Hash :
b0a53105
Author :
Date :
2016-04-01T11:43:54
Add a NativeWindowD3D abstract class to handle native window interactions. The previous NativeWindow class included D3D11 headers while being included in all D3D backds and had platform-dependent includes and members. This turns it into an abstract class that only implements the minimal functionality for each renderer. BUG=angleproject:1345 Change-Id: I8f20339dd6bba719e574a1dcb3ec859897c9228f Reviewed-on: https://chromium-review.googlesource.com/336780 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// NativeWindow11.h: Defines NativeWindow11, a class for managing and performing operations on an
// EGLNativeWindowType for the D3D11 renderer.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_
#include "common/debug.h"
#include "common/platform.h"
#include "libANGLE/Config.h"
#include "libANGLE/renderer/d3d/NativeWindowD3D.h"
namespace rx
{
class NativeWindow11 : public NativeWindowD3D
{
public:
NativeWindow11(EGLNativeWindowType window) : NativeWindowD3D(window) {}
virtual HRESULT createSwapChain(ID3D11Device *device,
IDXGIFactory *factory,
DXGI_FORMAT format,
UINT width,
UINT height,
IDXGISwapChain **swapChain) = 0;
virtual void commitChange() = 0;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_