Hash :
b0a53105
Author :
Date :
2016-04-01T11:43:54
Add a NativeWindowD3D abstract class to handle native window interactions. The previous NativeWindow class included D3D11 headers while being included in all D3D backds and had platform-dependent includes and members. This turns it into an abstract class that only implements the minimal functionality for each renderer. BUG=angleproject:1345 Change-Id: I8f20339dd6bba719e574a1dcb3ec859897c9228f Reviewed-on: https://chromium-review.googlesource.com/336780 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// NativeWindow11Win32.cpp: Implementation of NativeWindow11 using win32 window APIs.
#include "libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include "common/debug.h"
#include <initguid.h>
#include <dcomp.h>
namespace rx
{
NativeWindow11Win32::NativeWindow11Win32(EGLNativeWindowType window,
bool hasAlpha,
bool directComposition)
: NativeWindow11(window),
mDirectComposition(directComposition),
mHasAlpha(hasAlpha),
mDevice(nullptr),
mCompositionTarget(nullptr),
mVisual(nullptr)
{
}
NativeWindow11Win32::~NativeWindow11Win32()
{
SafeRelease(mCompositionTarget);
SafeRelease(mDevice);
SafeRelease(mVisual);
}
bool NativeWindow11Win32::initialize()
{
return true;
}
bool NativeWindow11Win32::getClientRect(LPRECT rect) const
{
return GetClientRect(getNativeWindow(), rect) == TRUE;
}
bool NativeWindow11Win32::isIconic() const
{
return IsIconic(getNativeWindow()) == TRUE;
}
HRESULT NativeWindow11Win32::createSwapChain(ID3D11Device *device,
IDXGIFactory *factory,
DXGI_FORMAT format,
UINT width,
UINT height,
IDXGISwapChain **swapChain)
{
if (device == NULL || factory == NULL || swapChain == NULL || width == 0 || height == 0)
{
return E_INVALIDARG;
}
if (mDirectComposition)
{
HMODULE dcomp = ::GetModuleHandle(TEXT("dcomp.dll"));
if (!dcomp)
{
return E_INVALIDARG;
}
typedef HRESULT(WINAPI * PFN_DCOMPOSITION_CREATE_DEVICE)(
IDXGIDevice * dxgiDevice, REFIID iid, void **dcompositionDevice);
PFN_DCOMPOSITION_CREATE_DEVICE createDComp =
reinterpret_cast<PFN_DCOMPOSITION_CREATE_DEVICE>(
GetProcAddress(dcomp, "DCompositionCreateDevice"));
if (!createDComp)
{
return E_INVALIDARG;
}
if (!mDevice)
{
IDXGIDevice *dxgiDevice = d3d11::DynamicCastComObject<IDXGIDevice>(device);
HRESULT result = createDComp(dxgiDevice, __uuidof(IDCompositionDevice),
reinterpret_cast<void **>(&mDevice));
SafeRelease(dxgiDevice);
if (FAILED(result))
{
return result;
}
}
if (!mCompositionTarget)
{
HRESULT result =
mDevice->CreateTargetForHwnd(getNativeWindow(), TRUE, &mCompositionTarget);
if (FAILED(result))
{
return result;
}
}
if (!mVisual)
{
HRESULT result = mDevice->CreateVisual(&mVisual);
if (FAILED(result))
{
return result;
}
}
IDXGIFactory2 *factory2 = d3d11::DynamicCastComObject<IDXGIFactory2>(factory);
DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
swapChainDesc.Width = width;
swapChainDesc.Height = height;
swapChainDesc.Format = format;
swapChainDesc.Stereo = FALSE;
swapChainDesc.SampleDesc.Count = 1;
swapChainDesc.SampleDesc.Quality = 0;
swapChainDesc.BufferUsage =
DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER | DXGI_USAGE_SHADER_INPUT;
swapChainDesc.BufferCount = 2;
swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
swapChainDesc.AlphaMode =
mHasAlpha ? DXGI_ALPHA_MODE_PREMULTIPLIED : DXGI_ALPHA_MODE_IGNORE;
swapChainDesc.Flags = 0;
IDXGISwapChain1 *swapChain1 = nullptr;
HRESULT result =
factory2->CreateSwapChainForComposition(device, &swapChainDesc, nullptr, &swapChain1);
if (SUCCEEDED(result))
{
*swapChain = static_cast<IDXGISwapChain *>(swapChain1);
}
mVisual->SetContent(swapChain1);
mCompositionTarget->SetRoot(mVisual);
SafeRelease(factory2);
return result;
}
// Use IDXGIFactory2::CreateSwapChainForHwnd if DXGI 1.2 is available to create a
// DXGI_SWAP_EFFECT_SEQUENTIAL swap chain.
IDXGIFactory2 *factory2 = d3d11::DynamicCastComObject<IDXGIFactory2>(factory);
if (factory2 != nullptr)
{
DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
swapChainDesc.Width = width;
swapChainDesc.Height = height;
swapChainDesc.Format = format;
swapChainDesc.Stereo = FALSE;
swapChainDesc.SampleDesc.Count = 1;
swapChainDesc.SampleDesc.Quality = 0;
swapChainDesc.BufferUsage =
DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_BACK_BUFFER;
swapChainDesc.BufferCount = 1;
swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL;
swapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
swapChainDesc.Flags = 0;
IDXGISwapChain1 *swapChain1 = nullptr;
HRESULT result = factory2->CreateSwapChainForHwnd(device, getNativeWindow(), &swapChainDesc,
nullptr, nullptr, &swapChain1);
if (SUCCEEDED(result))
{
*swapChain = static_cast<IDXGISwapChain *>(swapChain1);
}
SafeRelease(factory2);
return result;
}
DXGI_SWAP_CHAIN_DESC swapChainDesc = {};
swapChainDesc.BufferCount = 1;
swapChainDesc.BufferDesc.Format = format;
swapChainDesc.BufferDesc.Width = width;
swapChainDesc.BufferDesc.Height = height;
swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
swapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
swapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
swapChainDesc.BufferUsage =
DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_BACK_BUFFER;
swapChainDesc.Flags = 0;
swapChainDesc.OutputWindow = getNativeWindow();
swapChainDesc.SampleDesc.Count = 1;
swapChainDesc.SampleDesc.Quality = 0;
swapChainDesc.Windowed = TRUE;
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
return factory->CreateSwapChain(device, &swapChainDesc, swapChain);
}
void NativeWindow11Win32::commitChange()
{
if (mDevice)
{
mDevice->Commit();
}
}
// static
bool NativeWindow11Win32::IsValidNativeWindow(EGLNativeWindowType window)
{
return IsWindow(window) == TRUE;
}
} // namespace rx