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kc3-lang/angle/src/libGL/entry_points_gl_4_2_autogen.cpp

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  • Author : Jamie Madill
    Date : 2019-07-30 17:22:20
    Hash : d43d24bb
    Message : Capture/Replay: Refactor entry points. This change does two things: * only call validation functions once per entry point. * move the capture call after the entry point call. Moving the capure after the call allows us to process the results of the call. Also we can clean up the validation double call by doing a bit of entry point refactoring. The code changes shouldn't impact the resulting code size when capture is disabled. Bug: angleproject:3611 Change-Id: I9e74ba0a8266903d3e9d1f2eac6acdd2932e5743 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706561 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>

  • src/libGL/entry_points_gl_4_2_autogen.cpp
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gl_4_2_autogen.cpp:
    //   Defines the GL 4.2 entry points.
    
    #include "libGL/entry_points_gl_4_2_autogen.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/Context.inl.h"
    #include "libANGLE/entry_points_utils.h"
    #include "libANGLE/validationEGL.h"
    #include "libANGLE/validationES.h"
    #include "libANGLE/validationES1.h"
    #include "libANGLE/validationES2.h"
    #include "libANGLE/validationES3.h"
    #include "libANGLE/validationES31.h"
    #include "libANGLE/validationESEXT.h"
    #include "libANGLE/validationGL42_autogen.h"
    #include "libGLESv2/global_state.h"
    
    namespace gl
    {
    void GL_APIENTRY BindImageTexture(GLuint unit,
                                      GLuint texture,
                                      GLint level,
                                      GLboolean layered,
                                      GLint layer,
                                      GLenum access,
                                      GLenum format)
    {
        EVENT(
            "(GLuint unit = %u, GLuint texture = %u, GLint level = %d, GLboolean layered = %u, GLint "
            "layer = %d, GLenum access = 0x%X, GLenum format = 0x%X)",
            unit, texture, level, layered, layer, access, format);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            bool isCallValid =
                (context->skipValidation() || ValidateBindImageTexture(context, unit, texture, level,
                                                                       layered, layer, access, format));
            if (isCallValid)
            {
                context->bindImageTexture(unit, texture, level, layered, layer, access, format);
            }
            ANGLE_CAPTURE(BindImageTexture, isCallValid, context, unit, texture, level, layered, layer,
                          access, format);
        }
    }
    
    void GL_APIENTRY DrawArraysInstancedBaseInstance(GLenum mode,
                                                     GLint first,
                                                     GLsizei count,
                                                     GLsizei instancecount,
                                                     GLuint baseinstance)
    {
        EVENT(
            "(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instancecount = %d, "
            "GLuint baseinstance = %u)",
            mode, first, count, instancecount, baseinstance);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            bool isCallValid = (context->skipValidation() ||
                                ValidateDrawArraysInstancedBaseInstance(context, mode, first, count,
                                                                        instancecount, baseinstance));
            if (isCallValid)
            {
                context->drawArraysInstancedBaseInstance(mode, first, count, instancecount,
                                                         baseinstance);
            }
            ANGLE_CAPTURE(DrawArraysInstancedBaseInstance, isCallValid, context, mode, first, count,
                          instancecount, baseinstance);
        }
    }
    
    void GL_APIENTRY DrawElementsInstancedBaseInstance(GLenum mode,
                                                       GLsizei count,
                                                       GLenum type,
                                                       const void *indices,
                                                       GLsizei instancecount,
                                                       GLuint baseinstance)
    {
        EVENT(
            "(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = "
            "0x%016" PRIxPTR ", GLsizei instancecount = %d, GLuint baseinstance = %u)",
            mode, count, type, (uintptr_t)indices, instancecount, baseinstance);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            bool isCallValid = (context->skipValidation() ||
                                ValidateDrawElementsInstancedBaseInstance(
                                    context, mode, count, type, indices, instancecount, baseinstance));
            if (isCallValid)
            {
                context->drawElementsInstancedBaseInstance(mode, count, type, indices, instancecount,
                                                           baseinstance);
            }
            ANGLE_CAPTURE(DrawElementsInstancedBaseInstance, isCallValid, context, mode, count, type,
                          indices, instancecount, baseinstance);
        }
    }
    
    void GL_APIENTRY DrawElementsInstancedBaseVertexBaseInstance(GLenum mode,
                                                                 GLsizei count,
                                                                 GLenum type,
                                                                 const void *indices,
                                                                 GLsizei instancecount,
                                                                 GLint basevertex,
                                                                 GLuint baseinstance)
    {
        EVENT(
            "(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = "
            "0x%016" PRIxPTR
            ", GLsizei instancecount = %d, GLint basevertex = %d, GLuint baseinstance = %u)",
            mode, count, type, (uintptr_t)indices, instancecount, basevertex, baseinstance);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateDrawElementsInstancedBaseVertexBaseInstance(
                     context, mode, count, type, indices, instancecount, basevertex, baseinstance));
            if (isCallValid)
            {
                context->drawElementsInstancedBaseVertexBaseInstance(
                    mode, count, type, indices, instancecount, basevertex, baseinstance);
            }
            ANGLE_CAPTURE(DrawElementsInstancedBaseVertexBaseInstance, isCallValid, context, mode,
                          count, type, indices, instancecount, basevertex, baseinstance);
        }
    }
    
    void GL_APIENTRY DrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
    {
        EVENT("(GLenum mode = 0x%X, GLuint id = %u, GLsizei instancecount = %d)", mode, id,
              instancecount);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            bool isCallValid = (context->skipValidation() || ValidateDrawTransformFeedbackInstanced(
                                                                 context, mode, id, instancecount));
            if (isCallValid)
            {
                context->drawTransformFeedbackInstanced(mode, id, instancecount);
            }
            ANGLE_CAPTURE(DrawTransformFeedbackInstanced, isCallValid, context, mode, id,
                          instancecount);
        }
    }
    
    void GL_APIENTRY DrawTransformFeedbackStreamInstanced(GLenum mode,
                                                          GLuint id,
                                                          GLuint stream,
                                                          GLsizei instancecount)
    {
        EVENT("(GLenum mode = 0x%X, GLuint id = %u, GLuint stream = %u, GLsizei instancecount = %d)",
              mode, id, stream, instancecount);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            bool isCallValid =
                (context->skipValidation() || ValidateDrawTransformFeedbackStreamInstanced(
                                                  context, mode, id, stream, instancecount));
            if (isCallValid)
            {
                context->drawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
            }
            ANGLE_CAPTURE(DrawTransformFeedbackStreamInstanced, isCallValid, context, mode, id, stream,
                          instancecount);
        }
    }
    
    void GL_APIENTRY GetActiveAtomicCounterBufferiv(GLuint program,
                                                    GLuint bufferIndex,
                                                    GLenum pname,
                                                    GLint *params)
    {
        EVENT(
            "(GLuint program = %u, GLuint bufferIndex = %u, GLenum pname = 0x%X, GLint *params = "
            "0x%016" PRIxPTR ")",
            program, bufferIndex, pname, (uintptr_t)params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateGetActiveAtomicCounterBufferiv(context, program, bufferIndex, pname, params));
            if (isCallValid)
            {
                context->getActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
            }
            ANGLE_CAPTURE(GetActiveAtomicCounterBufferiv, isCallValid, context, program, bufferIndex,
                          pname, params);
        }
    }
    
    void GL_APIENTRY GetInternalformativ(GLenum target,
                                         GLenum internalformat,
                                         GLenum pname,
                                         GLsizei bufSize,
                                         GLint *params)
    {
        EVENT(
            "(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize "
            "= %d, GLint *params = 0x%016" PRIxPTR ")",
            target, internalformat, pname, bufSize, (uintptr_t)params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateGetInternalformativ(context, target, internalformat, pname, bufSize, params));
            if (isCallValid)
            {
                context->getInternalformativ(target, internalformat, pname, bufSize, params);
            }
            ANGLE_CAPTURE(GetInternalformativ, isCallValid, context, target, internalformat, pname,
                          bufSize, params);
        }
    }
    
    void GL_APIENTRY MemoryBarrier(GLbitfield barriers)
    {
        EVENT("(GLbitfield barriers = 0x%X)", barriers);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            bool isCallValid = (context->skipValidation() || ValidateMemoryBarrier(context, barriers));
            if (isCallValid)
            {
                context->memoryBarrier(barriers);
            }
            ANGLE_CAPTURE(MemoryBarrier, isCallValid, context, barriers);
        }
    }
    
    void GL_APIENTRY TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
    {
        EVENT(
            "(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = "
            "%d)",
            target, levels, internalformat, width);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            bool isCallValid = (context->skipValidation() ||
                                ValidateTexStorage1D(context, target, levels, internalformat, width));
            if (isCallValid)
            {
                context->texStorage1D(target, levels, internalformat, width);
            }
            ANGLE_CAPTURE(TexStorage1D, isCallValid, context, target, levels, internalformat, width);
        }
    }
    
    void GL_APIENTRY
    TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
    {
        EVENT(
            "(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = "
            "%d, GLsizei height = %d)",
            target, levels, internalformat, width, height);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            TextureType targetPacked = FromGLenum<TextureType>(target);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateTexStorage2D(context, targetPacked, levels, internalformat, width, height));
            if (isCallValid)
            {
                context->texStorage2D(targetPacked, levels, internalformat, width, height);
            }
            ANGLE_CAPTURE(TexStorage2D, isCallValid, context, targetPacked, levels, internalformat,
                          width, height);
        }
    }
    
    void GL_APIENTRY TexStorage3D(GLenum target,
                                  GLsizei levels,
                                  GLenum internalformat,
                                  GLsizei width,
                                  GLsizei height,
                                  GLsizei depth)
    {
        EVENT(
            "(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = "
            "%d, GLsizei height = %d, GLsizei depth = %d)",
            target, levels, internalformat, width, height, depth);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            TextureType targetPacked = FromGLenum<TextureType>(target);
            bool isCallValid         = (context->skipValidation() ||
                                ValidateTexStorage3D(context, targetPacked, levels, internalformat,
                                                     width, height, depth));
            if (isCallValid)
            {
                context->texStorage3D(targetPacked, levels, internalformat, width, height, depth);
            }
            ANGLE_CAPTURE(TexStorage3D, isCallValid, context, targetPacked, levels, internalformat,
                          width, height, depth);
        }
    }
    }  // namespace gl