Hash :
b0a53105
Author :
Date :
2016-04-01T11:43:54
Add a NativeWindowD3D abstract class to handle native window interactions. The previous NativeWindow class included D3D11 headers while being included in all D3D backds and had platform-dependent includes and members. This turns it into an abstract class that only implements the minimal functionality for each renderer. BUG=angleproject:1345 Change-Id: I8f20339dd6bba719e574a1dcb3ec859897c9228f Reviewed-on: https://chromium-review.googlesource.com/336780 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SwapChain9.h: Defines a back-end specific class for the D3D9 swap chain.
#ifndef LIBANGLE_RENDERER_D3D_D3D9_SWAPCHAIN9_H_
#define LIBANGLE_RENDERER_D3D_D3D9_SWAPCHAIN9_H_
#include "common/angleutils.h"
#include "libANGLE/renderer/d3d/SwapChainD3D.h"
#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
namespace rx
{
class NativeWindow9;
class Renderer9;
class SwapChain9 : public SwapChainD3D
{
public:
SwapChain9(Renderer9 *renderer,
NativeWindow9 *nativeWindow,
HANDLE shareHandle,
GLenum backBufferFormat,
GLenum depthBufferFormat,
EGLint orientation);
virtual ~SwapChain9();
EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight);
virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval);
virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
virtual void recreate();
RenderTargetD3D *getColorRenderTarget() override { return &mColorRenderTarget; }
RenderTargetD3D *getDepthStencilRenderTarget() override { return &mDepthStencilRenderTarget; }
virtual IDirect3DSurface9 *getRenderTarget();
virtual IDirect3DSurface9 *getDepthStencil();
virtual IDirect3DTexture9 *getOffscreenTexture();
EGLint getWidth() const { return mWidth; }
EGLint getHeight() const { return mHeight; }
void *getKeyedMutex() override;
private:
void release();
Renderer9 *mRenderer;
EGLint mWidth;
EGLint mHeight;
EGLint mSwapInterval;
NativeWindow9 *mNativeWindow;
IDirect3DSwapChain9 *mSwapChain;
IDirect3DSurface9 *mBackBuffer;
IDirect3DSurface9 *mRenderTarget;
IDirect3DSurface9 *mDepthStencil;
IDirect3DTexture9* mOffscreenTexture;
SurfaceRenderTarget9 mColorRenderTarget;
SurfaceRenderTarget9 mDepthStencilRenderTarget;
};
}
#endif // LIBANGLE_RENDERER_D3D_D3D9_SWAPCHAIN9_H_