Hash :
174742fd
Author :
Date :
2023-06-18T13:07:00
Roll VK-GL-CTS from 7fcb3c6e0082 to f29bd2feeaff (19 revisions) Suppress dEQP-EGL failures. https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/7fcb3c6e0082..f29bd2feeaff 2023-06-18 lorenzo@khronosgroup.org Merge vk-gl-cts/github-main into vk-gl-cts/main 2023-06-16 lorenzo@khronosgroup.org Merge vk-gl-cts/opengl-es-cts-3.2.9 into vk-gl-cts/main 2023-06-16 piotr.byszewski@mobica.com Split pipeline.txt in vksc-default 2023-06-16 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.3.6 into vk-gl-cts/main 2023-06-16 alexander.galazin@imgtec.com Fix check_build_sanity.py error 2023-06-16 lorenzo@khronosgroup.org Add missing line in AndroidGen.mk for vktFragmentShadingRateMiscTests.cpp 2023-06-16 rgarcia@igalia.com Test FSR in a pipeline without fragment shader 2023-06-16 ziga@lunarg.com Add xfb test drawing outside of xfb begin 2023-06-16 piotr.byszewski@mobica.com Test RT interaction with flags added by GPL 2023-06-16 rgarcia@igalia.com Test gl_SampleMaskIn with sample shading 2023-06-16 rgarcia@igalia.com Test enabling and disabling VRS statically 2023-06-16 rgarcia@igalia.com Test allocation and binding offsets with index buffers 2023-06-16 pdaniell@nvidia.com Remove the "Error:" prefix with NotSupported results 2023-06-16 jenatali@microsoft.com Fix skipping when synchronization2 is unsupported on Windows 2023-06-16 gleese@broadcom.com Remove 64-bit test code for builtins which don't support it 2023-06-16 jenatali@microsoft.com Don't include windows.h in the vk namespace 2023-06-16 rgarcia@igalia.com Disallow direct linking of GLES libraries by default 2023-06-16 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.3.6 into vk-gl-cts/main 2023-06-15 younggwan.kim@arm.com Merge dev/EXT_shader_tile_image into main If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll Please CC angle-team@google.com,syoussefi@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: angleproject:8214 Change-Id: I84598fb784adf1e30abbeaac3c53dcd97108d58a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4624553 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
ANGLE integrates dEQP (i.e. the OpenGL CTS) for conformance testing. It uses gtest to run tests, and provides the means for dEQP to use ANGLE.
Occasionally, ANGLE overrides certain dEQP files by copying them to this directory, adding the
_override suffix, and modifying them. deqp.gni is used to select these override files to be
built with dEQP instead of the original files.
This is primarily done to fix tests until they are fixed upstream.
For every set of dEQP tests, for example GLES3 tests on the Vulkan backend, an expectations file exists to let the test harness know which tests it should skip (as they are known to crash), or expect to see failed. Warnings are generated if a test unexpectedly passes, but an unexpected failure is an error. This let’s ANGLE ensure there are no regressions.
If multiple test expectations in a file match a specific test due to wildcards, the test harness picks the first match in the file as the overriding expectation.
While developing a feature, or testing on a new platform, the expectations files can be modified to reflect the reality of the situation. The expected format for every line in these files is:
{BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP}
MODIFIERS can be a combination of the below list, combined with a logical AND:
WIN XP VISTA WIN7 WIN8 WIN10
MAC LEOPARD SNOWLEOPARD LION MOUNTAINLION MAVERICKS YOSEMITE ELCAPITAN SIERRA HIGHSIERRA MOJAVE
LINUX CHROMEOS ANDROID
NVIDIA AMD INTEL
DEBUG RELEASE
D3D9 D3D11 OPENGL GLES VULKAN
NEXUS5X PIXEL2ORXL PIXEL4ORXL PIXEL6
QUADROP400
SWIFTSHADER
PREROTATION PREROTATION90 PREROTATION180 PREROTATION270
NOSAN ASAN TSAN UBSAN
TEST_NAME can be a specific test name, or set of test names using '*' as wildcard anywhere in
the name. Examples:
// Disabled everywhere as is too slow:
3445 : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.48 = SKIP
// Crashes on both D3D11 and OPENGL:
1442 OPENGL : dEQP-GLES31.functional.separate_shader.* = SKIP
1442 D3D11 : dEQP-GLES31.functional.separate_shader.* = SKIP
// Unsupported feature:
3726 VULKAN ANDROID : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.*atomic_counter* = FAIL
// Failing test in Nvidia's OpenGL implementation on windows:
1665 WIN NVIDIA OPENGL : dEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffer_unsigned32_wrap = FAIL
// Failing when emulated pre-rotation is enabled, no matter which angle:
1234 PREROTATION : dEQP-GLES3.*blit* = FAIL
// Failing when emulated pre-rotation is enabled with 270 degree angle:
1234 PREROTATION270 : dEQP-GLES3.*blit* = FAIL
// Flaky when run with thread-sanitizer (TSan)
6678 TSAN : dEQP-EGL.functional.sharing.gles2.multithread.random* = FLAKY