Hash :
53ea9cc6
Author :
Date :
2016-05-17T10:12:52
Replace rx::Renderer with rx::ContextImpl. Previously Context had no Impl class, but had a special relationship with the instanced Renderer class. Having a ContextImpl backing every Context will allow new designs to enable things like multithreading (where each ContextImpl stores a Context-specific device) or non- virtual Contexts on Android or other platforms where it is more efficient. A large refactoring patch that touches every back-end. BUG=angleproject:1363 Change-Id: Icb73a7d37447f08a664eeb499a310ba05d71a57e Reviewed-on: https://chromium-review.googlesource.com/342052 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayGL.h: Defines the class interface for DisplayGL.
#ifndef LIBANGLE_RENDERER_GL_DISPLAYGL_H_
#define LIBANGLE_RENDERER_GL_DISPLAYGL_H_
#include "libANGLE/renderer/DisplayImpl.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
namespace rx
{
class RendererGL;
class DisplayGL : public DisplayImpl
{
public:
DisplayGL();
~DisplayGL() override;
egl::Error initialize(egl::Display *display) override;
void terminate() override;
ImageImpl *createImage(EGLenum target,
egl::ImageSibling *buffer,
const egl::AttributeMap &attribs) override;
ContextImpl *createContext(const gl::ContextState &state) override;
StreamProducerImpl *createStreamProducerD3DTextureNV12(
egl::Stream::ConsumerType consumerType,
const egl::AttributeMap &attribs) override;
egl::Error makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context) override;
virtual egl::Error getDriverVersion(std::string *version) const = 0;
protected:
RendererGL *getRenderer() const { return mRenderer; };
const gl::Version &getMaxSupportedESVersion() const;
private:
virtual const FunctionsGL *getFunctionsGL() const = 0;
RendererGL *mRenderer;
};
}
#endif // LIBANGLE_RENDERER_GL_DISPLAYGL_H_