Hash :
b0a53105
Author :
Date :
2016-04-01T11:43:54
Add a NativeWindowD3D abstract class to handle native window interactions. The previous NativeWindow class included D3D11 headers while being included in all D3D backds and had platform-dependent includes and members. This turns it into an abstract class that only implements the minimal functionality for each renderer. BUG=angleproject:1345 Change-Id: I8f20339dd6bba719e574a1dcb3ec859897c9228f Reviewed-on: https://chromium-review.googlesource.com/336780 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// NativeWindow9.cpp: Defines NativeWindow9, a class for managing and
// performing operations on an EGLNativeWindowType for the D3D9 renderer.
#include "libANGLE/renderer/d3d/d3d9/NativeWindow9.h"
namespace rx
{
NativeWindow9::NativeWindow9(EGLNativeWindowType window) : NativeWindowD3D(window)
{
}
bool NativeWindow9::initialize()
{
return true;
}
bool NativeWindow9::getClientRect(LPRECT rect) const
{
return GetClientRect(getNativeWindow(), rect) == TRUE;
}
bool NativeWindow9::isIconic() const
{
return IsIconic(getNativeWindow()) == TRUE;
}
// static
bool NativeWindow9::IsValidNativeWindow(EGLNativeWindowType window)
{
return IsWindow(window) == TRUE;
}
} // namespace rx