Hash :
7828c521
Author :
Date :
2016-02-26T14:05:12
D3D11: Check packPixels memcpy support based on ANGLEFormat
Instead of querying DXGI format info to determine whether framebuffer
data can be copied to packPixels target memory with memcpy, compare
the internal format information from the ANGLE format to the packing
format. This makes it possible to change some of the DXGI formats
used for integer textures without breaking packPixels.
This makes it possible to entirely remove the DXGI format to GL
internal format mapping from the DXGI format info table.
BUG=angleproject:1244
TEST=angle_end2end_tests,
dEQP-GLES3.functional.fbo.* (no regressions),
dEQP-GLES3.functional.pbo.* (no regressions),
Change-Id: Id5ffd581349e7afe39872d69cb05381f3e78d352
Reviewed-on: https://chromium-review.googlesource.com/329214
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// formatutils11.h: Queries for GL image formats and their translations to D3D11
// formats.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_FORMATUTILS11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_FORMATUTILS11_H_
#include <map>
#include "common/platform.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/d3d/formatutilsD3D.h"
namespace rx
{
struct Renderer11DeviceCaps;
namespace d3d11
{
typedef std::map<std::pair<GLenum, GLenum>, ColorCopyFunction> FastCopyFunctionMap;
typedef bool (*NativeMipmapGenerationSupportFunction)(D3D_FEATURE_LEVEL);
struct DXGIFormat
{
DXGIFormat();
GLuint redBits;
GLuint greenBits;
GLuint blueBits;
GLuint alphaBits;
GLuint sharedBits;
GLuint depthBits;
GLuint stencilBits;
GLenum componentType;
FastCopyFunctionMap fastCopyFunctions;
NativeMipmapGenerationSupportFunction nativeMipmapSupport;
ColorCopyFunction getFastCopyFunction(GLenum format, GLenum type) const;
};
// This structure is problematic because a resource is associated with multiple DXGI formats.
// For example, a texture might be stored as DXGI_FORMAT_R16_TYPELESS but store integer components,
// which are accessed through an DXGI_FORMAT_R16_SINT view. It's easy to write code which queries
// information about the wrong format. Therefore, use of this should be avoided where possible.
const DXGIFormat &GetDXGIFormatInfo(DXGI_FORMAT format);
struct DXGIFormatSize
{
DXGIFormatSize(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight);
GLuint pixelBytes;
GLuint blockWidth;
GLuint blockHeight;
};
const DXGIFormatSize &GetDXGIFormatSizeInfo(DXGI_FORMAT format);
struct VertexFormat
{
VertexFormat();
VertexFormat(VertexConversionType conversionType,
DXGI_FORMAT nativeFormat,
VertexCopyFunction copyFunction);
VertexConversionType conversionType;
DXGI_FORMAT nativeFormat;
VertexCopyFunction copyFunction;
};
const VertexFormat &GetVertexFormatInfo(gl::VertexFormatType vertexFormatType,
D3D_FEATURE_LEVEL featureLevel);
} // namespace d3d11
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_FORMATUTILS11_H_