enabled)
{
MTLSize threads = MTLSizeMake(numThreads, 1, 1);
cmdEncoder->dispatchNonUniform(threads, threadsPerThreadgroup);
}
else
{
MTLSize groups = MTLSizeMake((numThreads + w - 1) / w, 1, 1);
cmdEncoder->dispatch(groups, threadsPerThreadgroup);
}
}
void SetupFullscreenDrawCommonStates(RenderCommandEncoder *cmdEncoder)
{
cmdEncoder->setCullMode(MTLCullModeNone);
cmdEncoder->setTriangleFillMode(MTLTriangleFillModeFill);
cmdEncoder->setDepthBias(0, 0, 0);
}
void SetupBlitWithDrawUniformData(RenderCommandEncoder *cmdEncoder, const BlitParams ¶ms)
{
BlitParamsUniform uniformParams;
uniformParams.dstFlipY = params.dstFlipY ? 1 : 0;
uniformParams.srcLevel = params.srcLevel;
uniformParams.dstLuminance = params.dstLuminance ? 1 : 0;
// Compute source texCoords
uint32_t srcWidth = 0, srcHeight = 0;
if (params.src)
{
srcWidth = params.src->width(params.srcLevel);
srcHeight = params.src->height(params.srcLevel);
}
else
{
UNREACHABLE();
}
float u0, v0, u1, v1;
GetBlitTexCoords(srcWidth, srcHeight, params.srcRect, params.srcYFlipped, params.unpackFlipY,
&u0, &v0, &u1, &v1);
float du = u1 - u0;
float dv = v1 - v0;
// lower left
uniformParams.srcTexCoords[0][0] = u0;
uniformParams.srcTexCoords[0][1] = v0;
// lower right
uniformParams.srcTexCoords[1][0] = u1 + du;
uniformParams.srcTexCoords[1][1] = v0;
// upper left
uniformParams.srcTexCoords[2][0] = u0;
uniformParams.srcTexCoords[2][1] = v1 + dv;
cmdEncoder->setVertexData(uniformParams, 0);
cmdEncoder->setFragmentData(uniformParams, 0);
}
} // namespace
// RenderUtils implementation
RenderUtils::RenderUtils(DisplayMtl *display) : Context(display) {}
RenderUtils::~RenderUtils() {}
angle::Result RenderUtils::initialize()
{
return angle::Result::Continue;
}
void RenderUtils::onDestroy()
{
mIndexUtils.onDestroy();
mClearUtils.onDestroy();
mColorBlitUtils.onDestroy();
}
// override ErrorHandler
void RenderUtils::handleError(GLenum glErrorCode,
const char *file,
const char *function,
unsigned int line)
{
ERR() << "Metal backend encountered an internal error. Code=" << glErrorCode << ".";
}
void RenderUtils::handleError(NSError *nserror,
const char *file,
const char *function,
unsigned int line)
{
if (!nserror)
{
return;
}
std::stringstream errorStream;
ERR() << "Metal backend encountered an internal error: \n"
<< nserror.localizedDescription.UTF8String;
}
// Clear current framebuffer
angle::Result RenderUtils::clearWithDraw(const gl::Context *context,
RenderCommandEncoder *cmdEncoder,
const ClearRectParams ¶ms)
{
return mClearUtils.clearWithDraw(context, cmdEncoder, params);
}
// Blit texture data to current framebuffer
angle::Result RenderUtils::blitWithDraw(const gl::Context *context,
RenderCommandEncoder *cmdEncoder,
const BlitParams ¶ms)
{
return mColorBlitUtils.blitWithDraw(context, cmdEncoder, params);
}
angle::Result RenderUtils::convertIndexBufferGPU(ContextMtl *contextMtl,
const IndexConversionParams ¶ms)
{
return mIndexUtils.convertIndexBufferGPU(contextMtl, params);
}
angle::Result RenderUtils::generateTriFanBufferFromArrays(ContextMtl *contextMtl,
const TriFanFromArrayParams ¶ms)
{
return mIndexUtils.generateTriFanBufferFromArrays(contextMtl, params);
}
angle::Result RenderUtils::generateTriFanBufferFromElementsArray(
ContextMtl *contextMtl,
const IndexGenerationParams ¶ms)
{
return mIndexUtils.generateTriFanBufferFromElementsArray(contextMtl, params);
}
angle::Result RenderUtils::generateLineLoopLastSegment(ContextMtl *contextMtl,
uint32_t firstVertex,
uint32_t lastVertex,
const BufferRef &dstBuffer,
uint32_t dstOffset)
{
return mIndexUtils.generateLineLoopLastSegment(contextMtl, firstVertex, lastVertex, dstBuffer,
dstOffset);
}
angle::Result RenderUtils::generateLineLoopLastSegmentFromElementsArray(
ContextMtl *contextMtl,
const IndexGenerationParams ¶ms)
{
return mIndexUtils.generateLineLoopLastSegmentFromElementsArray(contextMtl, params);
}
// ClearUtils implementation
ClearUtils::ClearUtils() = default;
void ClearUtils::onDestroy()
{
mClearRenderPipelineCache.clear();
}
void ClearUtils::ensureRenderPipelineStateCacheInitialized(ContextMtl *ctx)
{
ANGLE_MTL_OBJC_SCOPE
{
id<MTLLibrary> shaderLib = ctx->getDisplay()->getDefaultShadersLib();
mClearRenderPipelineCache.setVertexShader(
ctx, [[shaderLib newFunctionWithName:@"clearVS"] ANGLE_MTL_AUTORELEASE]);
mClearRenderPipelineCache.setFragmentShader(
ctx, [[shaderLib newFunctionWithName:@"clearFS"] ANGLE_MTL_AUTORELEASE]);
}
}
id<MTLDepthStencilState> ClearUtils::getClearDepthStencilState(const gl::Context *context,
const ClearRectParams ¶ms)
{
ContextMtl *contextMtl = GetImpl(context);
if (!params.clearDepth.valid() && !params.clearStencil.valid())
{
// Doesn't clear depth nor stencil
return contextMtl->getDisplay()->getStateCache().getNullDepthStencilState(contextMtl);
}
DepthStencilDesc desc;
desc.reset();
if (params.clearDepth.valid())
{
// Clear depth state
desc.depthWriteEnabled = true;
}
else
{
desc.depthWriteEnabled = false;
}
if (params.clearStencil.valid())
{
// Clear stencil state
desc.frontFaceStencil.depthStencilPassOperation = MTLStencilOperationReplace;
desc.frontFaceStencil.writeMask = contextMtl->getStencilMask();
desc.backFaceStencil.depthStencilPassOperation = MTLStencilOperationReplace;
desc.backFaceStencil.writeMask = contextMtl->getStencilMask();
}
return contextMtl->getDisplay()->getStateCache().getDepthStencilState(
contextMtl->getMetalDevice(), desc);
}
id<MTLRenderPipelineState> ClearUtils::getClearRenderPipelineState(const gl::Context *context,
RenderCommandEncoder *cmdEncoder,
const ClearRectParams ¶ms)
{
ContextMtl *contextMtl = GetImpl(context);
MTLColorWriteMask colorMask = contextMtl->getColorMask();
if (!params.clearColor.valid())
{
colorMask = MTLColorWriteMaskNone;
}
RenderPipelineDesc pipelineDesc;
const RenderPassDesc &renderPassDesc = cmdEncoder->renderPassDesc();
renderPassDesc.populateRenderPipelineOutputDesc(colorMask, &pipelineDesc.outputDescriptor);
pipelineDesc.inputPrimitiveTopology = kPrimitiveTopologyClassTriangle;
ensureRenderPipelineStateCacheInitialized(contextMtl);
return mClearRenderPipelineCache.getRenderPipelineState(contextMtl, pipelineDesc);
}
void ClearUtils::setupClearWithDraw(const gl::Context *context,
RenderCommandEncoder *cmdEncoder,
const ClearRectParams ¶ms)
{
// Generate render pipeline state
id<MTLRenderPipelineState> renderPipelineState =
getClearRenderPipelineState(context, cmdEncoder, params);
ASSERT(renderPipelineState);
// Setup states
SetupFullscreenDrawCommonStates(cmdEncoder);
cmdEncoder->setRenderPipelineState(renderPipelineState);
id<MTLDepthStencilState> dsState = getClearDepthStencilState(context, params);
cmdEncoder->setDepthStencilState(dsState).setStencilRefVal(params.clearStencil.value());
// Viewports
const RenderPassDesc &renderPassDesc = cmdEncoder->renderPassDesc();
MTLViewport viewport;
MTLScissorRect scissorRect;
RenderPassAttachmentDesc renderPassAttachment;
if (renderPassDesc.numColorAttachments)
{
renderPassAttachment = renderPassDesc.colorAttachments[0];
}
else if (renderPassDesc.depthAttachment.texture)
{
renderPassAttachment = renderPassDesc.depthAttachment;
}
else
{
ASSERT(renderPassDesc.stencilAttachment.texture);
renderPassAttachment = renderPassDesc.stencilAttachment;
}
TextureRef texture = renderPassAttachment.texture;
viewport =
GetViewport(params.clearArea, texture->height(renderPassAttachment.level), params.flipY);
scissorRect =
GetScissorRect(params.clearArea, texture->height(renderPassAttachment.level), params.flipY);
cmdEncoder->setViewport(viewport);
cmdEncoder->setScissorRect(scissorRect);
// uniform
ClearParamsUniform uniformParams;
uniformParams.clearColor[0] = static_cast<float>(params.clearColor.value().red);
uniformParams.clearColor[1] = static_cast<float>(params.clearColor.value().green);
uniformParams.clearColor[2] = static_cast<float>(params.clearColor.value().blue);
uniformParams.clearColor[3] = static_cast<float>(params.clearColor.value().alpha);
uniformParams.clearDepth = params.clearDepth.value();
cmdEncoder->setVertexData(uniformParams, 0);
cmdEncoder->setFragmentData(uniformParams, 0);
}
angle::Result ClearUtils::clearWithDraw(const gl::Context *context,
RenderCommandEncoder *cmdEncoder,
const ClearRectParams ¶ms)
{
ClearRectParams overridedParams = params;
// Make sure we don't clear attachment that doesn't exist
const RenderPassDesc &renderPassDesc = cmdEncoder->renderPassDesc();
if (renderPassDesc.numColorAttachments == 0)
{
overridedParams.clearColor.reset();
}
if (!renderPassDesc.depthAttachment.texture)
{
overridedParams.clearDepth.reset();
}
if (!renderPassDesc.stencilAttachment.texture)
{
overridedParams.clearStencil.reset();
}
if (!overridedParams.clearColor.valid() && !overridedParams.clearDepth.valid() &&
!overridedParams.clearStencil.valid())
{
return angle::Result::Continue;
}
setupClearWithDraw(context, cmdEncoder, overridedParams);
// Draw the screen aligned triangle
cmdEncoder->draw(MTLPrimitiveTypeTriangle, 0, 3);
// Invalidate current context's state
ContextMtl *contextMtl = GetImpl(context);
contextMtl->invalidateState(context);
return angle::Result::Continue;
}
// ColorBlitUtils implementation
ColorBlitUtils::ColorBlitUtils() = default;
void ColorBlitUtils::onDestroy()
{
mBlitRenderPipelineCache.clear();
mBlitPremultiplyAlphaRenderPipelineCache.clear();
mBlitUnmultiplyAlphaRenderPipelineCache.clear();
}
void ColorBlitUtils::ensureRenderPipelineStateCacheInitialized(ContextMtl *ctx,
int alphaPremultiplyType,
RenderPipelineCache *cacheOut)
{
RenderPipelineCache &pipelineCache = *cacheOut;
if (pipelineCache.getVertexShader() && pipelineCache.getFragmentShader())
{
// Already initialized.
return;
}
ANGLE_MTL_OBJC_SCOPE
{
NSString *const fragmentShaderNames[] = {// Normal blit
@"blitFS",
// Blit premultiply-alpha
@"blitPremultiplyAlphaFS",
// Blit unmultiply alpha
@"blitUnmultiplyAlphaFS"};
id<MTLLibrary> shaderLib = ctx->getDisplay()->getDefaultShadersLib();
id<MTLFunction> vertexShader =
[[shaderLib newFunctionWithName:@"blitVS"] ANGLE_MTL_AUTORELEASE];
id<MTLFunction> fragmentShader = [[shaderLib
newFunctionWithName:fragmentShaderNames[alphaPremultiplyType]] ANGLE_MTL_AUTORELEASE];
ASSERT(vertexShader);
ASSERT(fragmentShader);
mBlitRenderPipelineCache.setVertexShader(ctx, vertexShader);
mBlitRenderPipelineCache.setFragmentShader(ctx, fragmentShader);
}
}
id<MTLRenderPipelineState> ColorBlitUtils::getBlitRenderPipelineState(
const gl::Context *context,
RenderCommandEncoder *cmdEncoder,
const BlitParams ¶ms)
{
ContextMtl *contextMtl = GetImpl(context);
RenderPipelineDesc pipelineDesc;
const RenderPassDesc &renderPassDesc = cmdEncoder->renderPassDesc();
renderPassDesc.populateRenderPipelineOutputDesc(params.dstColorMask,
&pipelineDesc.outputDescriptor);
pipelineDesc.inputPrimitiveTopology = kPrimitiveTopologyClassTriangle;
RenderPipelineCache *pipelineCache;
int alphaPremultiplyType;
if (params.unpackPremultiplyAlpha == params.unpackUnmultiplyAlpha)
{
alphaPremultiplyType = 0;
pipelineCache = &mBlitRenderPipelineCache;
}
else if (params.unpackPremultiplyAlpha)
{
alphaPremultiplyType = 1;
pipelineCache = &mBlitPremultiplyAlphaRenderPipelineCache;
}
else
{
alphaPremultiplyType = 2;
pipelineCache = &mBlitUnmultiplyAlphaRenderPipelineCache;
}
ensureRenderPipelineStateCacheInitialized(contextMtl, alphaPremultiplyType, pipelineCache);
return pipelineCache->getRenderPipelineState(contextMtl, pipelineDesc);
}
void ColorBlitUtils::setupBlitWithDraw(const gl::Context *context,
RenderCommandEncoder *cmdEncoder,
const BlitParams ¶ms)
{
ASSERT(cmdEncoder->renderPassDesc().numColorAttachments == 1 && params.src);
ContextMtl *contextMtl = mtl::GetImpl(context);
// Generate render pipeline state
id<MTLRenderPipelineState> renderPipelineState =
getBlitRenderPipelineState(context, cmdEncoder, params);
ASSERT(renderPipelineState);
// Setup states
SetupFullscreenDrawCommonStates(cmdEncoder);
cmdEncoder->setRenderPipelineState(renderPipelineState);
cmdEncoder->setDepthStencilState(
contextMtl->getDisplay()->getStateCache().getNullDepthStencilState(contextMtl));
// Viewport
const RenderPassDesc &renderPassDesc = cmdEncoder->renderPassDesc();
const RenderPassColorAttachmentDesc &renderPassColorAttachment =
renderPassDesc.colorAttachments[0];
mtl::TextureRef texture = renderPassColorAttachment.texture;
gl::Rectangle dstRect(params.dstOffset.x, params.dstOffset.y, params.srcRect.width,
params.srcRect.height);
MTLViewport viewportMtl =
GetViewport(dstRect, texture->height(renderPassColorAttachment.level), params.dstFlipY);
MTLScissorRect scissorRectMtl =
GetScissorRect(dstRect, texture->height(renderPassColorAttachment.level), params.dstFlipY);
cmdEncoder->setViewport(viewportMtl);
cmdEncoder->setScissorRect(scissorRectMtl);
cmdEncoder->setFragmentTexture(params.src, 0);
// Uniform
SetupBlitWithDrawUniformData(cmdEncoder, params);
}
angle::Result ColorBlitUtils::blitWithDraw(const gl::Context *context,
RenderCommandEncoder *cmdEncoder,
const BlitParams ¶ms)
{
if (!params.src)
{
return angle::Result::Continue;
}
ContextMtl *contextMtl = GetImpl(context);
setupBlitWithDraw(context, cmdEncoder, params);
// Draw the screen aligned triangle
cmdEncoder->draw(MTLPrimitiveTypeTriangle, 0, 3);
// Invalidate current context's state
contextMtl->invalidateState(context);
return angle::Result::Continue;
}
// IndexGeneratorUtils implementation
void IndexGeneratorUtils::onDestroy()
{
ClearPipelineState2DArray(&mIndexConversionPipelineCaches);
ClearPipelineState2DArray(&mTriFanFromElemArrayGeneratorPipelineCaches);
mTriFanFromArraysGeneratorPipeline = nil;
}
AutoObjCPtr<id<MTLComputePipelineState>> IndexGeneratorUtils::getIndexConversionPipeline(
ContextMtl *contextMtl,
gl::DrawElementsType srcType,
uint32_t srcOffset)
{
size_t elementSize = gl::GetDrawElementsTypeSize(srcType);
BOOL aligned = (srcOffset % elementSize) == 0;
int srcTypeKey = static_cast<int>(srcType);
AutoObjCPtr<id<MTLComputePipelineState>> &cache =
mIndexConversionPipelineCaches[srcTypeKey][aligned ? 1 : 0];
if (!cache)
{
ANGLE_MTL_OBJC_SCOPE
{
auto funcConstants = [[[MTLFunctionConstantValues alloc] init] ANGLE_MTL_AUTORELEASE];
[funcConstants setConstantValue:&aligned
type:MTLDataTypeBool
withName:SOURCE_BUFFER_ALIGNED_CONSTANT_NAME];
NSString *shaderName = nil;
switch (srcType)
{
case gl::DrawElementsType::UnsignedByte:
// No need for specialized shader
funcConstants = nil;
shaderName = @"convertIndexU8ToU16";
break;
case gl::DrawElementsType::UnsignedShort:
shaderName = @"convertIndexU16";
break;
case gl::DrawElementsType::UnsignedInt:
shaderName = @"convertIndexU32";
break;
default:
UNREACHABLE();
}
EnsureSpecializedComputePipelineInitialized(contextMtl->getDisplay(), shaderName,
funcConstants, &cache);
}
}
return cache;
}
AutoObjCPtr<id<MTLComputePipelineState>>
IndexGeneratorUtils::getTriFanFromElemArrayGeneratorPipeline(ContextMtl *contextMtl,
gl::DrawElementsType srcType,
uint32_t srcOffset)
{
size_t elementSize = gl::GetDrawElementsTypeSize(srcType);
BOOL aligned = (srcOffset % elementSize) == 0;
int srcTypeKey = static_cast<int>(srcType);
AutoObjCPtr<id<MTLComputePipelineState>> &cache =
mTriFanFromElemArrayGeneratorPipelineCaches[srcTypeKey][aligned ? 1 : 0];
if (!cache)
{
ANGLE_MTL_OBJC_SCOPE
{
auto funcConstants = [[[MTLFunctionConstantValues alloc] init] ANGLE_MTL_AUTORELEASE];
bool isU8 = false;
bool isU16 = false;
bool isU32 = false;
switch (srcType)
{
case gl::DrawElementsType::UnsignedByte:
isU8 = true;
break;
case gl::DrawElementsType::UnsignedShort:
isU16 = true;
break;
case gl::DrawElementsType::UnsignedInt:
isU32 = true;
break;
default:
UNREACHABLE();
}
[funcConstants setConstantValue:&aligned
type:MTLDataTypeBool
withName:SOURCE_BUFFER_ALIGNED_CONSTANT_NAME];
[funcConstants setConstantValue:&isU8
type:MTLDataTypeBool
withName:SOURCE_IDX_IS_U8_CONSTANT_NAME];
[funcConstants setConstantValue:&isU16
type:MTLDataTypeBool
withName:SOURCE_IDX_IS_U16_CONSTANT_NAME];
[funcConstants setConstantValue:&isU32
type:MTLDataTypeBool
withName:SOURCE_IDX_IS_U32_CONSTANT_NAME];
EnsureSpecializedComputePipelineInitialized(
contextMtl->getDisplay(), @"genTriFanIndicesFromElements", funcConstants, &cache);
}
}
return cache;
}
void IndexGeneratorUtils::ensureTriFanFromArrayGeneratorInitialized(ContextMtl *contextMtl)
{
EnsureComputePipelineInitialized(contextMtl->getDisplay(), @"genTriFanIndicesFromArray",
&mTriFanFromArraysGeneratorPipeline);
}
angle::Result IndexGeneratorUtils::convertIndexBufferGPU(ContextMtl *contextMtl,
const IndexConversionParams ¶ms)
{
ComputeCommandEncoder *cmdEncoder = contextMtl->getComputeCommandEncoder();
ASSERT(cmdEncoder);
AutoObjCPtr<id<MTLComputePipelineState>> pipelineState =
getIndexConversionPipeline(contextMtl, params.srcType, params.srcOffset);
ASSERT(pipelineState);
cmdEncoder->setComputePipelineState(pipelineState);
ASSERT((params.dstOffset % kIndexBufferOffsetAlignment) == 0);
IndexConversionUniform uniform;
uniform.srcOffset = params.srcOffset;
uniform.indexCount = params.indexCount;
cmdEncoder->setData(uniform, 0);
cmdEncoder->setBuffer(params.srcBuffer, 0, 1);
cmdEncoder->setBufferForWrite(params.dstBuffer, params.dstOffset, 2);
DispatchCompute(contextMtl, cmdEncoder, pipelineState, params.indexCount);
return angle::Result::Continue;
}
angle::Result IndexGeneratorUtils::generateTriFanBufferFromArrays(
ContextMtl *contextMtl,
const TriFanFromArrayParams ¶ms)
{
ComputeCommandEncoder *cmdEncoder = contextMtl->getComputeCommandEncoder();
ASSERT(cmdEncoder);
ensureTriFanFromArrayGeneratorInitialized(contextMtl);
ASSERT(params.vertexCount > 2);
cmdEncoder->setComputePipelineState(mTriFanFromArraysGeneratorPipeline);
ASSERT((params.dstOffset % kIndexBufferOffsetAlignment) == 0);
struct TriFanArrayParams
{
uint firstVertex;
uint vertexCountFrom3rd;
uint padding[2];
} uniform;
uniform.firstVertex = params.firstVertex;
uniform.vertexCountFrom3rd = params.vertexCount - 2;
cmdEncoder->setData(uniform, 0);
cmdEncoder->setBufferForWrite(params.dstBuffer, params.dstOffset, 2);
DispatchCompute(contextMtl, cmdEncoder, mTriFanFromArraysGeneratorPipeline,
uniform.vertexCountFrom3rd);
return angle::Result::Continue;
}
angle::Result IndexGeneratorUtils::generateTriFanBufferFromElementsArray(
ContextMtl *contextMtl,
const IndexGenerationParams ¶ms)
{
const gl::VertexArray *vertexArray = contextMtl->getState().getVertexArray();
const gl::Buffer *elementBuffer = vertexArray->getElementArrayBuffer();
if (elementBuffer)
{
BufferMtl *elementBufferMtl = GetImpl(elementBuffer);
size_t srcOffset = reinterpret_cast<size_t>(params.indices);
ANGLE_CHECK(contextMtl, srcOffset <= std::numeric_limits<uint32_t>::max(),
"Index offset is too large", GL_INVALID_VALUE);
return generateTriFanBufferFromElementsArrayGPU(
contextMtl, params.srcType, params.indexCount, elementBufferMtl->getCurrentBuffer(),
static_cast<uint32_t>(srcOffset), params.dstBuffer, params.dstOffset);
}
else
{
return generateTriFanBufferFromElementsArrayCPU(contextMtl, params);
}
}
angle::Result IndexGeneratorUtils::generateTriFanBufferFromElementsArrayGPU(
ContextMtl *contextMtl,
gl::DrawElementsType srcType,
uint32_t indexCount,
const BufferRef &srcBuffer,
uint32_t srcOffset,
const BufferRef &dstBuffer,
// Must be multiples of kIndexBufferOffsetAlignment
uint32_t dstOffset)
{
ComputeCommandEncoder *cmdEncoder = contextMtl->getComputeCommandEncoder();
ASSERT(cmdEncoder);
AutoObjCPtr<id<MTLComputePipelineState>> pipelineState =
getTriFanFromElemArrayGeneratorPipeline(contextMtl, srcType, srcOffset);
ASSERT(pipelineState);
cmdEncoder->setComputePipelineState(pipelineState);
ASSERT((dstOffset % kIndexBufferOffsetAlignment) == 0);
ASSERT(indexCount > 2);
IndexConversionUniform uniform;
uniform.srcOffset = srcOffset;
uniform.indexCount = indexCount - 2; // Only start from the 3rd element.
cmdEncoder->setData(uniform, 0);
cmdEncoder->setBuffer(srcBuffer, 0, 1);
cmdEncoder->setBufferForWrite(dstBuffer, dstOffset, 2);
DispatchCompute(contextMtl, cmdEncoder, pipelineState, uniform.indexCount);
return angle::Result::Continue;
}
angle::Result IndexGeneratorUtils::generateTriFanBufferFromElementsArrayCPU(
ContextMtl *contextMtl,
const IndexGenerationParams ¶ms)
{
switch (params.srcType)
{
case gl::DrawElementsType::UnsignedByte:
return GenTriFanFromClientElements(contextMtl, params.indexCount,
static_cast<const uint8_t *>(params.indices),
params.dstBuffer, params.dstOffset);
case gl::DrawElementsType::UnsignedShort:
return GenTriFanFromClientElements(contextMtl, params.indexCount,
static_cast<const uint16_t *>(params.indices),
params.dstBuffer, params.dstOffset);
case gl::DrawElementsType::UnsignedInt:
return GenTriFanFromClientElements(contextMtl, params.indexCount,
static_cast<const uint32_t *>(params.indices),
params.dstBuffer, params.dstOffset);
default:
UNREACHABLE();
}
return angle::Result::Stop;
}
angle::Result IndexGeneratorUtils::generateLineLoopLastSegment(ContextMtl *contextMtl,
uint32_t firstVertex,
uint32_t lastVertex,
const BufferRef &dstBuffer,
uint32_t dstOffset)
{
uint8_t *ptr = dstBuffer->map(contextMtl) + dstOffset;
uint32_t indices[2] = {lastVertex, firstVertex};
memcpy(ptr, indices, sizeof(indices));
dstBuffer->unmap(contextMtl);
return angle::Result::Continue;
}
angle::Result IndexGeneratorUtils::generateLineLoopLastSegmentFromElementsArray(
ContextMtl *contextMtl,
const IndexGenerationParams ¶ms)
{
const gl::VertexArray *vertexArray = contextMtl->getState().getVertexArray();
const gl::Buffer *elementBuffer = vertexArray->getElementArrayBuffer();
if (elementBuffer)
{
size_t srcOffset = reinterpret_cast<size_t>(params.indices);
ANGLE_CHECK(contextMtl, srcOffset <= std::numeric_limits<uint32_t>::max(),
"Index offset is too large", GL_INVALID_VALUE);
BufferMtl *bufferMtl = GetImpl(elementBuffer);
std::pair<uint32_t, uint32_t> firstLast;
ANGLE_TRY(bufferMtl->getFirstLastIndices(params.srcType, static_cast<uint32_t>(srcOffset),
params.indexCount, &firstLast));
return generateLineLoopLastSegment(contextMtl, firstLast.first, firstLast.second,
params.dstBuffer, params.dstOffset);
}
else
{
return generateLineLoopLastSegmentFromElementsArrayCPU(contextMtl, params);
}
}
angle::Result IndexGeneratorUtils::generateLineLoopLastSegmentFromElementsArrayCPU(
ContextMtl *contextMtl,
const IndexGenerationParams ¶ms)
{
uint32_t first, last;
switch (params.srcType)
{
case gl::DrawElementsType::UnsignedByte:
GetFirstLastIndicesFromClientElements(
params.indexCount, static_cast<const uint8_t *>(params.indices), &first, &last);
break;
case gl::DrawElementsType::UnsignedShort:
GetFirstLastIndicesFromClientElements(
params.indexCount, static_cast<const uint16_t *>(params.indices), &first, &last);
break;
case gl::DrawElementsType::UnsignedInt:
GetFirstLastIndicesFromClientElements(
params.indexCount, static_cast<const uint32_t *>(params.indices), &first, &last);
break;
default:
UNREACHABLE();
return angle::Result::Stop;
}
return generateLineLoopLastSegment(contextMtl, first, last, params.dstBuffer, params.dstOffset);
}
} // namespace mtl
} // namespace rx