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kc3-lang/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp

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  • Author : Jeff Gilbert
    Date : 2019-01-02 16:21:18
    Hash : 465d6090
    Message : Add GL_ANGLE_provoking_vertex on D3D11 and GL. This extension is a subset of GL_ARB_provoking_vertex without the QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION query. Bug: angleproject:2829 Change-Id: I907a4d16b7b13d3bbfb948842091eedd7b6a8b77 Reviewed-on: https://chromium-review.googlesource.com/c/1410289 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libGLESv2/entry_points_gles_2_0_autogen.cpp
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gles_2_0_autogen.cpp:
    //   Defines the GLES 2.0 entry points.
    
    #include "libGLESv2/entry_points_gles_2_0_autogen.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/Context.inl.h"
    #include "libANGLE/validationES2.h"
    #include "libGLESv2/entry_points_utils.h"
    #include "libGLESv2/global_state.h"
    
    namespace gl
    {
    void GL_APIENTRY ActiveTexture(GLenum texture)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum texture = 0x%X)", texture);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateActiveTexture(context, texture))
            {
                context->activeTexture(texture);
            }
        }
    }
    
    void GL_APIENTRY AttachShader(GLuint program, GLuint shader)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint program = %u, GLuint shader = %u)", program, shader);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateAttachShader(context, program, shader))
            {
                context->attachShader(program, shader);
            }
        }
    }
    
    void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar *name)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint program = %u, GLuint index = %u, const GLchar *name = 0x%016" PRIxPTR ")",
              program, index, (uintptr_t)name);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateBindAttribLocation(context, program, index, name))
            {
                context->bindAttribLocation(program, index, name);
            }
        }
    }
    
    void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum target = 0x%X, GLuint buffer = %u)", target, buffer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
            if (context->skipValidation() || ValidateBindBuffer(context, targetPacked, buffer))
            {
                context->bindBuffer(targetPacked, buffer);
            }
        }
    }
    
    void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum target = 0x%X, GLuint framebuffer = %u)", target, framebuffer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateBindFramebuffer(context, target, framebuffer))
            {
                context->bindFramebuffer(target, framebuffer);
            }
        }
    }
    
    void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %u)", target, renderbuffer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateBindRenderbuffer(context, target, renderbuffer))
            {
                context->bindRenderbuffer(target, renderbuffer);
            }
        }
    }
    
    void GL_APIENTRY BindTexture(GLenum target, GLuint texture)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum target = 0x%X, GLuint texture = %u)", target, texture);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            TextureType targetPacked = FromGLenum<TextureType>(target);
            if (context->skipValidation() || ValidateBindTexture(context, targetPacked, texture))
            {
                context->bindTexture(targetPacked, texture);
            }
        }
    }
    
    void GL_APIENTRY BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f)", red,
              green, blue, alpha);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateBlendColor(context, red, green, blue, alpha))
            {
                context->blendColor(red, green, blue, alpha);
            }
        }
    }
    
    void GL_APIENTRY BlendEquation(GLenum mode)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum mode = 0x%X)", mode);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateBlendEquation(context, mode))
            {
                context->blendEquation(mode);
            }
        }
    }
    
    void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateBlendEquationSeparate(context, modeRGB, modeAlpha))
            {
                context->blendEquationSeparate(modeRGB, modeAlpha);
            }
        }
    }
    
    void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum sfactor = 0x%X, GLenum dfactor = 0x%X)", sfactor, dfactor);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateBlendFunc(context, sfactor, dfactor))
            {
                context->blendFunc(sfactor, dfactor);
            }
        }
    }
    
    void GL_APIENTRY BlendFuncSeparate(GLenum sfactorRGB,
                                       GLenum dfactorRGB,
                                       GLenum sfactorAlpha,
                                       GLenum dfactorAlpha)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT(
            "(GLenum sfactorRGB = 0x%X, GLenum dfactorRGB = 0x%X, GLenum sfactorAlpha = 0x%X, GLenum "
            "dfactorAlpha = 0x%X)",
            sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() ||
                ValidateBlendFuncSeparate(context, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha))
            {
                context->blendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
            }
        }
    }
    
    void GL_APIENTRY BufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum target = 0x%X, GLsizeiptr size = %llu, const void *data = 0x%016" PRIxPTR
              ", GLenum usage = 0x%X)",
              target, static_cast<unsigned long long>(size), (uintptr_t)data, usage);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
            BufferUsage usagePacked    = FromGLenum<BufferUsage>(usage);
            if (context->skipValidation() ||
                ValidateBufferData(context, targetPacked, size, data, usagePacked))
            {
                context->bufferData(targetPacked, size, data, usagePacked);
            }
        }
    }
    
    void GL_APIENTRY BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT(
            "(GLenum target = 0x%X, GLintptr offset = %llu, GLsizeiptr size = %llu, const void *data = "
            "0x%016" PRIxPTR ")",
            target, static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size),
            (uintptr_t)data);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
            if (context->skipValidation() ||
                ValidateBufferSubData(context, targetPacked, offset, size, data))
            {
                context->bufferSubData(targetPacked, offset, size, data);
            }
        }
    }
    
    GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum target = 0x%X)", target);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateCheckFramebufferStatus(context, target))
            {
                return context->checkFramebufferStatus(target);
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::CheckFramebufferStatus, GLenum>();
    }
    
    void GL_APIENTRY Clear(GLbitfield mask)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLbitfield mask = 0x%X)", mask);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateClear(context, mask))
            {
                context->clear(mask);
            }
        }
    }
    
    void GL_APIENTRY ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f)", red,
              green, blue, alpha);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateClearColor(context, red, green, blue, alpha))
            {
                context->clearColor(red, green, blue, alpha);
            }
        }
    }
    
    void GL_APIENTRY ClearDepthf(GLfloat d)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLfloat d = %f)", d);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateClearDepthf(context, d))
            {
                context->clearDepthf(d);
            }
        }
    }
    
    void GL_APIENTRY ClearStencil(GLint s)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLint s = %d)", s);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateClearStencil(context, s))
            {
                context->clearStencil(s);
            }
        }
    }
    
    void GL_APIENTRY ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLboolean red = %u, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
              red, green, blue, alpha);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateColorMask(context, red, green, blue, alpha))
            {
                context->colorMask(red, green, blue, alpha);
            }
        }
    }
    
    void GL_APIENTRY CompileShader(GLuint shader)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint shader = %u)", shader);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateCompileShader(context, shader))
            {
                context->compileShader(shader);
            }
        }
    }
    
    void GL_APIENTRY CompressedTexImage2D(GLenum target,
                                          GLint level,
                                          GLenum internalformat,
                                          GLsizei width,
                                          GLsizei height,
                                          GLint border,
                                          GLsizei imageSize,
                                          const void *data)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT(
            "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = "
            "%d, GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const void *data = "
            "0x%016" PRIxPTR ")",
            target, level, internalformat, width, height, border, imageSize, (uintptr_t)data);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
            if (context->skipValidation() ||
                ValidateCompressedTexImage2D(context, targetPacked, level, internalformat, width,
                                             height, border, imageSize, data))
            {
                context->compressedTexImage2D(targetPacked, level, internalformat, width, height,
                                              border, imageSize, data);
            }
        }
    }
    
    void GL_APIENTRY CompressedTexSubImage2D(GLenum target,
                                             GLint level,
                                             GLint xoffset,
                                             GLint yoffset,
                                             GLsizei width,
                                             GLsizei height,
                                             GLenum format,
                                             GLsizei imageSize,
                                             const void *data)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT(
            "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLsizei "
            "width = %d, GLsizei height = %d, GLenum format = 0x%X, GLsizei imageSize = %d, const void "
            "*data = 0x%016" PRIxPTR ")",
            target, level, xoffset, yoffset, width, height, format, imageSize, (uintptr_t)data);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
            if (context->skipValidation() ||
                ValidateCompressedTexSubImage2D(context, targetPacked, level, xoffset, yoffset, width,
                                                height, format, imageSize, data))
            {
                context->compressedTexSubImage2D(targetPacked, level, xoffset, yoffset, width, height,
                                                 format, imageSize, data);
            }
        }
    }
    
    void GL_APIENTRY CopyTexImage2D(GLenum target,
                                    GLint level,
                                    GLenum internalformat,
                                    GLint x,
                                    GLint y,
                                    GLsizei width,
                                    GLsizei height,
                                    GLint border)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT(
            "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLint x = %d, "
            "GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
            target, level, internalformat, x, y, width, height, border);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
            if (context->skipValidation() ||
                ValidateCopyTexImage2D(context, targetPacked, level, internalformat, x, y, width,
                                       height, border))
            {
                context->copyTexImage2D(targetPacked, level, internalformat, x, y, width, height,
                                        border);
            }
        }
    }
    
    void GL_APIENTRY CopyTexSubImage2D(GLenum target,
                                       GLint level,
                                       GLint xoffset,
                                       GLint yoffset,
                                       GLint x,
                                       GLint y,
                                       GLsizei width,
                                       GLsizei height)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT(
            "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint x "
            "= %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
            target, level, xoffset, yoffset, x, y, width, height);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
            if (context->skipValidation() ||
                ValidateCopyTexSubImage2D(context, targetPacked, level, xoffset, yoffset, x, y, width,
                                          height))
            {
                context->copyTexSubImage2D(targetPacked, level, xoffset, yoffset, x, y, width, height);
            }
        }
    }
    
    GLuint GL_APIENTRY CreateProgram()
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("()");
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateCreateProgram(context))
            {
                return context->createProgram();
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::CreateProgram, GLuint>();
    }
    
    GLuint GL_APIENTRY CreateShader(GLenum type)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum type = 0x%X)", type);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            ShaderType typePacked = FromGLenum<ShaderType>(type);
            if (context->skipValidation() || ValidateCreateShader(context, typePacked))
            {
                return context->createShader(typePacked);
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::CreateShader, GLuint>();
    }
    
    void GL_APIENTRY CullFace(GLenum mode)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum mode = 0x%X)", mode);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            CullFaceMode modePacked = FromGLenum<CullFaceMode>(mode);
            if (context->skipValidation() || ValidateCullFace(context, modePacked))
            {
                context->cullFace(modePacked);
            }
        }
    }
    
    void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint *buffers)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLsizei n = %d, const GLuint *buffers = 0x%016" PRIxPTR ")", n, (uintptr_t)buffers);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateDeleteBuffers(context, n, buffers))
            {
                context->deleteBuffers(n, buffers);
            }
        }
    }
    
    void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLsizei n = %d, const GLuint *framebuffers = 0x%016" PRIxPTR ")", n,
              (uintptr_t)framebuffers);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateDeleteFramebuffers(context, n, framebuffers))
            {
                context->deleteFramebuffers(n, framebuffers);
            }
        }
    }
    
    void GL_APIENTRY DeleteProgram(GLuint program)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint program = %u)", program);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateDeleteProgram(context, program))
            {
                context->deleteProgram(program);
            }
        }
    }
    
    void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLsizei n = %d, const GLuint *renderbuffers = 0x%016" PRIxPTR ")", n,
              (uintptr_t)renderbuffers);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateDeleteRenderbuffers(context, n, renderbuffers))
            {
                context->deleteRenderbuffers(n, renderbuffers);
            }
        }
    }
    
    void GL_APIENTRY DeleteShader(GLuint shader)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint shader = %u)", shader);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateDeleteShader(context, shader))
            {
                context->deleteShader(shader);
            }
        }
    }
    
    void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint *textures)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLsizei n = %d, const GLuint *textures = 0x%016" PRIxPTR ")", n, (uintptr_t)textures);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateDeleteTextures(context, n, textures))
            {
                context->deleteTextures(n, textures);
            }
        }
    }
    
    void GL_APIENTRY DepthFunc(GLenum func)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum func = 0x%X)", func);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateDepthFunc(context, func))
            {
                context->depthFunc(func);
            }
        }
    }
    
    void GL_APIENTRY DepthMask(GLboolean flag)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLboolean flag = %u)", flag);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateDepthMask(context, flag))
            {
                context->depthMask(flag);
            }
        }
    }
    
    void GL_APIENTRY DepthRangef(GLfloat n, GLfloat f)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLfloat n = %f, GLfloat f = %f)", n, f);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateDepthRangef(context, n, f))
            {
                context->depthRangef(n, f);
            }
        }
    }
    
    void GL_APIENTRY DetachShader(GLuint program, GLuint shader)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint program = %u, GLuint shader = %u)", program, shader);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateDetachShader(context, program, shader))
            {
                context->detachShader(program, shader);
            }
        }
    }
    
    void GL_APIENTRY Disable(GLenum cap)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum cap = 0x%X)", cap);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateDisable(context, cap))
            {
                context->disable(cap);
            }
        }
    }
    
    void GL_APIENTRY DisableVertexAttribArray(GLuint index)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint index = %u)", index);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateDisableVertexAttribArray(context, index))
            {
                context->disableVertexAttribArray(index);
            }
        }
    }
    
    void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            PrimitiveMode modePacked = FromGLenum<PrimitiveMode>(mode);
            if (context->skipValidation() || ValidateDrawArrays(context, modePacked, first, count))
            {
                context->drawArrays(modePacked, first, count);
            }
        }
    }
    
    void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT(
            "(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = "
            "0x%016" PRIxPTR ")",
            mode, count, type, (uintptr_t)indices);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            PrimitiveMode modePacked    = FromGLenum<PrimitiveMode>(mode);
            DrawElementsType typePacked = FromGLenum<DrawElementsType>(type);
            if (context->skipValidation() ||
                ValidateDrawElements(context, modePacked, count, typePacked, indices))
            {
                context->drawElements(modePacked, count, typePacked, indices);
            }
        }
    }
    
    void GL_APIENTRY Enable(GLenum cap)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum cap = 0x%X)", cap);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateEnable(context, cap))
            {
                context->enable(cap);
            }
        }
    }
    
    void GL_APIENTRY EnableVertexAttribArray(GLuint index)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint index = %u)", index);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateEnableVertexAttribArray(context, index))
            {
                context->enableVertexAttribArray(index);
            }
        }
    }
    
    void GL_APIENTRY Finish()
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("()");
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateFinish(context))
            {
                context->finish();
            }
        }
    }
    
    void GL_APIENTRY Flush()
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("()");
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateFlush(context))
            {
                context->flush();
            }
        }
    }
    
    void GL_APIENTRY FramebufferRenderbuffer(GLenum target,
                                             GLenum attachment,
                                             GLenum renderbuffertarget,
                                             GLuint renderbuffer)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT(
            "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, GLuint "
            "renderbuffer = %u)",
            target, attachment, renderbuffertarget, renderbuffer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() ||
                ValidateFramebufferRenderbuffer(context, target, attachment, renderbuffertarget,
                                                renderbuffer))
            {
                context->framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
            }
        }
    }
    
    void GL_APIENTRY FramebufferTexture2D(GLenum target,
                                          GLenum attachment,
                                          GLenum textarget,
                                          GLuint texture,
                                          GLint level)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT(
            "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, GLuint texture "
            "= %u, GLint level = %d)",
            target, attachment, textarget, texture, level);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            TextureTarget textargetPacked = FromGLenum<TextureTarget>(textarget);
            if (context->skipValidation() ||
                ValidateFramebufferTexture2D(context, target, attachment, textargetPacked, texture,
                                             level))
            {
                context->framebufferTexture2D(target, attachment, textargetPacked, texture, level);
            }
        }
    }
    
    void GL_APIENTRY FrontFace(GLenum mode)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum mode = 0x%X)", mode);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateFrontFace(context, mode))
            {
                context->frontFace(mode);
            }
        }
    }
    
    void GL_APIENTRY GenBuffers(GLsizei n, GLuint *buffers)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLsizei n = %d, GLuint *buffers = 0x%016" PRIxPTR ")", n, (uintptr_t)buffers);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateGenBuffers(context, n, buffers))
            {
                context->genBuffers(n, buffers);
            }
        }
    }
    
    void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint *framebuffers)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLsizei n = %d, GLuint *framebuffers = 0x%016" PRIxPTR ")", n, (uintptr_t)framebuffers);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateGenFramebuffers(context, n, framebuffers))
            {
                context->genFramebuffers(n, framebuffers);
            }
        }
    }
    
    void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLsizei n = %d, GLuint *renderbuffers = 0x%016" PRIxPTR ")", n,
              (uintptr_t)renderbuffers);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateGenRenderbuffers(context, n, renderbuffers))
            {
                context->genRenderbuffers(n, renderbuffers);
            }
        }
    }
    
    void GL_APIENTRY GenTextures(GLsizei n, GLuint *textures)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLsizei n = %d, GLuint *textures = 0x%016" PRIxPTR ")", n, (uintptr_t)textures);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateGenTextures(context, n, textures))
            {
                context->genTextures(n, textures);
            }
        }
    }
    
    void GL_APIENTRY GenerateMipmap(GLenum target)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum target = 0x%X)", target);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            TextureType targetPacked = FromGLenum<TextureType>(target);
            if (context->skipValidation() || ValidateGenerateMipmap(context, targetPacked))
            {
                context->generateMipmap(targetPacked);
            }
        }
    }
    
    void GL_APIENTRY GetActiveAttrib(GLuint program,
                                     GLuint index,
                                     GLsizei bufSize,
                                     GLsizei *length,
                                     GLint *size,
                                     GLenum *type,
                                     GLchar *name)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT(
            "(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei *length = "
            "0x%016" PRIxPTR ", GLint *size = 0x%016" PRIxPTR ", GLenum *type = 0x%016" PRIxPTR
            ", GLchar *name = 0x%016" PRIxPTR ")",
            program, index, bufSize, (uintptr_t)length, (uintptr_t)size, (uintptr_t)type,
            (uintptr_t)name);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() ||
                ValidateGetActiveAttrib(context, program, index, bufSize, length, size, type, name))
            {
                context->getActiveAttrib(program, index, bufSize, length, size, type, name);
            }
        }
    }
    
    void GL_APIENTRY GetActiveUniform(GLuint program,
                                      GLuint index,
                                      GLsizei bufSize,
                                      GLsizei *length,
                                      GLint *size,
                                      GLenum *type,
                                      GLchar *name)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT(
            "(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei *length = "
            "0x%016" PRIxPTR ", GLint *size = 0x%016" PRIxPTR ", GLenum *type = 0x%016" PRIxPTR
            ", GLchar *name = 0x%016" PRIxPTR ")",
            program, index, bufSize, (uintptr_t)length, (uintptr_t)size, (uintptr_t)type,
            (uintptr_t)name);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() ||
                ValidateGetActiveUniform(context, program, index, bufSize, length, size, type, name))
            {
                context->getActiveUniform(program, index, bufSize, length, size, type, name);
            }
        }
    }
    
    void GL_APIENTRY GetAttachedShaders(GLuint program,
                                        GLsizei maxCount,
                                        GLsizei *count,
                                        GLuint *shaders)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint program = %u, GLsizei maxCount = %d, GLsizei *count = 0x%016" PRIxPTR
              ", GLuint *shaders = 0x%016" PRIxPTR ")",
              program, maxCount, (uintptr_t)count, (uintptr_t)shaders);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() ||
                ValidateGetAttachedShaders(context, program, maxCount, count, shaders))
            {
                context->getAttachedShaders(program, maxCount, count, shaders);
            }
        }
    }
    
    GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar *name)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint program = %u, const GLchar *name = 0x%016" PRIxPTR ")", program,
              (uintptr_t)name);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateGetAttribLocation(context, program, name))
            {
                return context->getAttribLocation(program, name);
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::GetAttribLocation, GLint>();
    }
    
    void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean *data)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum pname = 0x%X, GLboolean *data = 0x%016" PRIxPTR ")", pname, (uintptr_t)data);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateGetBooleanv(context, pname, data))
            {
                context->getBooleanv(pname, data);
            }
        }
    }
    
    void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%016" PRIxPTR ")", target,
              pname, (uintptr_t)params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
            if (context->skipValidation() ||
                ValidateGetBufferParameteriv(context, targetPacked, pname, params))
            {
                context->getBufferParameteriv(targetPacked, pname, params);
            }
        }
    }
    
    GLenum GL_APIENTRY GetError()
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("()");
    
        Context *context = GetGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateGetError(context))
            {
                return context->getError();
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::GetError, GLenum>();
    }
    
    void GL_APIENTRY GetFloatv(GLenum pname, GLfloat *data)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum pname = 0x%X, GLfloat *data = 0x%016" PRIxPTR ")", pname, (uintptr_t)data);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateGetFloatv(context, pname, data))
            {
                context->getFloatv(pname, data);
            }
        }
    }
    
    void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target,
                                                         GLenum attachment,
                                                         GLenum pname,
                                                         GLint *params)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT(
            "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint *params = "
            "0x%016" PRIxPTR ")",
            target, attachment, pname, (uintptr_t)params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() ||
                ValidateGetFramebufferAttachmentParameteriv(context, target, attachment, pname, params))
            {
                context->getFramebufferAttachmentParameteriv(target, attachment, pname, params);
            }
        }
    }
    
    void GL_APIENTRY GetIntegerv(GLenum pname, GLint *data)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum pname = 0x%X, GLint *data = 0x%016" PRIxPTR ")", pname, (uintptr_t)data);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateGetIntegerv(context, pname, data))
            {
                context->getIntegerv(pname, data);
            }
        }
    }
    
    void GL_APIENTRY GetProgramInfoLog(GLuint program,
                                       GLsizei bufSize,
                                       GLsizei *length,
                                       GLchar *infoLog)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR
              ", GLchar *infoLog = 0x%016" PRIxPTR ")",
              program, bufSize, (uintptr_t)length, (uintptr_t)infoLog);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() ||
                ValidateGetProgramInfoLog(context, program, bufSize, length, infoLog))
            {
                context->getProgramInfoLog(program, bufSize, length, infoLog);
            }
        }
    }
    
    void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint *params)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint *params = 0x%016" PRIxPTR ")", program,
              pname, (uintptr_t)params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateGetProgramiv(context, program, pname, params))
            {
                context->getProgramiv(program, pname, params);
            }
        }
    }
    
    void GL_APIENTRY GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%016" PRIxPTR ")", target,
              pname, (uintptr_t)params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() ||
                ValidateGetRenderbufferParameteriv(context, target, pname, params))
            {
                context->getRenderbufferParameteriv(target, pname, params);
            }
        }
    }
    
    void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR
              ", GLchar *infoLog = 0x%016" PRIxPTR ")",
              shader, bufSize, (uintptr_t)length, (uintptr_t)infoLog);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() ||
                ValidateGetShaderInfoLog(context, shader, bufSize, length, infoLog))
            {
                context->getShaderInfoLog(shader, bufSize, length, infoLog);
            }
        }
    }
    
    void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype,
                                              GLenum precisiontype,
                                              GLint *range,
                                              GLint *precision)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint *range = 0x%016" PRIxPTR
              ", GLint *precision = 0x%016" PRIxPTR ")",
              shadertype, precisiontype, (uintptr_t)range, (uintptr_t)precision);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() ||
                ValidateGetShaderPrecisionFormat(context, shadertype, precisiontype, range, precision))
            {
                context->getShaderPrecisionFormat(shadertype, precisiontype, range, precision);
            }
        }
    }
    
    void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR
              ", GLchar *source = 0x%016" PRIxPTR ")",
              shader, bufSize, (uintptr_t)length, (uintptr_t)source);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() ||
                ValidateGetShaderSource(context, shader, bufSize, length, source))
            {
                context->getShaderSource(shader, bufSize, length, source);
            }
        }
    }
    
    void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint *params)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint shader = %u, GLenum pname = 0x%X, GLint *params = 0x%016" PRIxPTR ")", shader,
              pname, (uintptr_t)params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateGetShaderiv(context, shader, pname, params))
            {
                context->getShaderiv(shader, pname, params);
            }
        }
    }
    
    const GLubyte *GL_APIENTRY GetString(GLenum name)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum name = 0x%X)", name);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateGetString(context, name))
            {
                return context->getString(name);
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::GetString, const GLubyte *>();
    }
    
    void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat *params = 0x%016" PRIxPTR ")",
              target, pname, (uintptr_t)params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            TextureType targetPacked = FromGLenum<TextureType>(target);
            if (context->skipValidation() ||
                ValidateGetTexParameterfv(context, targetPacked, pname, params))
            {
                context->getTexParameterfv(targetPacked, pname, params);
            }
        }
    }
    
    void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint *params)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%016" PRIxPTR ")", target,
              pname, (uintptr_t)params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            TextureType targetPacked = FromGLenum<TextureType>(target);
            if (context->skipValidation() ||
                ValidateGetTexParameteriv(context, targetPacked, pname, params))
            {
                context->getTexParameteriv(targetPacked, pname, params);
            }
        }
    }
    
    GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar *name)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint program = %u, const GLchar *name = 0x%016" PRIxPTR ")", program,
              (uintptr_t)name);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateGetUniformLocation(context, program, name))
            {
                return context->getUniformLocation(program, name);
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::GetUniformLocation, GLint>();
    }
    
    void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat *params)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint program = %u, GLint location = %d, GLfloat *params = 0x%016" PRIxPTR ")",
              program, location, (uintptr_t)params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateGetUniformfv(context, program, location, params))
            {
                context->getUniformfv(program, location, params);
            }
        }
    }
    
    void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint *params)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint program = %u, GLint location = %d, GLint *params = 0x%016" PRIxPTR ")", program,
              location, (uintptr_t)params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateGetUniformiv(context, program, location, params))
            {
                context->getUniformiv(program, location, params);
            }
        }
    }
    
    void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint index = %u, GLenum pname = 0x%X, void **pointer = 0x%016" PRIxPTR ")", index,
              pname, (uintptr_t)pointer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() ||
                ValidateGetVertexAttribPointerv(context, index, pname, pointer))
            {
                context->getVertexAttribPointerv(index, pname, pointer);
            }
        }
    }
    
    void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLfloat *params = 0x%016" PRIxPTR ")", index,
              pname, (uintptr_t)params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateGetVertexAttribfv(context, index, pname, params))
            {
                context->getVertexAttribfv(index, pname, params);
            }
        }
    }
    
    void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint *params = 0x%016" PRIxPTR ")", index,
              pname, (uintptr_t)params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateGetVertexAttribiv(context, index, pname, params))
            {
                context->getVertexAttribiv(index, pname, params);
            }
        }
    }
    
    void GL_APIENTRY Hint(GLenum target, GLenum mode)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateHint(context, target, mode))
            {
                context->hint(target, mode);
            }
        }
    }
    
    GLboolean GL_APIENTRY IsBuffer(GLuint buffer)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint buffer = %u)", buffer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateIsBuffer(context, buffer))
            {
                return context->isBuffer(buffer);
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::IsBuffer, GLboolean>();
    }
    
    GLboolean GL_APIENTRY IsEnabled(GLenum cap)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum cap = 0x%X)", cap);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateIsEnabled(context, cap))
            {
                return context->isEnabled(cap);
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::IsEnabled, GLboolean>();
    }
    
    GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint framebuffer = %u)", framebuffer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateIsFramebuffer(context, framebuffer))
            {
                return context->isFramebuffer(framebuffer);
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::IsFramebuffer, GLboolean>();
    }
    
    GLboolean GL_APIENTRY IsProgram(GLuint program)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint program = %u)", program);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateIsProgram(context, program))
            {
                return context->isProgram(program);
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::IsProgram, GLboolean>();
    }
    
    GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint renderbuffer = %u)", renderbuffer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateIsRenderbuffer(context, renderbuffer))
            {
                return context->isRenderbuffer(renderbuffer);
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::IsRenderbuffer, GLboolean>();
    }
    
    GLboolean GL_APIENTRY IsShader(GLuint shader)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint shader = %u)", shader);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateIsShader(context, shader))
            {
                return context->isShader(shader);
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::IsShader, GLboolean>();
    }
    
    GLboolean GL_APIENTRY IsTexture(GLuint texture)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint texture = %u)", texture);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateIsTexture(context, texture))
            {
                return context->isTexture(texture);
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::IsTexture, GLboolean>();
    }
    
    void GL_APIENTRY LineWidth(GLfloat width)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLfloat width = %f)", width);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateLineWidth(context, width))
            {
                context->lineWidth(width);
            }
        }
    }
    
    void GL_APIENTRY LinkProgram(GLuint program)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint program = %u)", program);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateLinkProgram(context, program))
            {
                context->linkProgram(program);
            }
        }
    }
    
    void GL_APIENTRY PixelStorei(GLenum pname, GLint param)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidatePixelStorei(context, pname, param))
            {
                context->pixelStorei(pname, param);
            }
        }
    }
    
    void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidatePolygonOffset(context, factor, units))
            {
                context->polygonOffset(factor, units);
            }
        }
    }
    
    void GL_APIENTRY ReadPixels(GLint x,
                                GLint y,
                                GLsizei width,
                                GLsizei height,
                                GLenum format,
                                GLenum type,
                                void *pixels)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT(
            "(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLenum format = "
            "0x%X, GLenum type = 0x%X, void *pixels = 0x%016" PRIxPTR ")",
            x, y, width, height, format, type, (uintptr_t)pixels);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() ||
                ValidateReadPixels(context, x, y, width, height, format, type, pixels))
            {
                context->readPixels(x, y, width, height, format, type, pixels);
            }
        }
    }
    
    void GL_APIENTRY ReleaseShaderCompiler()
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("()");
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateReleaseShaderCompiler(context))
            {
                context->releaseShaderCompiler();
            }
        }
    }
    
    void GL_APIENTRY RenderbufferStorage(GLenum target,
                                         GLenum internalformat,
                                         GLsizei width,
                                         GLsizei height)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT(
            "(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = "
            "%d)",
            target, internalformat, width, height);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() ||
                ValidateRenderbufferStorage(context, target, internalformat, width, height))
            {
                context->renderbufferStorage(target, internalformat, width, height);
            }
        }
    }
    
    void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLfloat value = %f, GLboolean invert = %u)", value, invert);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateSampleCoverage(context, value, invert))
            {
                context->sampleCoverage(value, invert);
            }
        }
    }
    
    void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width,
              height);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateScissor(context, x, y, width, height))
            {
                context->scissor(x, y, width, height);
            }
        }
    }
    
    void GL_APIENTRY ShaderBinary(GLsizei count,
                                  const GLuint *shaders,
                                  GLenum binaryformat,
                                  const void *binary,
                                  GLsizei length)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLsizei count = %d, const GLuint *shaders = 0x%016" PRIxPTR
              ", GLenum binaryformat = 0x%X, const void *binary = 0x%016" PRIxPTR
              ", GLsizei length = %d)",
              count, (uintptr_t)shaders, binaryformat, (uintptr_t)binary, length);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() ||
                ValidateShaderBinary(context, count, shaders, binaryformat, binary, length))
            {
                context->shaderBinary(count, shaders, binaryformat, binary, length);
            }
        }
    }
    
    void GL_APIENTRY ShaderSource(GLuint shader,
                                  GLsizei count,
                                  const GLchar *const *string,
                                  const GLint *length)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint shader = %u, GLsizei count = %d, const GLchar *const*string = 0x%016" PRIxPTR
              ", const GLint *length = 0x%016" PRIxPTR ")",
              shader, count, (uintptr_t)string, (uintptr_t)length);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() ||
                ValidateShaderSource(context, shader, count, string, length))
            {
                context->shaderSource(shader, count, string, length);
            }
        }
    }
    
    void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum func = 0x%X, GLint ref = %d, GLuint mask = %u)", func, ref, mask);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateStencilFunc(context, func, ref, mask))
            {
                context->stencilFunc(func, ref, mask);
            }
        }
    }
    
    void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %u)", face, func,
              ref, mask);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() ||
                ValidateStencilFuncSeparate(context, face, func, ref, mask))
            {
                context->stencilFuncSeparate(face, func, ref, mask);
            }
        }
    }
    
    void GL_APIENTRY StencilMask(GLuint mask)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint mask = %u)", mask);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateStencilMask(context, mask))
            {
                context->stencilMask(mask);
            }
        }
    }
    
    void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum face = 0x%X, GLuint mask = %u)", face, mask);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateStencilMaskSeparate(context, face, mask))
            {
                context->stencilMaskSeparate(face, mask);
            }
        }
    }
    
    void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpass = 0x%X)", fail, zfail, zpass);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateStencilOp(context, fail, zfail, zpass))
            {
                context->stencilOp(fail, zfail, zpass);
            }
        }
    }
    
    void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum face = 0x%X, GLenum sfail = 0x%X, GLenum dpfail = 0x%X, GLenum dppass = 0x%X)",
              face, sfail, dpfail, dppass);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() ||
                ValidateStencilOpSeparate(context, face, sfail, dpfail, dppass))
            {
                context->stencilOpSeparate(face, sfail, dpfail, dppass);
            }
        }
    }
    
    void GL_APIENTRY TexImage2D(GLenum target,
                                GLint level,
                                GLint internalformat,
                                GLsizei width,
                                GLsizei height,
                                GLint border,
                                GLenum format,
                                GLenum type,
                                const void *pixels)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT(
            "(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
            "GLsizei height = %d, GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const "
            "void *pixels = 0x%016" PRIxPTR ")",
            target, level, internalformat, width, height, border, format, type, (uintptr_t)pixels);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
            if (context->skipValidation() ||
                ValidateTexImage2D(context, targetPacked, level, internalformat, width, height, border,
                                   format, type, pixels))
            {
                context->texImage2D(targetPacked, level, internalformat, width, height, border, format,
                                    type, pixels);
            }
        }
    }
    
    void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", target, pname, param);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            TextureType targetPacked = FromGLenum<TextureType>(target);
            if (context->skipValidation() || ValidateTexParameterf(context, targetPacked, pname, param))
            {
                context->texParameterf(targetPacked, pname, param);
            }
        }
    }
    
    void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, const GLfloat *params = 0x%016" PRIxPTR ")",
              target, pname, (uintptr_t)params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            TextureType targetPacked = FromGLenum<TextureType>(target);
            if (context->skipValidation() ||
                ValidateTexParameterfv(context, targetPacked, pname, params))
            {
                context->texParameterfv(targetPacked, pname, params);
            }
        }
    }
    
    void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            TextureType targetPacked = FromGLenum<TextureType>(target);
            if (context->skipValidation() || ValidateTexParameteri(context, targetPacked, pname, param))
            {
                context->texParameteri(targetPacked, pname, param);
            }
        }
    }
    
    void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint *params)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, const GLint *params = 0x%016" PRIxPTR ")",
              target, pname, (uintptr_t)params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            TextureType targetPacked = FromGLenum<TextureType>(target);
            if (context->skipValidation() ||
                ValidateTexParameteriv(context, targetPacked, pname, params))
            {
                context->texParameteriv(targetPacked, pname, params);
            }
        }
    }
    
    void GL_APIENTRY TexSubImage2D(GLenum target,
                                   GLint level,
                                   GLint xoffset,
                                   GLint yoffset,
                                   GLsizei width,
                                   GLsizei height,
                                   GLenum format,
                                   GLenum type,
                                   const void *pixels)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT(
            "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLsizei "
            "width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, const void "
            "*pixels = 0x%016" PRIxPTR ")",
            target, level, xoffset, yoffset, width, height, format, type, (uintptr_t)pixels);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
            if (context->skipValidation() ||
                ValidateTexSubImage2D(context, targetPacked, level, xoffset, yoffset, width, height,
                                      format, type, pixels))
            {
                context->texSubImage2D(targetPacked, level, xoffset, yoffset, width, height, format,
                                       type, pixels);
            }
        }
    }
    
    void GL_APIENTRY Uniform1f(GLint location, GLfloat v0)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLint location = %d, GLfloat v0 = %f)", location, v0);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateUniform1f(context, location, v0))
            {
                context->uniform1f(location, v0);
            }
        }
    }
    
    void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat *value)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%016" PRIxPTR ")",
              location, count, (uintptr_t)value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateUniform1fv(context, location, count, value))
            {
                context->uniform1fv(location, count, value);
            }
        }
    }
    
    void GL_APIENTRY Uniform1i(GLint location, GLint v0)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLint location = %d, GLint v0 = %d)", location, v0);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateUniform1i(context, location, v0))
            {
                context->uniform1i(location, v0);
            }
        }
    }
    
    void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint *value)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%016" PRIxPTR ")",
              location, count, (uintptr_t)value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateUniform1iv(context, location, count, value))
            {
                context->uniform1iv(location, count, value);
            }
        }
    }
    
    void GL_APIENTRY Uniform2f(GLint location, GLfloat v0, GLfloat v1)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f)", location, v0, v1);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateUniform2f(context, location, v0, v1))
            {
                context->uniform2f(location, v0, v1);
            }
        }
    }
    
    void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat *value)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%016" PRIxPTR ")",
              location, count, (uintptr_t)value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateUniform2fv(context, location, count, value))
            {
                context->uniform2fv(location, count, value);
            }
        }
    }
    
    void GL_APIENTRY Uniform2i(GLint location, GLint v0, GLint v1)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d)", location, v0, v1);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateUniform2i(context, location, v0, v1))
            {
                context->uniform2i(location, v0, v1);
            }
        }
    }
    
    void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint *value)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%016" PRIxPTR ")",
              location, count, (uintptr_t)value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateUniform2iv(context, location, count, value))
            {
                context->uniform2iv(location, count, value);
            }
        }
    }
    
    void GL_APIENTRY Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = %f)", location, v0,
              v1, v2);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateUniform3f(context, location, v0, v1, v2))
            {
                context->uniform3f(location, v0, v1, v2);
            }
        }
    }
    
    void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat *value)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%016" PRIxPTR ")",
              location, count, (uintptr_t)value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateUniform3fv(context, location, count, value))
            {
                context->uniform3fv(location, count, value);
            }
        }
    }
    
    void GL_APIENTRY Uniform3i(GLint location, GLint v0, GLint v1, GLint v2)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d)", location, v0, v1,
              v2);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateUniform3i(context, location, v0, v1, v2))
            {
                context->uniform3i(location, v0, v1, v2);
            }
        }
    }
    
    void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint *value)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%016" PRIxPTR ")",
              location, count, (uintptr_t)value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateUniform3iv(context, location, count, value))
            {
                context->uniform3iv(location, count, value);
            }
        }
    }
    
    void GL_APIENTRY Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT(
            "(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = %f, GLfloat v3 = %f)",
            location, v0, v1, v2, v3);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateUniform4f(context, location, v0, v1, v2, v3))
            {
                context->uniform4f(location, v0, v1, v2, v3);
            }
        }
    }
    
    void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat *value)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%016" PRIxPTR ")",
              location, count, (uintptr_t)value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateUniform4fv(context, location, count, value))
            {
                context->uniform4fv(location, count, value);
            }
        }
    }
    
    void GL_APIENTRY Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d, GLint v3 = %d)",
              location, v0, v1, v2, v3);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateUniform4i(context, location, v0, v1, v2, v3))
            {
                context->uniform4i(location, v0, v1, v2, v3);
            }
        }
    }
    
    void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint *value)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%016" PRIxPTR ")",
              location, count, (uintptr_t)value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateUniform4iv(context, location, count, value))
            {
                context->uniform4iv(location, count, value);
            }
        }
    }
    
    void GL_APIENTRY UniformMatrix2fv(GLint location,
                                      GLsizei count,
                                      GLboolean transpose,
                                      const GLfloat *value)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT(
            "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
            "= 0x%016" PRIxPTR ")",
            location, count, transpose, (uintptr_t)value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() ||
                ValidateUniformMatrix2fv(context, location, count, transpose, value))
            {
                context->uniformMatrix2fv(location, count, transpose, value);
            }
        }
    }
    
    void GL_APIENTRY UniformMatrix3fv(GLint location,
                                      GLsizei count,
                                      GLboolean transpose,
                                      const GLfloat *value)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT(
            "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
            "= 0x%016" PRIxPTR ")",
            location, count, transpose, (uintptr_t)value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() ||
                ValidateUniformMatrix3fv(context, location, count, transpose, value))
            {
                context->uniformMatrix3fv(location, count, transpose, value);
            }
        }
    }
    
    void GL_APIENTRY UniformMatrix4fv(GLint location,
                                      GLsizei count,
                                      GLboolean transpose,
                                      const GLfloat *value)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT(
            "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
            "= 0x%016" PRIxPTR ")",
            location, count, transpose, (uintptr_t)value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() ||
                ValidateUniformMatrix4fv(context, location, count, transpose, value))
            {
                context->uniformMatrix4fv(location, count, transpose, value);
            }
        }
    }
    
    void GL_APIENTRY UseProgram(GLuint program)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint program = %u)", program);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateUseProgram(context, program))
            {
                context->useProgram(program);
            }
        }
    }
    
    void GL_APIENTRY ValidateProgram(GLuint program)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint program = %u)", program);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateValidateProgram(context, program))
            {
                context->validateProgram(program);
            }
        }
    }
    
    void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint index = %u, GLfloat x = %f)", index, x);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateVertexAttrib1f(context, index, x))
            {
                context->vertexAttrib1f(index, x);
            }
        }
    }
    
    void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint index = %u, const GLfloat *v = 0x%016" PRIxPTR ")", index, (uintptr_t)v);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateVertexAttrib1fv(context, index, v))
            {
                context->vertexAttrib1fv(index, v);
            }
        }
    }
    
    void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f)", index, x, y);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateVertexAttrib2f(context, index, x, y))
            {
                context->vertexAttrib2f(index, x, y);
            }
        }
    }
    
    void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint index = %u, const GLfloat *v = 0x%016" PRIxPTR ")", index, (uintptr_t)v);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateVertexAttrib2fv(context, index, v))
            {
                context->vertexAttrib2fv(index, v);
            }
        }
    }
    
    void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateVertexAttrib3f(context, index, x, y, z))
            {
                context->vertexAttrib3f(index, x, y, z);
            }
        }
    }
    
    void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint index = %u, const GLfloat *v = 0x%016" PRIxPTR ")", index, (uintptr_t)v);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateVertexAttrib3fv(context, index, v))
            {
                context->vertexAttrib3fv(index, v);
            }
        }
    }
    
    void GL_APIENTRY VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)",
              index, x, y, z, w);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateVertexAttrib4f(context, index, x, y, z, w))
            {
                context->vertexAttrib4f(index, x, y, z, w);
            }
        }
    }
    
    void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLuint index = %u, const GLfloat *v = 0x%016" PRIxPTR ")", index, (uintptr_t)v);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateVertexAttrib4fv(context, index, v))
            {
                context->vertexAttrib4fv(index, v);
            }
        }
    }
    
    void GL_APIENTRY VertexAttribPointer(GLuint index,
                                         GLint size,
                                         GLenum type,
                                         GLboolean normalized,
                                         GLsizei stride,
                                         const void *pointer)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT(
            "(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLboolean normalized = %u, "
            "GLsizei stride = %d, const void *pointer = 0x%016" PRIxPTR ")",
            index, size, type, normalized, stride, (uintptr_t)pointer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            VertexAttribType typePacked = FromGLenum<VertexAttribType>(type);
            if (context->skipValidation() ||
                ValidateVertexAttribPointer(context, index, size, typePacked, normalized, stride,
                                            pointer))
            {
                context->vertexAttribPointer(index, size, typePacked, normalized, stride, pointer);
            }
        }
    }
    
    void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
    {
        ANGLE_SCOPED_GLOBAL_LOCK();
        EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width,
              height);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->skipValidation() || ValidateViewport(context, x, y, width, height))
            {
                context->viewport(x, y, width, height);
            }
        }
    }
    }  // namespace gl