Hash :
2b5420c0
Author :
Date :
2014-11-19T14:20:15
Merge libGLESv2 and libEGL classes into libANGLE. BUG=angle:733 Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df Reviewed-on: https://chromium-review.googlesource.com/230830 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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@ECHO OFF
REM
REM Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
REM Use of this source code is governed by a BSD-style license that can be
REM found in the LICENSE file.
REM
PATH %PATH%;%ProgramFiles(x86)%\Windows Kits\8.1\bin\x86;%DXSDK_DIR%\Utilities\bin\x86
setlocal
set errorCount=0
set successCount=0
set debug=0
if "%1" == "debug" (
set debug=1
)
if "%1" == "release" (
set debug=0
)
:: | Input file | Entry point | Type | Output file | Debug |
call:BuildShader Blit.vs standardvs vs_2_0 compiled\standardvs.h %debug%
call:BuildShader Blit.vs flipyvs vs_2_0 compiled\flipyvs.h %debug%
call:BuildShader Blit.ps passthroughps ps_2_0 compiled\passthroughps.h %debug%
call:BuildShader Blit.ps luminanceps ps_2_0 compiled\luminanceps.h %debug%
call:BuildShader Blit.ps componentmaskps ps_2_0 compiled\componentmaskps.h %debug%
echo.
if %successCount% GTR 0 (
echo %successCount% shaders compiled successfully.
)
if %errorCount% GTR 0 (
echo There were %errorCount% shader compilation errors.
)
endlocal
exit /b
:BuildShader
set input=%~1
set entry=%~2
set type=%~3
set output=%~4
set debug=%~5
if %debug% == 0 (
set "buildCMD=fxc /nologo /E %entry% /T %type% /Fh %output% %input%"
) else (
set "buildCMD=fxc /nologo /Zi /Od /E %entry% /T %type% /Fh %output% %input%"
)
set error=0
%buildCMD% || set error=1
if %error% == 0 (
set /a successCount=%successCount%+1
) else (
set /a errorCount=%errorCount%+1
)
exit /b