Hash :
f4bf3811
Author :
Date :
2015-04-01T16:15:32
Use GetAs/GetImplAs whenever possible. This patch cleans up the rest of our custom casting helper functions. Change-Id: I41975c736765fca855c4498acca31116df3e8317 Reviewed-on: https://chromium-review.googlesource.com/263477 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
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//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Indexffer9.h: Defines the D3D9 IndexBuffer implementation.
#ifndef LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_
#define LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_
#include "libANGLE/renderer/d3d/IndexBuffer.h"
namespace rx
{
class Renderer9;
class IndexBuffer9 : public IndexBuffer
{
public:
explicit IndexBuffer9(Renderer9 *const renderer);
virtual ~IndexBuffer9();
virtual gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
virtual gl::Error mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
virtual gl::Error unmapBuffer();
virtual GLenum getIndexType() const;
virtual unsigned int getBufferSize() const;
virtual gl::Error setSize(unsigned int bufferSize, GLenum indexType);
virtual gl::Error discard();
D3DFORMAT getIndexFormat() const;
IDirect3DIndexBuffer9 *getBuffer() const;
private:
Renderer9 *const mRenderer;
IDirect3DIndexBuffer9 *mIndexBuffer;
unsigned int mBufferSize;
GLenum mIndexType;
bool mDynamic;
};
}
#endif // LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_