Hash :
413fd933
Author :
Date :
2015-04-22T11:00:41
Move all GLES samples into the samples directory. There was no real reason to keep them in an angle directory and it makes the generated projects nicer. BUG=angleproject:981 Change-Id: I844e44dc5c2df51f5292cff4bdffe5e951745aae Reviewed-on: https://chromium-review.googlesource.com/266871 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef SAMPLE_UTIL_TEXTURE_UTILS_H
#define SAMPLE_UTIL_TEXTURE_UTILS_H
#include <GLES2/gl2.h>
GLuint CreateSimpleTexture2D();
GLuint CreateSimpleTextureCubemap();
GLuint CreateMipMappedTexture2D();
#endif // SAMPLE_UTIL_TEXTURE_UTILS_H