Hash :
bda75597
Author :
Date :
2016-04-18T17:25:54
Finish NV12 support via streams. The main functionality for NV12 texture support through EGL streams has been added. Updates to the compiler, texture code, and stream code were added to support binding to external D3D11 NV12 textures. An end2end test was also added to test sampling of YUV textures and converting to RGB. There is also a new script to convert BMP files to an NV12 texture ready to load into D3D11 for testing purposes. BUG=angleproject:1332 Change-Id: I39b6ec393ea338e2c843fb911acc1b36cd1158a0 Reviewed-on: https://chromium-review.googlesource.com/339454 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Ewell <ewell@google.com> Reviewed-on: https://chromium-review.googlesource.com/341254 Reviewed-by: Ian Ewell <ewell@google.com>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef LIBANGLE_ATTRIBUTEMAP_H_
#define LIBANGLE_ATTRIBUTEMAP_H_
#include <EGL/egl.h>
#include <map>
namespace egl
{
class AttributeMap final
{
public:
AttributeMap();
void insert(EGLAttrib key, EGLAttrib value);
bool contains(EGLAttrib key) const;
EGLAttrib get(EGLAttrib key, EGLAttrib defaultValue) const;
EGLint getAsInt(EGLAttrib key, EGLint defaultValue) const;
bool isEmpty() const;
typedef std::map<EGLAttrib, EGLAttrib>::const_iterator const_iterator;
const_iterator begin() const;
const_iterator end() const;
static AttributeMap CreateFromIntArray(const EGLint *attributes);
static AttributeMap CreateFromAttribArray(const EGLAttrib *attributes);
private:
std::map<EGLAttrib, EGLAttrib> mAttributes;
};
}
#endif // LIBANGLE_ATTRIBUTEMAP_H_