Hash :
b66a9097
Author :
Date :
2016-05-16T15:59:14
Add support for OES_EGL_image_external and OES_EGL_image_external_essl3. BUG=angleproject:1372 Change-Id: I8489e7fd0ab409b0775041ad5e9fbf0aab53886d Reviewed-on: https://chromium-review.googlesource.com/344734 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Compiler.cpp: implements the gl::Compiler class.
#include "libANGLE/Compiler.h"
#include "common/debug.h"
#include "libANGLE/ContextState.h"
#include "libANGLE/renderer/CompilerImpl.h"
#include "libANGLE/renderer/GLImplFactory.h"
namespace gl
{
namespace
{
// Global count of active shader compiler handles. Needed to know when to call ShInitialize and
// ShFinalize.
size_t activeCompilerHandles = 0;
} // anonymous namespace
Compiler::Compiler(rx::GLImplFactory *implFactory, const ContextState &data)
: mImplementation(implFactory->createCompiler()),
mSpec(data.clientVersion > 2 ? SH_GLES3_SPEC : SH_GLES2_SPEC),
mOutputType(mImplementation->getTranslatorOutputType()),
mResources(),
mFragmentCompiler(nullptr),
mVertexCompiler(nullptr)
{
ASSERT(data.clientVersion == 2 || data.clientVersion == 3);
const gl::Caps &caps = *data.caps;
const gl::Extensions &extensions = *data.extensions;
ShInitBuiltInResources(&mResources);
mResources.MaxVertexAttribs = caps.maxVertexAttributes;
mResources.MaxVertexUniformVectors = caps.maxVertexUniformVectors;
mResources.MaxVaryingVectors = caps.maxVaryingVectors;
mResources.MaxVertexTextureImageUnits = caps.maxVertexTextureImageUnits;
mResources.MaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits;
mResources.MaxTextureImageUnits = caps.maxTextureImageUnits;
mResources.MaxFragmentUniformVectors = caps.maxFragmentUniformVectors;
mResources.MaxDrawBuffers = caps.maxDrawBuffers;
mResources.OES_standard_derivatives = extensions.standardDerivatives;
mResources.EXT_draw_buffers = extensions.drawBuffers;
mResources.EXT_shader_texture_lod = extensions.shaderTextureLOD;
mResources.OES_EGL_image_external = extensions.eglImageExternal;
mResources.OES_EGL_image_external_essl3 = extensions.eglImageExternalEssl3;
mResources.NV_EGL_stream_consumer_external = extensions.eglStreamConsumerExternal;
// TODO: use shader precision caps to determine if high precision is supported?
mResources.FragmentPrecisionHigh = 1;
mResources.EXT_frag_depth = extensions.fragDepth;
// GLSL ES 3.0 constants
mResources.MaxVertexOutputVectors = caps.maxVertexOutputComponents / 4;
mResources.MaxFragmentInputVectors = caps.maxFragmentInputComponents / 4;
mResources.MinProgramTexelOffset = caps.minProgramTexelOffset;
mResources.MaxProgramTexelOffset = caps.maxProgramTexelOffset;
}
Compiler::~Compiler()
{
release();
SafeDelete(mImplementation);
}
Error Compiler::release()
{
if (mFragmentCompiler)
{
ShDestruct(mFragmentCompiler);
mFragmentCompiler = nullptr;
ASSERT(activeCompilerHandles > 0);
activeCompilerHandles--;
}
if (mVertexCompiler)
{
ShDestruct(mVertexCompiler);
mVertexCompiler = nullptr;
ASSERT(activeCompilerHandles > 0);
activeCompilerHandles--;
}
if (activeCompilerHandles == 0)
{
ShFinalize();
}
mImplementation->release();
return gl::Error(GL_NO_ERROR);
}
ShHandle Compiler::getCompilerHandle(GLenum type)
{
ShHandle *compiler = nullptr;
switch (type)
{
case GL_VERTEX_SHADER:
compiler = &mVertexCompiler;
break;
case GL_FRAGMENT_SHADER:
compiler = &mFragmentCompiler;
break;
default:
UNREACHABLE();
return nullptr;
}
if (!(*compiler))
{
if (activeCompilerHandles == 0)
{
ShInitialize();
}
*compiler = ShConstructCompiler(type, mSpec, mOutputType, &mResources);
activeCompilerHandles++;
}
return *compiler;
}
} // namespace gl