Hash :
b7582680
Author :
Date :
2025-02-24T18:04:32
Reland: GL: Allow untranslated shaders to pass through on GLES Add an EGL extension EGL_ANGLE_create_context_passthrough_shaders which uses the NULL translator and passes the original shader to the driver. The parser is still used for shader reflection. Always enable the null compiler backend. It has almost no binary size cost and is now potentially used when the null ANGLE backend is not enabled. Bug: angleproject:398857482 Change-Id: Id528189ccbbacb1c444eacb151baadfda9fcc04b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6488609 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// translator_fuzzer.cpp: A libfuzzer fuzzer for the shader translator.
#include <cstddef>
#include <cstdint>
#include <iostream>
#include <memory>
#include <unordered_map>
#include "angle_gl.h"
#include "anglebase/no_destructor.h"
#include "common/hash_containers.h"
#include "compiler/translator/Compiler.h"
#include "compiler/translator/util.h"
using namespace sh;
namespace
{
struct TranslatorCacheKey
{
bool operator==(const TranslatorCacheKey &other) const
{
return type == other.type && spec == other.spec && output == other.output;
}
uint32_t type = 0;
uint32_t spec = 0;
uint32_t output = 0;
};
} // anonymous namespace
namespace std
{
template <>
struct hash<TranslatorCacheKey>
{
std::size_t operator()(const TranslatorCacheKey &k) const
{
return (hash<uint32_t>()(k.type) << 1) ^ (hash<uint32_t>()(k.spec) >> 1) ^
hash<uint32_t>()(k.output);
}
};
} // namespace std
struct TCompilerDeleter
{
void operator()(TCompiler *compiler) const { DeleteCompiler(compiler); }
};
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size)
{
ShaderDumpHeader header{};
if (size <= sizeof(header))
{
return 0;
}
// Make sure the rest of data will be a valid C string so that we don't have to copy it.
if (data[size - 1] != 0)
{
return 0;
}
memcpy(&header, data, sizeof(header));
ShCompileOptions options{};
memcpy(&options, &header.basicCompileOptions, offsetof(ShCompileOptions, metal));
memcpy(&options.metal, &header.metalCompileOptions, sizeof(options.metal));
memcpy(&options.pls, &header.plsCompileOptions, sizeof(options.pls));
size -= sizeof(header);
data += sizeof(header);
uint32_t type = header.type;
uint32_t spec = header.spec;
if (type != GL_FRAGMENT_SHADER && type != GL_VERTEX_SHADER)
{
return 0;
}
if (spec != SH_GLES2_SPEC && spec != SH_WEBGL_SPEC && spec != SH_GLES3_SPEC &&
spec != SH_WEBGL2_SPEC)
{
return 0;
}
ShShaderOutput shaderOutput = static_cast<ShShaderOutput>(header.output);
bool hasUnsupportedOptions = false;
const bool hasMacGLSLOptions = options.addAndTrueToLoopCondition ||
options.unfoldShortCircuit || options.rewriteRowMajorMatrices;
if (!IsOutputGLSL(shaderOutput) && !IsOutputESSL(shaderOutput))
{
hasUnsupportedOptions =
hasUnsupportedOptions || options.emulateAtan2FloatFunction || options.clampFragDepth ||
options.regenerateStructNames || options.rewriteRepeatedAssignToSwizzled ||
options.useUnusedStandardSharedBlocks || options.selectViewInNvGLSLVertexShader;
hasUnsupportedOptions = hasUnsupportedOptions || hasMacGLSLOptions;
}
else
{
#if !defined(ANGLE_PLATFORM_APPLE)
hasUnsupportedOptions = hasUnsupportedOptions || hasMacGLSLOptions;
#endif
}
if (!IsOutputESSL(shaderOutput))
{
hasUnsupportedOptions = hasUnsupportedOptions || options.skipAllValidationAndTransforms;
}
if (!IsOutputSPIRV(shaderOutput))
{
hasUnsupportedOptions = hasUnsupportedOptions || options.addVulkanXfbEmulationSupportCode ||
options.roundOutputAfterDithering ||
options.addAdvancedBlendEquationsEmulation;
}
if (!IsOutputHLSL(shaderOutput))
{
hasUnsupportedOptions = hasUnsupportedOptions ||
options.expandSelectHLSLIntegerPowExpressions ||
options.allowTranslateUniformBlockToStructuredBuffer ||
options.rewriteIntegerUnaryMinusOperator;
}
if (!IsOutputMSL(shaderOutput))
{
hasUnsupportedOptions = hasUnsupportedOptions || options.ensureLoopForwardProgress;
}
// If there are any options not supported with this output, don't attempt to run the translator.
if (hasUnsupportedOptions)
{
return 0;
}
// Make sure the rest of the options are in a valid range.
options.pls.fragmentSyncType = static_cast<ShFragmentSynchronizationType>(
static_cast<uint32_t>(options.pls.fragmentSyncType) %
static_cast<uint32_t>(ShFragmentSynchronizationType::InvalidEnum));
// Force enable options that are required by the output generators.
if (IsOutputSPIRV(shaderOutput))
{
options.removeInactiveVariables = true;
}
if (IsOutputMSL(shaderOutput))
{
options.removeInactiveVariables = true;
}
std::vector<uint32_t> validOutputs;
validOutputs.push_back(SH_ESSL_OUTPUT);
validOutputs.push_back(SH_GLSL_COMPATIBILITY_OUTPUT);
validOutputs.push_back(SH_GLSL_130_OUTPUT);
validOutputs.push_back(SH_GLSL_140_OUTPUT);
validOutputs.push_back(SH_GLSL_150_CORE_OUTPUT);
validOutputs.push_back(SH_GLSL_330_CORE_OUTPUT);
validOutputs.push_back(SH_GLSL_400_CORE_OUTPUT);
validOutputs.push_back(SH_GLSL_410_CORE_OUTPUT);
validOutputs.push_back(SH_GLSL_420_CORE_OUTPUT);
validOutputs.push_back(SH_GLSL_430_CORE_OUTPUT);
validOutputs.push_back(SH_GLSL_440_CORE_OUTPUT);
validOutputs.push_back(SH_GLSL_450_CORE_OUTPUT);
validOutputs.push_back(SH_SPIRV_VULKAN_OUTPUT);
validOutputs.push_back(SH_HLSL_3_0_OUTPUT);
validOutputs.push_back(SH_HLSL_4_1_OUTPUT);
bool found = false;
for (auto valid : validOutputs)
{
found = found || (valid == shaderOutput);
}
if (!found)
{
return 0;
}
if (!sh::Initialize())
{
return 0;
}
TranslatorCacheKey key;
key.type = type;
key.spec = spec;
key.output = shaderOutput;
using UniqueTCompiler = std::unique_ptr<TCompiler, TCompilerDeleter>;
static angle::base::NoDestructor<angle::HashMap<TranslatorCacheKey, UniqueTCompiler>>
translators;
if (translators->find(key) == translators->end())
{
UniqueTCompiler translator(
ConstructCompiler(type, static_cast<ShShaderSpec>(spec), shaderOutput));
if (translator == nullptr)
{
return 0;
}
ShBuiltInResources resources;
sh::InitBuiltInResources(&resources);
// Enable all the extensions to have more coverage
resources.OES_standard_derivatives = 1;
resources.OES_EGL_image_external = 1;
resources.OES_EGL_image_external_essl3 = 1;
resources.NV_EGL_stream_consumer_external = 1;
resources.ARB_texture_rectangle = 1;
resources.EXT_blend_func_extended = 1;
resources.EXT_conservative_depth = 1;
resources.EXT_draw_buffers = 1;
resources.EXT_frag_depth = 1;
resources.EXT_shader_texture_lod = 1;
resources.EXT_shader_framebuffer_fetch = 1;
resources.NV_shader_framebuffer_fetch = 1;
resources.ARM_shader_framebuffer_fetch = 1;
resources.ARM_shader_framebuffer_fetch_depth_stencil = 1;
resources.EXT_YUV_target = 1;
resources.APPLE_clip_distance = 1;
resources.MaxDualSourceDrawBuffers = 1;
resources.EXT_gpu_shader5 = 1;
resources.MaxClipDistances = 1;
resources.EXT_shadow_samplers = 1;
resources.EXT_clip_cull_distance = 1;
resources.ANGLE_clip_cull_distance = 1;
resources.EXT_primitive_bounding_box = 1;
resources.OES_primitive_bounding_box = 1;
if (!translator->Init(resources))
{
return 0;
}
(*translators)[key] = std::move(translator);
}
auto &translator = (*translators)[key];
options.limitExpressionComplexity = true;
const char *shaderStrings[] = {reinterpret_cast<const char *>(data)};
translator->compile(shaderStrings, 1, options);
return 0;
}