Hash :
62baf0cf
Author :
Date :
2016-05-19T13:13:36
Add a shared egl::SurfaceState struct. This structure can share GL-level properties (immutably) with the implementation. BUG=angleproject:1369 Change-Id: I1e9406f18b6b88bb7db2a8f87b5e6d547cc7ecb1 Reviewed-on: https://chromium-review.googlesource.com/342061 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceGL.cpp: OpenGL implementation of egl::Surface
#include "libANGLE/renderer/gl/SurfaceGL.h"
#include "libANGLE/renderer/gl/FramebufferGL.h"
#include "libANGLE/renderer/gl/RendererGL.h"
namespace rx
{
SurfaceGL::SurfaceGL(const egl::SurfaceState &state, RendererGL *renderer)
: SurfaceImpl(state), mRenderer(renderer)
{
}
SurfaceGL::~SurfaceGL()
{
}
FramebufferImpl *SurfaceGL::createDefaultFramebuffer(const gl::FramebufferState &data)
{
return new FramebufferGL(data, mRenderer->getFunctions(), mRenderer->getStateManager(),
mRenderer->getWorkarounds(), true);
}
}