Hash :
398c5a2a
Author :
Date :
2015-01-16T17:17:47
Support for 3D texture transfers with a non-null z offset. Also fixes the unpack buffer offset which must be in pixel instead of bytes in the shader parameter. BUG=angle:508 Change-Id: I908460a76c300d96054a02206e1f2e3ad2b8e9d0 Reviewed-on: https://chromium-review.googlesource.com/241440 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// PixelTransfer11.h:
// Buffer-to-Texture and Texture-to-Buffer data transfers.
// Used to implement pixel unpack and pixel pack buffers in ES3.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_PIXELTRANSFER11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_PIXELTRANSFER11_H_
#include "libANGLE/Error.h"
#include "common/platform.h"
#include <GLES2/gl2.h>
#include <map>
namespace gl
{
class Buffer;
struct Box;
struct Extents;
struct PixelUnpackState;
}
namespace rx
{
class Renderer11;
class RenderTargetD3D;
class PixelTransfer11
{
public:
explicit PixelTransfer11(Renderer11 *renderer);
~PixelTransfer11();
// unpack: the source buffer is stored in the unpack state, and buffer strides
// offset: the start of the data within the unpack buffer
// destRenderTarget: individual slice/layer of a target texture
// destinationFormat/sourcePixelsType: determines shaders + shader parameters
// destArea: the sub-section of destRenderTarget to copy to
gl::Error copyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTargetD3D *destRenderTarget,
GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
private:
struct CopyShaderParams
{
unsigned int FirstPixelOffset;
unsigned int PixelsPerRow;
unsigned int RowStride;
unsigned int RowsPerSlice;
float PositionOffset[2];
float PositionScale[2];
int TexLocationOffset[2];
int TexLocationScale[2];
unsigned int FirstSlice;
};
static void setBufferToTextureCopyParams(const gl::Box &destArea, const gl::Extents &destSize, GLenum internalFormat,
const gl::PixelUnpackState &unpack, unsigned int offset, CopyShaderParams *parametersOut);
gl::Error loadResources();
gl::Error buildShaderMap();
ID3D11PixelShader *findBufferToTexturePS(GLenum internalFormat) const;
Renderer11 *mRenderer;
bool mResourcesLoaded;
std::map<GLenum, ID3D11PixelShader *> mBufferToTexturePSMap;
ID3D11VertexShader *mBufferToTextureVS;
ID3D11GeometryShader *mBufferToTextureGS;
ID3D11Buffer *mParamsConstantBuffer;
CopyShaderParams mParamsData;
ID3D11RasterizerState *mCopyRasterizerState;
ID3D11DepthStencilState *mCopyDepthStencilState;
};
}
#endif // LIBANGLE_RENDERER_D3D_D3D11_PIXELTRANSFER11_H_