Hash :
f61272fb
Author :
Date :
2020-06-17T11:38:37
Add support for VK_KHR_sampler_ycbcr_conversion
This adds ability for applications to import Android Hardware Buffers
(AHBs) as OpenGL images which in turn can be sampled from and/or
written.
This was specifically tested with the common use case of importing a
buffer created by an media decoder and using that as a texture source to
include that video content on the screen. Tested with:
- Angry Birds 2 video player (for ads) requires YUV conversion.
- Basic Media Decoder example:
https://github.com/android/media-samples/tree/master/BasicMediaDecoder
Bug: b/155487768
Change-Id: I9255450f81aa4daa2aace7205d4f6c3f225abcca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2175103
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SamplerVk.cpp:
// Implements the class methods for SamplerVk.
//
#include "libANGLE/renderer/vulkan/SamplerVk.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/vulkan/vk_utils.h"
namespace rx
{
SamplerVk::SamplerVk(const gl::SamplerState &state) : SamplerImpl(state), mSerial{} {}
SamplerVk::~SamplerVk() = default;
void SamplerVk::onDestroy(const gl::Context *context)
{
mSampler.reset();
}
angle::Result SamplerVk::syncState(const gl::Context *context, const bool dirty)
{
ContextVk *contextVk = vk::GetImpl(context);
RendererVk *renderer = contextVk->getRenderer();
if (mSampler.valid())
{
if (!dirty)
{
return angle::Result::Continue;
}
mSampler.reset();
}
vk::SamplerDesc desc(mState, false, 0);
ANGLE_TRY(renderer->getSamplerCache().getSampler(contextVk, desc, &mSampler));
// Regenerate the serial on a sampler change.
mSerial = contextVk->generateTextureSerial();
return angle::Result::Continue;
}
} // namespace rx