Hash :
35170f5c
Author :
Date :
2016-05-25T12:57:38
Fix Renderer generator script. This script breaks peridocially because we don't have automated tests for it. Split the FBO attachment object class into its own file, and also fix a couple other small snags that prevented the script from running. This will facilitate generating Vulkan renderer stubs. BUG=angleproject:1319 Change-Id: I30a6ce4ab0adad962cea76731dbe82837c5c9a1b Reviewed-on: https://chromium-review.googlesource.com/347064 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ContextImpl:
// Implementation-specific functionality associated with a GL Context.
//
#ifndef LIBANGLE_RENDERER_CONTEXTIMPL_H_
#define LIBANGLE_RENDERER_CONTEXTIMPL_H_
#include "common/angleutils.h"
#include "libANGLE/ContextState.h"
#include "libANGLE/renderer/GLImplFactory.h"
namespace rx
{
class ContextImpl : public GLImplFactory
{
public:
ContextImpl(const gl::ContextState &state);
virtual ~ContextImpl();
virtual gl::Error initialize() = 0;
// Flush and finish.
virtual gl::Error flush() = 0;
virtual gl::Error finish() = 0;
// Drawing methods.
virtual gl::Error drawArrays(GLenum mode, GLint first, GLsizei count) = 0;
virtual gl::Error drawArraysInstanced(GLenum mode,
GLint first,
GLsizei count,
GLsizei instanceCount) = 0;
virtual gl::Error drawElements(GLenum mode,
GLsizei count,
GLenum type,
const GLvoid *indices,
const gl::IndexRange &indexRange) = 0;
virtual gl::Error drawElementsInstanced(GLenum mode,
GLsizei count,
GLenum type,
const GLvoid *indices,
GLsizei instances,
const gl::IndexRange &indexRange) = 0;
virtual gl::Error drawRangeElements(GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const GLvoid *indices,
const gl::IndexRange &indexRange) = 0;
// TODO(jmadill): Investigate proper impl methods for this.
virtual void notifyDeviceLost() = 0;
virtual bool isDeviceLost() const = 0;
virtual bool testDeviceLost() = 0;
virtual bool testDeviceResettable() = 0;
// Vendor and description strings.
virtual std::string getVendorString() const = 0;
virtual std::string getRendererDescription() const = 0;
// Debug markers.
virtual void insertEventMarker(GLsizei length, const char *marker) = 0;
virtual void pushGroupMarker(GLsizei length, const char *marker) = 0;
virtual void popGroupMarker() = 0;
// State sync with dirty bits.
virtual void syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits) = 0;
// Disjoint timer queries
virtual GLint getGPUDisjoint() = 0;
virtual GLint64 getTimestamp() = 0;
// Context switching
virtual void onMakeCurrent(const gl::ContextState &data) = 0;
// Native capabilities, unmodified by gl::Context.
virtual const gl::Caps &getNativeCaps() const = 0;
virtual const gl::TextureCapsMap &getNativeTextureCaps() const = 0;
virtual const gl::Extensions &getNativeExtensions() const = 0;
virtual const gl::Limitations &getNativeLimitations() const = 0;
const gl::ContextState &getContextState() { return mState; }
int getClientVersion() const { return mState.clientVersion; }
const gl::State &getState() const { return *mState.state; }
const gl::Caps &getCaps() const { return *mState.caps; }
const gl::TextureCapsMap &getTextureCaps() const { return *mState.textureCaps; }
const gl::Extensions &getExtensions() const { return *mState.extensions; }
const gl::Limitations &getLimitations() const { return *mState.limitations; }
protected:
const gl::ContextState &mState;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_CONTEXTIMPL_H_