Hash :
53ea9cc6
Author :
Date :
2016-05-17T10:12:52
Replace rx::Renderer with rx::ContextImpl. Previously Context had no Impl class, but had a special relationship with the instanced Renderer class. Having a ContextImpl backing every Context will allow new designs to enable things like multithreading (where each ContextImpl stores a Context-specific device) or non- virtual Contexts on Android or other platforms where it is more efficient. A large refactoring patch that touches every back-end. BUG=angleproject:1363 Change-Id: Icb73a7d37447f08a664eeb499a310ba05d71a57e Reviewed-on: https://chromium-review.googlesource.com/342052 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RendererGL.cpp: Implements the class methods for RendererGL.
#include "libANGLE/renderer/gl/RendererGL.h"
#include <EGL/eglext.h>
#include "common/debug.h"
#include "libANGLE/AttributeMap.h"
#include "libANGLE/ContextState.h"
#include "libANGLE/Surface.h"
#include "libANGLE/renderer/gl/BlitGL.h"
#include "libANGLE/renderer/gl/BufferGL.h"
#include "libANGLE/renderer/gl/CompilerGL.h"
#include "libANGLE/renderer/gl/ContextGL.h"
#include "libANGLE/renderer/gl/FenceNVGL.h"
#include "libANGLE/renderer/gl/FenceSyncGL.h"
#include "libANGLE/renderer/gl/FramebufferGL.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
#include "libANGLE/renderer/gl/ProgramGL.h"
#include "libANGLE/renderer/gl/QueryGL.h"
#include "libANGLE/renderer/gl/RenderbufferGL.h"
#include "libANGLE/renderer/gl/SamplerGL.h"
#include "libANGLE/renderer/gl/ShaderGL.h"
#include "libANGLE/renderer/gl/StateManagerGL.h"
#include "libANGLE/renderer/gl/SurfaceGL.h"
#include "libANGLE/renderer/gl/TextureGL.h"
#include "libANGLE/renderer/gl/TransformFeedbackGL.h"
#include "libANGLE/renderer/gl/VertexArrayGL.h"
#include "libANGLE/renderer/gl/renderergl_utils.h"
#ifndef NDEBUG
static void INTERNAL_GL_APIENTRY LogGLDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
const GLchar *message, const void *userParam)
{
std::string sourceText;
switch (source)
{
case GL_DEBUG_SOURCE_API: sourceText = "OpenGL"; break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM: sourceText = "Windows"; break;
case GL_DEBUG_SOURCE_SHADER_COMPILER: sourceText = "Shader Compiler"; break;
case GL_DEBUG_SOURCE_THIRD_PARTY: sourceText = "Third Party"; break;
case GL_DEBUG_SOURCE_APPLICATION: sourceText = "Application"; break;
case GL_DEBUG_SOURCE_OTHER: sourceText = "Other"; break;
default: sourceText = "UNKNOWN"; break;
}
std::string typeText;
switch (type)
{
case GL_DEBUG_TYPE_ERROR: typeText = "Error"; break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: typeText = "Deprecated behavior"; break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: typeText = "Undefined behavior"; break;
case GL_DEBUG_TYPE_PORTABILITY: typeText = "Portability"; break;
case GL_DEBUG_TYPE_PERFORMANCE: typeText = "Performance"; break;
case GL_DEBUG_TYPE_OTHER: typeText = "Other"; break;
case GL_DEBUG_TYPE_MARKER: typeText = "Marker"; break;
default: typeText = "UNKNOWN"; break;
}
std::string severityText;
switch (severity)
{
case GL_DEBUG_SEVERITY_HIGH: severityText = "High"; break;
case GL_DEBUG_SEVERITY_MEDIUM: severityText = "Medium"; break;
case GL_DEBUG_SEVERITY_LOW: severityText = "Low"; break;
case GL_DEBUG_SEVERITY_NOTIFICATION: severityText = "Notification"; break;
default: severityText = "UNKNOWN"; break;
}
ERR("\n\tSource: %s\n\tType: %s\n\tID: %d\n\tSeverity: %s\n\tMessage: %s", sourceText.c_str(), typeText.c_str(), id,
severityText.c_str(), message);
}
#endif
namespace rx
{
RendererGL::RendererGL(const FunctionsGL *functions, const egl::AttributeMap &attribMap)
: mMaxSupportedESVersion(0, 0),
mFunctions(functions),
mStateManager(nullptr),
mBlitter(nullptr),
mHasDebugOutput(false),
mSkipDrawCalls(false),
mCapsInitialized(false)
{
ASSERT(mFunctions);
mStateManager = new StateManagerGL(mFunctions, getNativeCaps());
nativegl_gl::GenerateWorkarounds(mFunctions, &mWorkarounds);
mBlitter = new BlitGL(functions, mWorkarounds, mStateManager);
mHasDebugOutput = mFunctions->isAtLeastGL(gl::Version(4, 3)) ||
mFunctions->hasGLExtension("GL_KHR_debug") ||
mFunctions->isAtLeastGLES(gl::Version(3, 2)) ||
mFunctions->hasGLESExtension("GL_KHR_debug");
#ifndef NDEBUG
if (mHasDebugOutput)
{
mFunctions->enable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
mFunctions->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, nullptr, GL_TRUE);
mFunctions->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, nullptr, GL_TRUE);
mFunctions->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, nullptr, GL_FALSE);
mFunctions->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, nullptr, GL_FALSE);
mFunctions->debugMessageCallback(&LogGLDebugMessage, nullptr);
}
#endif
EGLint deviceType =
static_cast<EGLint>(attribMap.get(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_NONE));
if (deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE)
{
mSkipDrawCalls = true;
}
}
RendererGL::~RendererGL()
{
SafeDelete(mBlitter);
SafeDelete(mStateManager);
}
gl::Error RendererGL::flush()
{
mFunctions->flush();
return gl::Error(GL_NO_ERROR);
}
gl::Error RendererGL::finish()
{
#ifdef NDEBUG
if (mWorkarounds.finishDoesNotCauseQueriesToBeAvailable && mHasDebugOutput)
{
mFunctions->enable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
}
#endif
mFunctions->finish();
#ifdef NDEBUG
if (mWorkarounds.finishDoesNotCauseQueriesToBeAvailable && mHasDebugOutput)
{
mFunctions->disable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
}
#endif
return gl::Error(GL_NO_ERROR);
}
gl::Error RendererGL::drawArrays(const gl::ContextState &data,
GLenum mode,
GLint first,
GLsizei count)
{
ANGLE_TRY(mStateManager->setDrawArraysState(data, first, count, 0));
if (!mSkipDrawCalls)
{
mFunctions->drawArrays(mode, first, count);
}
return gl::NoError();
}
gl::Error RendererGL::drawArraysInstanced(const gl::ContextState &data,
GLenum mode,
GLint first,
GLsizei count,
GLsizei instanceCount)
{
ANGLE_TRY(mStateManager->setDrawArraysState(data, first, count, instanceCount));
if (!mSkipDrawCalls)
{
mFunctions->drawArraysInstanced(mode, first, count, instanceCount);
}
return gl::NoError();
}
gl::Error RendererGL::drawElements(const gl::ContextState &data,
GLenum mode,
GLsizei count,
GLenum type,
const GLvoid *indices,
const gl::IndexRange &indexRange)
{
const GLvoid *drawIndexPtr = nullptr;
ANGLE_TRY(mStateManager->setDrawElementsState(data, count, type, indices, 0, &drawIndexPtr));
if (!mSkipDrawCalls)
{
mFunctions->drawElements(mode, count, type, drawIndexPtr);
}
return gl::NoError();
}
gl::Error RendererGL::drawElementsInstanced(const gl::ContextState &data,
GLenum mode,
GLsizei count,
GLenum type,
const GLvoid *indices,
GLsizei instances,
const gl::IndexRange &indexRange)
{
const GLvoid *drawIndexPointer = nullptr;
ANGLE_TRY(mStateManager->setDrawElementsState(data, count, type, indices, instances,
&drawIndexPointer));
if (!mSkipDrawCalls)
{
mFunctions->drawElementsInstanced(mode, count, type, drawIndexPointer, instances);
}
return gl::NoError();
}
gl::Error RendererGL::drawRangeElements(const gl::ContextState &data,
GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const GLvoid *indices,
const gl::IndexRange &indexRange)
{
const GLvoid *drawIndexPointer = nullptr;
ANGLE_TRY(
mStateManager->setDrawElementsState(data, count, type, indices, 0, &drawIndexPointer));
if (!mSkipDrawCalls)
{
mFunctions->drawRangeElements(mode, start, end, count, type, drawIndexPointer);
}
return gl::Error(GL_NO_ERROR);
}
ContextImpl *RendererGL::createContext(const gl::ContextState &state)
{
return new ContextGL(state, this);
}
void RendererGL::insertEventMarker(GLsizei length, const char *marker)
{
mFunctions->debugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 0,
GL_DEBUG_SEVERITY_NOTIFICATION, length, marker);
}
void RendererGL::pushGroupMarker(GLsizei length, const char *marker)
{
mFunctions->pushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, length, marker);
}
void RendererGL::popGroupMarker()
{
mFunctions->popDebugGroup();
}
void RendererGL::notifyDeviceLost()
{
UNIMPLEMENTED();
}
bool RendererGL::isDeviceLost() const
{
UNIMPLEMENTED();
return bool();
}
bool RendererGL::testDeviceLost()
{
UNIMPLEMENTED();
return bool();
}
bool RendererGL::testDeviceResettable()
{
UNIMPLEMENTED();
return bool();
}
std::string RendererGL::getVendorString() const
{
return std::string(reinterpret_cast<const char*>(mFunctions->getString(GL_VENDOR)));
}
std::string RendererGL::getRendererDescription() const
{
std::string nativeVendorString(reinterpret_cast<const char*>(mFunctions->getString(GL_VENDOR)));
std::string nativeRendererString(reinterpret_cast<const char*>(mFunctions->getString(GL_RENDERER)));
std::ostringstream rendererString;
rendererString << nativeVendorString << " " << nativeRendererString << " OpenGL";
if (mFunctions->standard == STANDARD_GL_ES)
{
rendererString << " ES";
}
rendererString << " " << mFunctions->version.major << "." << mFunctions->version.minor;
if (mFunctions->standard == STANDARD_GL_DESKTOP)
{
// Some drivers (NVIDIA) use a profile mask of 0 when in compatibility profile.
if ((mFunctions->profile & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) != 0 ||
(mFunctions->isAtLeastGL(gl::Version(3, 2)) && mFunctions->profile == 0))
{
rendererString << " compatibility";
}
else if ((mFunctions->profile & GL_CONTEXT_CORE_PROFILE_BIT) != 0)
{
rendererString << " core";
}
}
return rendererString.str();
}
const gl::Version &RendererGL::getMaxSupportedESVersion() const
{
// Force generation of caps
getNativeCaps();
return mMaxSupportedESVersion;
}
void RendererGL::generateCaps(gl::Caps *outCaps, gl::TextureCapsMap* outTextureCaps,
gl::Extensions *outExtensions,
gl::Limitations * /* outLimitations */) const
{
nativegl_gl::GenerateCaps(mFunctions, outCaps, outTextureCaps, outExtensions, &mMaxSupportedESVersion);
}
GLint RendererGL::getGPUDisjoint()
{
// TODO(ewell): On GLES backends we should find a way to reliably query disjoint events
return 0;
}
GLint64 RendererGL::getTimestamp()
{
GLint64 result = 0;
mFunctions->getInteger64v(GL_TIMESTAMP, &result);
return result;
}
void RendererGL::ensureCapsInitialized() const
{
if (!mCapsInitialized)
{
generateCaps(&mNativeCaps, &mNativeTextureCaps, &mNativeExtensions, &mNativeLimitations);
mCapsInitialized = true;
}
}
const gl::Caps &RendererGL::getNativeCaps() const
{
ensureCapsInitialized();
return mNativeCaps;
}
const gl::TextureCapsMap &RendererGL::getNativeTextureCaps() const
{
ensureCapsInitialized();
return mNativeTextureCaps;
}
const gl::Extensions &RendererGL::getNativeExtensions() const
{
ensureCapsInitialized();
return mNativeExtensions;
}
const gl::Limitations &RendererGL::getNativeLimitations() const
{
ensureCapsInitialized();
return mNativeLimitations;
}
} // namespace rx