Hash :
7aea7e05
Author :
Date :
2016-05-10T10:39:45
Add EGLImplFactory. Also rename ImplFactory to GLImplFactory. This will allow us to use the same factory design pattern for EGL objects, and to use State helper classes to share data with Impls. BUG=angleproject:1363 BUG=angleproject:1369 Change-Id: I07a8fe40838d5d4ca32b04910c306edeab4d25a7 Reviewed-on: https://chromium-review.googlesource.com/342051 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Compiler.h: Defines the gl::Compiler class, abstracting the ESSL compiler
// that a GL context holds.
#ifndef LIBANGLE_COMPILER_H_
#define LIBANGLE_COMPILER_H_
#include "libANGLE/Error.h"
#include "GLSLANG/ShaderLang.h"
namespace rx
{
class CompilerImpl;
class GLImplFactory;
}
namespace gl
{
struct ContextState;
class Compiler final : angle::NonCopyable
{
public:
Compiler(rx::GLImplFactory *implFactory, const ContextState &data);
~Compiler();
Error release();
ShHandle getCompilerHandle(GLenum type);
ShShaderOutput getShaderOutputType() const { return mOutputType; }
private:
rx::CompilerImpl *mImplementation;
ShShaderSpec mSpec;
ShShaderOutput mOutputType;
ShBuiltInResources mResources;
ShHandle mFragmentCompiler;
ShHandle mVertexCompiler;
};
} // namespace gl
#endif // LIBANGLE_COMPILER_H_