Hash :
68e60a92
Author :
Date :
2020-06-26T11:10:07
Vulkan: Don't store transformed SPIR-V Since the original SPIR-V is never store after being modified, we don't need to keep the transformed SPIR-V either. Bug: angleproject:4513 Test: CQ Change-Id: I4b70cfa355a08107e6a27377f6258cbf9e4072be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2270718 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150
//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramPipelineVk.cpp:
// Implements the class methods for ProgramPipelineVk.
//
#include "libANGLE/renderer/vulkan/ProgramPipelineVk.h"
#include "libANGLE/renderer/glslang_wrapper_utils.h"
#include "libANGLE/renderer/vulkan/GlslangWrapperVk.h"
namespace rx
{
ProgramPipelineVk::ProgramPipelineVk(const gl::ProgramPipelineState &state)
: ProgramPipelineImpl(state)
{
mExecutable.setProgramPipeline(this);
}
ProgramPipelineVk::~ProgramPipelineVk() {}
void ProgramPipelineVk::destroy(const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
reset(contextVk);
}
void ProgramPipelineVk::reset(ContextVk *contextVk)
{
mExecutable.reset(contextVk);
}
// TODO: http://anglebug.com/3570: Move/Copy all of the necessary information into
// the ProgramExecutable, so this function can be removed.
void ProgramPipelineVk::fillProgramStateMap(
const ContextVk *contextVk,
gl::ShaderMap<const gl::ProgramState *> *programStatesOut)
{
for (gl::ShaderType shaderType : gl::AllShaderTypes())
{
(*programStatesOut)[shaderType] = nullptr;
ProgramVk *programVk = getShaderProgram(contextVk->getState(), shaderType);
if (programVk)
{
(*programStatesOut)[shaderType] = &programVk->getState();
}
}
}
angle::Result ProgramPipelineVk::link(const gl::Context *glContext)
{
ContextVk *contextVk = vk::GetImpl(glContext);
const gl::State &glState = glContext->getState();
const gl::ProgramPipeline *glPipeline = glState.getProgramPipeline();
GlslangSourceOptions options =
GlslangWrapperVk::CreateSourceOptions(contextVk->getRenderer()->getFeatures());
GlslangProgramInterfaceInfo glslangProgramInterfaceInfo;
GlslangWrapperVk::ResetGlslangProgramInterfaceInfo(&glslangProgramInterfaceInfo);
mExecutable.clearVariableInfoMap();
// Now that the program pipeline has all of the programs attached, the various descriptor
// set/binding locations need to be re-assigned to their correct values.
for (const gl::ShaderType shaderType : glPipeline->getExecutable().getLinkedShaderStages())
{
gl::Program *glProgram =
const_cast<gl::Program *>(glPipeline->getShaderProgram(shaderType));
if (glProgram)
{
// The program interface info must survive across shaders, except
// for some program-specific values.
ProgramVk *programVk = vk::GetImpl(glProgram);
GlslangProgramInterfaceInfo &programProgramInterfaceInfo =
programVk->getGlslangProgramInterfaceInfo();
glslangProgramInterfaceInfo.locationsUsedForXfbExtension =
programProgramInterfaceInfo.locationsUsedForXfbExtension;
GlslangAssignLocations(options, glProgram->getState().getExecutable(), shaderType,
&glslangProgramInterfaceInfo,
&mExecutable.getShaderInterfaceVariableInfoMap());
}
}
return mExecutable.createPipelineLayout(glContext);
}
angle::Result ProgramPipelineVk::updateUniforms(ContextVk *contextVk)
{
uint32_t offsetIndex = 0;
bool anyNewBufferAllocated = false;
const gl::ProgramExecutable *glExecutable = contextVk->getState().getProgramExecutable();
for (const gl::ShaderType shaderType : glExecutable->getLinkedShaderStages())
{
ProgramVk *programVk = getShaderProgram(contextVk->getState(), shaderType);
if (programVk && programVk->dirtyUniforms())
{
ANGLE_TRY(programVk->updateShaderUniforms(
contextVk, shaderType, &mExecutable.mDynamicBufferOffsets[offsetIndex],
&anyNewBufferAllocated));
}
++offsetIndex;
}
// The PPO's list of descriptor sets being empty without a new buffer being allocated indicates
// a Program that was already used in a draw command (and thus already allocated uniform
// buffers) has been bound to this PPO.
if (anyNewBufferAllocated || mExecutable.mDescriptorSets.empty())
{
// We need to reinitialize the descriptor sets if we newly allocated buffers since we can't
// modify the descriptor sets once initialized.
ANGLE_TRY(mExecutable.allocateDescriptorSet(contextVk, kUniformsAndXfbDescriptorSetIndex));
mExecutable.mDescriptorBuffersCache.clear();
for (const gl::ShaderType shaderType : glExecutable->getLinkedShaderStages())
{
ProgramVk *programVk = getShaderProgram(contextVk->getState(), shaderType);
if (programVk)
{
mExecutable.updateDefaultUniformsDescriptorSet(
shaderType, programVk->getDefaultUniformBlocks(), contextVk);
mExecutable.updateTransformFeedbackDescriptorSetImpl(programVk->getState(),
contextVk);
}
}
}
return angle::Result::Continue;
}
bool ProgramPipelineVk::dirtyUniforms(const gl::State &glState)
{
for (const gl::ShaderType shaderType : gl::AllShaderTypes())
{
const ProgramVk *program = getShaderProgram(glState, shaderType);
if (program && program->dirtyUniforms())
{
return true;
}
}
return false;
}
} // namespace rx