Hash :
9082b982
Author :
Date :
2016-04-27T15:21:51
Rename gl::Data to gl::ContextState. Part of the new world order of renaming the Obj::Data classes to ObjState. BUG=angleproject:1363 Change-Id: I15cf002b8b093d687f540b9e86f045874af24a7e Reviewed-on: https://chromium-review.googlesource.com/340740 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Data.cpp: Container class for all GL relevant state, caps and objects
#include "libANGLE/ContextState.h"
#include "libANGLE/ResourceManager.h"
namespace gl
{
ContextState::ContextState(uintptr_t contextIn,
GLint clientVersionIn,
const State &stateIn,
const Caps &capsIn,
const TextureCapsMap &textureCapsIn,
const Extensions &extensionsIn,
const ResourceManager *resourceManagerIn,
const Limitations &limitationsIn)
: context(contextIn),
clientVersion(clientVersionIn),
state(&stateIn),
caps(&capsIn),
textureCaps(&textureCapsIn),
extensions(&extensionsIn),
resourceManager(resourceManagerIn),
limitations(&limitationsIn)
{
}
ContextState::~ContextState()
{
}
ValidationContext::ValidationContext(GLint clientVersion,
const State &state,
const Caps &caps,
const TextureCapsMap &textureCaps,
const Extensions &extensions,
const ResourceManager *resourceManager,
const Limitations &limitations,
bool skipValidation)
: mData(reinterpret_cast<uintptr_t>(this),
clientVersion,
state,
caps,
textureCaps,
extensions,
resourceManager,
limitations),
mSkipValidation(skipValidation)
{
}
} // namespace gl