Hash :
dff32a0d
        
        Author :
  
        
        Date :
2018-08-28T14:35:50
        
      
Support multisample arrays in shader programs The added tests check that using textureSize() and texelFetch() on textures with a fixed point format return expected results. texelFetch is also covered for integer format textures. dEQP GLES 3.1 tests also cover a variety of multisampled array texture formats. BUG=angleproject:2775 TEST=angle_end2end_tests, angle_deqp_gles31_tests Change-Id: I99b422e24b39e3563ed72f0fb85c9c1907df807d Reviewed-on: https://chromium-review.googlesource.com/1196521 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// PackedGLEnums.cpp:
//   Declares ANGLE-specific enums classes for GLEnum and functions operating
//   on them.
#include "common/PackedEnums.h"
#include "common/utilities.h"
namespace gl
{
TextureType TextureTargetToType(TextureTarget target)
{
    switch (target)
    {
        case TextureTarget::CubeMapNegativeX:
        case TextureTarget::CubeMapNegativeY:
        case TextureTarget::CubeMapNegativeZ:
        case TextureTarget::CubeMapPositiveX:
        case TextureTarget::CubeMapPositiveY:
        case TextureTarget::CubeMapPositiveZ:
            return TextureType::CubeMap;
        case TextureTarget::External:
            return TextureType::External;
        case TextureTarget::Rectangle:
            return TextureType::Rectangle;
        case TextureTarget::_2D:
            return TextureType::_2D;
        case TextureTarget::_2DArray:
            return TextureType::_2DArray;
        case TextureTarget::_2DMultisample:
            return TextureType::_2DMultisample;
        case TextureTarget::_2DMultisampleArray:
            return TextureType::_2DMultisampleArray;
        case TextureTarget::_3D:
            return TextureType::_3D;
        default:
            UNREACHABLE();
            return TextureType::InvalidEnum;
    }
}
bool IsCubeMapFaceTarget(TextureTarget target)
{
    return TextureTargetToType(target) == TextureType::CubeMap;
}
TextureTarget NonCubeTextureTypeToTarget(TextureType type)
{
    switch (type)
    {
        case TextureType::External:
            return TextureTarget::External;
        case TextureType::Rectangle:
            return TextureTarget::Rectangle;
        case TextureType::_2D:
            return TextureTarget::_2D;
        case TextureType::_2DArray:
            return TextureTarget::_2DArray;
        case TextureType::_2DMultisample:
            return TextureTarget::_2DMultisample;
        case TextureType::_2DMultisampleArray:
            return TextureTarget::_2DMultisampleArray;
        case TextureType::_3D:
            return TextureTarget::_3D;
        default:
            UNREACHABLE();
            return TextureTarget::InvalidEnum;
    }
}
// Check that we can do arithmetic on TextureTarget to convert from / to cube map faces
static_assert(static_cast<uint8_t>(TextureTarget::CubeMapNegativeX) -
                      static_cast<uint8_t>(TextureTarget::CubeMapPositiveX) ==
                  1u,
              "");
static_assert(static_cast<uint8_t>(TextureTarget::CubeMapPositiveY) -
                      static_cast<uint8_t>(TextureTarget::CubeMapPositiveX) ==
                  2u,
              "");
static_assert(static_cast<uint8_t>(TextureTarget::CubeMapNegativeY) -
                      static_cast<uint8_t>(TextureTarget::CubeMapPositiveX) ==
                  3u,
              "");
static_assert(static_cast<uint8_t>(TextureTarget::CubeMapPositiveZ) -
                      static_cast<uint8_t>(TextureTarget::CubeMapPositiveX) ==
                  4u,
              "");
static_assert(static_cast<uint8_t>(TextureTarget::CubeMapNegativeZ) -
                      static_cast<uint8_t>(TextureTarget::CubeMapPositiveX) ==
                  5u,
              "");
TextureTarget CubeFaceIndexToTextureTarget(size_t face)
{
    ASSERT(face < 6u);
    return static_cast<TextureTarget>(static_cast<uint8_t>(TextureTarget::CubeMapPositiveX) + face);
}
size_t CubeMapTextureTargetToFaceIndex(TextureTarget target)
{
    ASSERT(IsCubeMapFaceTarget(target));
    return static_cast<uint8_t>(target) - static_cast<uint8_t>(TextureTarget::CubeMapPositiveX);
}
TextureType SamplerTypeToTextureType(GLenum samplerType)
{
    switch (samplerType)
    {
        case GL_SAMPLER_2D:
        case GL_INT_SAMPLER_2D:
        case GL_UNSIGNED_INT_SAMPLER_2D:
        case GL_SAMPLER_2D_SHADOW:
            return TextureType::_2D;
        case GL_SAMPLER_EXTERNAL_OES:
            return TextureType::External;
        case GL_SAMPLER_CUBE:
        case GL_INT_SAMPLER_CUBE:
        case GL_UNSIGNED_INT_SAMPLER_CUBE:
        case GL_SAMPLER_CUBE_SHADOW:
            return TextureType::CubeMap;
        case GL_SAMPLER_2D_ARRAY:
        case GL_INT_SAMPLER_2D_ARRAY:
        case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
        case GL_SAMPLER_2D_ARRAY_SHADOW:
            return TextureType::_2DArray;
        case GL_SAMPLER_3D:
        case GL_INT_SAMPLER_3D:
        case GL_UNSIGNED_INT_SAMPLER_3D:
            return TextureType::_3D;
        case GL_SAMPLER_2D_MULTISAMPLE:
        case GL_INT_SAMPLER_2D_MULTISAMPLE:
        case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
            return TextureType::_2DMultisample;
        case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
        case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
        case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
            return TextureType::_2DMultisampleArray;
        case GL_SAMPLER_2D_RECT_ANGLE:
            return TextureType::Rectangle;
        default:
            UNREACHABLE();
            return TextureType::InvalidEnum;
    }
}
bool IsMultisampled(gl::TextureType type)
{
    switch (type)
    {
        case gl::TextureType::_2DMultisample:
        case gl::TextureType::_2DMultisampleArray:
            return true;
        default:
            return false;
    }
}
}  // namespace gl
namespace egl
{
MessageType ErrorCodeToMessageType(EGLint errorCode)
{
    switch (errorCode)
    {
        case EGL_BAD_ALLOC:
        case EGL_CONTEXT_LOST:
        case EGL_NOT_INITIALIZED:
            return MessageType::Critical;
        case EGL_BAD_ACCESS:
        case EGL_BAD_ATTRIBUTE:
        case EGL_BAD_CONFIG:
        case EGL_BAD_CONTEXT:
        case EGL_BAD_CURRENT_SURFACE:
        case EGL_BAD_DISPLAY:
        case EGL_BAD_MATCH:
        case EGL_BAD_NATIVE_PIXMAP:
        case EGL_BAD_NATIVE_WINDOW:
        case EGL_BAD_PARAMETER:
        case EGL_BAD_SURFACE:
        case EGL_BAD_STREAM_KHR:
        case EGL_BAD_STATE_KHR:
        case EGL_BAD_DEVICE_EXT:
            return MessageType::Error;
        case EGL_SUCCESS:
        default:
            UNREACHABLE();
            return MessageType::InvalidEnum;
    }
}
}  // namespace egl
namespace egl_gl
{
gl::TextureTarget EGLCubeMapTargetToCubeMapTarget(EGLenum eglTarget)
{
    ASSERT(egl::IsCubeMapTextureTarget(eglTarget));
    return gl::CubeFaceIndexToTextureTarget(egl::CubeMapTextureTargetToLayerIndex(eglTarget));
}
gl::TextureTarget EGLImageTargetToTextureTarget(EGLenum eglTarget)
{
    switch (eglTarget)
    {
        case EGL_GL_TEXTURE_2D_KHR:
            return gl::TextureTarget::_2D;
        case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR:
        case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR:
        case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR:
        case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR:
        case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR:
        case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR:
            return EGLCubeMapTargetToCubeMapTarget(eglTarget);
        case EGL_GL_TEXTURE_3D_KHR:
            return gl::TextureTarget::_3D;
        default:
            UNREACHABLE();
            return gl::TextureTarget::InvalidEnum;
    }
}
gl::TextureType EGLTextureTargetToTextureType(EGLenum eglTarget)
{
    switch (eglTarget)
    {
        case EGL_TEXTURE_2D:
            return gl::TextureType::_2D;
        case EGL_TEXTURE_RECTANGLE_ANGLE:
            return gl::TextureType::Rectangle;
        default:
            UNREACHABLE();
            return gl::TextureType::InvalidEnum;
    }
}
}  // namespace egl_gl