Edit

kc3-lang/angle/src/libANGLE/renderer/vulkan/vk_internal_shaders_autogen.cpp

Branch :

  • Show log

    Commit

  • Author : Shahbaz Youssefi
    Date : 2020-10-09 11:46:04
    Hash : 6c1c3bd9
    Message : Vulkan: Clear depth by shader if depthClamp not supported This will avoid breaking the render pass when clearing depth through clearWithDraw if the depthClamp Vulkan feature is not present. Bug: angleproject:4836 Change-Id: I845fd5074dd95f6896da89f9e119ebc5000a5688 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462719 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>

  • src/libANGLE/renderer/vulkan/vk_internal_shaders_autogen.cpp
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by gen_vk_internal_shaders.py using data from shaders/src/*
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // vk_internal_shaders_autogen.cpp:
    //   Pre-generated shader library for the ANGLE Vulkan back-end.
    
    #include "libANGLE/renderer/vulkan/vk_internal_shaders_autogen.h"
    
    #define USE_SYSTEM_ZLIB
    #include "compression_utils_portable.h"
    
    namespace rx
    {
    namespace vk
    {
    namespace
    {
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000000.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000001.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000002.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000003.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000004.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000005.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000006.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000007.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000008.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000009.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000A.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000B.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000C.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000D.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000E.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000F.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000010.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000011.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000012.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000013.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000014.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000015.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000016.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000017.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000000.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000001.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000002.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000003.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000000.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000001.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000002.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000003.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndexIndirectLineLoop.comp.00000000.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndexIndirectLineLoop.comp.00000001.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndexIndirectLineLoop.comp.00000002.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndirectLineLoop.comp.00000000.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000000.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000001.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000002.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000003.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000004.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000005.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000006.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000007.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000008.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/FullScreenQuad.vert.00000000.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000000.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000001.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000002.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000003.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000004.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000005.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000006.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000007.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000008.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000009.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000000.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000001.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000002.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000003.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000004.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000005.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000006.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000007.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000008.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000009.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000A.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000B.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000C.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000D.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000E.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000F.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000010.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000011.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000012.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000013.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000014.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000015.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000016.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000017.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000018.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000019.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001A.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001B.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001C.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001D.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001E.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001F.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000020.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000021.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000022.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000023.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000024.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000025.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000026.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000027.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000028.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000029.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002A.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002B.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002C.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002D.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002E.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002F.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000000.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000001.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000002.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000004.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000005.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000006.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000008.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000009.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000000A.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000010.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000011.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000012.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000014.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000015.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000016.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000018.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000019.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000001A.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000020.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000021.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000022.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000024.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000025.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000026.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000028.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000029.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000002A.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/OverlayCull.comp.00000000.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/OverlayCull.comp.00000001.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/OverlayCull.comp.00000002.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/OverlayCull.comp.00000003.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/OverlayCull.comp.00000004.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/OverlayCull.comp.00000005.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/OverlayDraw.comp.00000000.inc"
    #include "libANGLE/renderer/vulkan/shaders/gen/OverlayDraw.comp.00000001.inc"
    
    // This is compressed SPIR-V binary blob and size
    struct CompressedShaderBlob
    {
        const uint8_t *code;
        uint32_t size;
    };
    
    constexpr CompressedShaderBlob kBlitResolve_frag_shaders[] = {
        {kBlitResolve_frag_00000000, sizeof(kBlitResolve_frag_00000000)},
        {kBlitResolve_frag_00000001, sizeof(kBlitResolve_frag_00000001)},
        {kBlitResolve_frag_00000002, sizeof(kBlitResolve_frag_00000002)},
        {kBlitResolve_frag_00000003, sizeof(kBlitResolve_frag_00000003)},
        {kBlitResolve_frag_00000004, sizeof(kBlitResolve_frag_00000004)},
        {kBlitResolve_frag_00000005, sizeof(kBlitResolve_frag_00000005)},
        {kBlitResolve_frag_00000006, sizeof(kBlitResolve_frag_00000006)},
        {kBlitResolve_frag_00000007, sizeof(kBlitResolve_frag_00000007)},
        {kBlitResolve_frag_00000008, sizeof(kBlitResolve_frag_00000008)},
        {kBlitResolve_frag_00000009, sizeof(kBlitResolve_frag_00000009)},
        {kBlitResolve_frag_0000000A, sizeof(kBlitResolve_frag_0000000A)},
        {kBlitResolve_frag_0000000B, sizeof(kBlitResolve_frag_0000000B)},
        {kBlitResolve_frag_0000000C, sizeof(kBlitResolve_frag_0000000C)},
        {kBlitResolve_frag_0000000D, sizeof(kBlitResolve_frag_0000000D)},
        {kBlitResolve_frag_0000000E, sizeof(kBlitResolve_frag_0000000E)},
        {kBlitResolve_frag_0000000F, sizeof(kBlitResolve_frag_0000000F)},
        {kBlitResolve_frag_00000010, sizeof(kBlitResolve_frag_00000010)},
        {kBlitResolve_frag_00000011, sizeof(kBlitResolve_frag_00000011)},
        {kBlitResolve_frag_00000012, sizeof(kBlitResolve_frag_00000012)},
        {kBlitResolve_frag_00000013, sizeof(kBlitResolve_frag_00000013)},
        {kBlitResolve_frag_00000014, sizeof(kBlitResolve_frag_00000014)},
        {kBlitResolve_frag_00000015, sizeof(kBlitResolve_frag_00000015)},
        {kBlitResolve_frag_00000016, sizeof(kBlitResolve_frag_00000016)},
        {kBlitResolve_frag_00000017, sizeof(kBlitResolve_frag_00000017)},
    };
    constexpr CompressedShaderBlob kBlitResolveStencilNoExport_comp_shaders[] = {
        {kBlitResolveStencilNoExport_comp_00000000, sizeof(kBlitResolveStencilNoExport_comp_00000000)},
        {kBlitResolveStencilNoExport_comp_00000001, sizeof(kBlitResolveStencilNoExport_comp_00000001)},
        {kBlitResolveStencilNoExport_comp_00000002, sizeof(kBlitResolveStencilNoExport_comp_00000002)},
        {kBlitResolveStencilNoExport_comp_00000003, sizeof(kBlitResolveStencilNoExport_comp_00000003)},
    };
    constexpr CompressedShaderBlob kConvertIndex_comp_shaders[] = {
        {kConvertIndex_comp_00000000, sizeof(kConvertIndex_comp_00000000)},
        {kConvertIndex_comp_00000001, sizeof(kConvertIndex_comp_00000001)},
        {kConvertIndex_comp_00000002, sizeof(kConvertIndex_comp_00000002)},
        {kConvertIndex_comp_00000003, sizeof(kConvertIndex_comp_00000003)},
    };
    constexpr CompressedShaderBlob kConvertIndexIndirectLineLoop_comp_shaders[] = {
        {kConvertIndexIndirectLineLoop_comp_00000000,
         sizeof(kConvertIndexIndirectLineLoop_comp_00000000)},
        {kConvertIndexIndirectLineLoop_comp_00000001,
         sizeof(kConvertIndexIndirectLineLoop_comp_00000001)},
        {kConvertIndexIndirectLineLoop_comp_00000002,
         sizeof(kConvertIndexIndirectLineLoop_comp_00000002)},
    };
    constexpr CompressedShaderBlob kConvertIndirectLineLoop_comp_shaders[] = {
        {kConvertIndirectLineLoop_comp_00000000, sizeof(kConvertIndirectLineLoop_comp_00000000)},
    };
    constexpr CompressedShaderBlob kConvertVertex_comp_shaders[] = {
        {kConvertVertex_comp_00000000, sizeof(kConvertVertex_comp_00000000)},
        {kConvertVertex_comp_00000001, sizeof(kConvertVertex_comp_00000001)},
        {kConvertVertex_comp_00000002, sizeof(kConvertVertex_comp_00000002)},
        {kConvertVertex_comp_00000003, sizeof(kConvertVertex_comp_00000003)},
        {kConvertVertex_comp_00000004, sizeof(kConvertVertex_comp_00000004)},
        {kConvertVertex_comp_00000005, sizeof(kConvertVertex_comp_00000005)},
        {kConvertVertex_comp_00000006, sizeof(kConvertVertex_comp_00000006)},
        {kConvertVertex_comp_00000007, sizeof(kConvertVertex_comp_00000007)},
        {kConvertVertex_comp_00000008, sizeof(kConvertVertex_comp_00000008)},
    };
    constexpr CompressedShaderBlob kFullScreenQuad_vert_shaders[] = {
        {kFullScreenQuad_vert_00000000, sizeof(kFullScreenQuad_vert_00000000)},
    };
    constexpr CompressedShaderBlob kGenerateMipmap_comp_shaders[] = {
        {kGenerateMipmap_comp_00000000, sizeof(kGenerateMipmap_comp_00000000)},
        {kGenerateMipmap_comp_00000001, sizeof(kGenerateMipmap_comp_00000001)},
        {kGenerateMipmap_comp_00000002, sizeof(kGenerateMipmap_comp_00000002)},
        {kGenerateMipmap_comp_00000003, sizeof(kGenerateMipmap_comp_00000003)},
        {kGenerateMipmap_comp_00000004, sizeof(kGenerateMipmap_comp_00000004)},
        {kGenerateMipmap_comp_00000005, sizeof(kGenerateMipmap_comp_00000005)},
        {kGenerateMipmap_comp_00000006, sizeof(kGenerateMipmap_comp_00000006)},
        {kGenerateMipmap_comp_00000007, sizeof(kGenerateMipmap_comp_00000007)},
        {kGenerateMipmap_comp_00000008, sizeof(kGenerateMipmap_comp_00000008)},
        {kGenerateMipmap_comp_00000009, sizeof(kGenerateMipmap_comp_00000009)},
    };
    constexpr CompressedShaderBlob kImageClear_frag_shaders[] = {
        {kImageClear_frag_00000000, sizeof(kImageClear_frag_00000000)},
        {kImageClear_frag_00000001, sizeof(kImageClear_frag_00000001)},
        {kImageClear_frag_00000002, sizeof(kImageClear_frag_00000002)},
        {kImageClear_frag_00000003, sizeof(kImageClear_frag_00000003)},
        {kImageClear_frag_00000004, sizeof(kImageClear_frag_00000004)},
        {kImageClear_frag_00000005, sizeof(kImageClear_frag_00000005)},
        {kImageClear_frag_00000006, sizeof(kImageClear_frag_00000006)},
        {kImageClear_frag_00000007, sizeof(kImageClear_frag_00000007)},
        {kImageClear_frag_00000008, sizeof(kImageClear_frag_00000008)},
        {kImageClear_frag_00000009, sizeof(kImageClear_frag_00000009)},
        {kImageClear_frag_0000000A, sizeof(kImageClear_frag_0000000A)},
        {kImageClear_frag_0000000B, sizeof(kImageClear_frag_0000000B)},
        {kImageClear_frag_0000000C, sizeof(kImageClear_frag_0000000C)},
        {kImageClear_frag_0000000D, sizeof(kImageClear_frag_0000000D)},
        {kImageClear_frag_0000000E, sizeof(kImageClear_frag_0000000E)},
        {kImageClear_frag_0000000F, sizeof(kImageClear_frag_0000000F)},
        {kImageClear_frag_00000010, sizeof(kImageClear_frag_00000010)},
        {kImageClear_frag_00000011, sizeof(kImageClear_frag_00000011)},
        {kImageClear_frag_00000012, sizeof(kImageClear_frag_00000012)},
        {kImageClear_frag_00000013, sizeof(kImageClear_frag_00000013)},
        {kImageClear_frag_00000014, sizeof(kImageClear_frag_00000014)},
        {kImageClear_frag_00000015, sizeof(kImageClear_frag_00000015)},
        {kImageClear_frag_00000016, sizeof(kImageClear_frag_00000016)},
        {kImageClear_frag_00000017, sizeof(kImageClear_frag_00000017)},
        {kImageClear_frag_00000018, sizeof(kImageClear_frag_00000018)},
        {kImageClear_frag_00000019, sizeof(kImageClear_frag_00000019)},
        {kImageClear_frag_0000001A, sizeof(kImageClear_frag_0000001A)},
        {kImageClear_frag_0000001B, sizeof(kImageClear_frag_0000001B)},
        {kImageClear_frag_0000001C, sizeof(kImageClear_frag_0000001C)},
        {kImageClear_frag_0000001D, sizeof(kImageClear_frag_0000001D)},
        {kImageClear_frag_0000001E, sizeof(kImageClear_frag_0000001E)},
        {kImageClear_frag_0000001F, sizeof(kImageClear_frag_0000001F)},
        {kImageClear_frag_00000020, sizeof(kImageClear_frag_00000020)},
        {kImageClear_frag_00000021, sizeof(kImageClear_frag_00000021)},
        {kImageClear_frag_00000022, sizeof(kImageClear_frag_00000022)},
        {kImageClear_frag_00000023, sizeof(kImageClear_frag_00000023)},
        {kImageClear_frag_00000024, sizeof(kImageClear_frag_00000024)},
        {kImageClear_frag_00000025, sizeof(kImageClear_frag_00000025)},
        {kImageClear_frag_00000026, sizeof(kImageClear_frag_00000026)},
        {kImageClear_frag_00000027, sizeof(kImageClear_frag_00000027)},
        {kImageClear_frag_00000028, sizeof(kImageClear_frag_00000028)},
        {kImageClear_frag_00000029, sizeof(kImageClear_frag_00000029)},
        {kImageClear_frag_0000002A, sizeof(kImageClear_frag_0000002A)},
        {kImageClear_frag_0000002B, sizeof(kImageClear_frag_0000002B)},
        {kImageClear_frag_0000002C, sizeof(kImageClear_frag_0000002C)},
        {kImageClear_frag_0000002D, sizeof(kImageClear_frag_0000002D)},
        {kImageClear_frag_0000002E, sizeof(kImageClear_frag_0000002E)},
        {kImageClear_frag_0000002F, sizeof(kImageClear_frag_0000002F)},
    };
    constexpr CompressedShaderBlob kImageCopy_frag_shaders[] = {
        {kImageCopy_frag_00000000, sizeof(kImageCopy_frag_00000000)},
        {kImageCopy_frag_00000001, sizeof(kImageCopy_frag_00000001)},
        {kImageCopy_frag_00000002, sizeof(kImageCopy_frag_00000002)},
        {nullptr, 0},  // 0x00000003
        {kImageCopy_frag_00000004, sizeof(kImageCopy_frag_00000004)},
        {kImageCopy_frag_00000005, sizeof(kImageCopy_frag_00000005)},
        {kImageCopy_frag_00000006, sizeof(kImageCopy_frag_00000006)},
        {nullptr, 0},  // 0x00000007
        {kImageCopy_frag_00000008, sizeof(kImageCopy_frag_00000008)},
        {kImageCopy_frag_00000009, sizeof(kImageCopy_frag_00000009)},
        {kImageCopy_frag_0000000A, sizeof(kImageCopy_frag_0000000A)},
        {nullptr, 0},  // 0x0000000B
        {nullptr, 0},  // 0x0000000C
        {nullptr, 0},  // 0x0000000D
        {nullptr, 0},  // 0x0000000E
        {nullptr, 0},  // 0x0000000F
        {kImageCopy_frag_00000010, sizeof(kImageCopy_frag_00000010)},
        {kImageCopy_frag_00000011, sizeof(kImageCopy_frag_00000011)},
        {kImageCopy_frag_00000012, sizeof(kImageCopy_frag_00000012)},
        {nullptr, 0},  // 0x00000013
        {kImageCopy_frag_00000014, sizeof(kImageCopy_frag_00000014)},
        {kImageCopy_frag_00000015, sizeof(kImageCopy_frag_00000015)},
        {kImageCopy_frag_00000016, sizeof(kImageCopy_frag_00000016)},
        {nullptr, 0},  // 0x00000017
        {kImageCopy_frag_00000018, sizeof(kImageCopy_frag_00000018)},
        {kImageCopy_frag_00000019, sizeof(kImageCopy_frag_00000019)},
        {kImageCopy_frag_0000001A, sizeof(kImageCopy_frag_0000001A)},
        {nullptr, 0},  // 0x0000001B
        {nullptr, 0},  // 0x0000001C
        {nullptr, 0},  // 0x0000001D
        {nullptr, 0},  // 0x0000001E
        {nullptr, 0},  // 0x0000001F
        {kImageCopy_frag_00000020, sizeof(kImageCopy_frag_00000020)},
        {kImageCopy_frag_00000021, sizeof(kImageCopy_frag_00000021)},
        {kImageCopy_frag_00000022, sizeof(kImageCopy_frag_00000022)},
        {nullptr, 0},  // 0x00000023
        {kImageCopy_frag_00000024, sizeof(kImageCopy_frag_00000024)},
        {kImageCopy_frag_00000025, sizeof(kImageCopy_frag_00000025)},
        {kImageCopy_frag_00000026, sizeof(kImageCopy_frag_00000026)},
        {nullptr, 0},  // 0x00000027
        {kImageCopy_frag_00000028, sizeof(kImageCopy_frag_00000028)},
        {kImageCopy_frag_00000029, sizeof(kImageCopy_frag_00000029)},
        {kImageCopy_frag_0000002A, sizeof(kImageCopy_frag_0000002A)},
    };
    constexpr CompressedShaderBlob kOverlayCull_comp_shaders[] = {
        {kOverlayCull_comp_00000000, sizeof(kOverlayCull_comp_00000000)},
        {kOverlayCull_comp_00000001, sizeof(kOverlayCull_comp_00000001)},
        {kOverlayCull_comp_00000002, sizeof(kOverlayCull_comp_00000002)},
        {kOverlayCull_comp_00000003, sizeof(kOverlayCull_comp_00000003)},
        {kOverlayCull_comp_00000004, sizeof(kOverlayCull_comp_00000004)},
        {kOverlayCull_comp_00000005, sizeof(kOverlayCull_comp_00000005)},
    };
    constexpr CompressedShaderBlob kOverlayDraw_comp_shaders[] = {
        {kOverlayDraw_comp_00000000, sizeof(kOverlayDraw_comp_00000000)},
        {kOverlayDraw_comp_00000001, sizeof(kOverlayDraw_comp_00000001)},
    };
    
    angle::Result GetShader(Context *context,
                            RefCounted<ShaderAndSerial> *shaders,
                            const CompressedShaderBlob *compressedShaderBlobs,
                            size_t shadersCount,
                            uint32_t shaderFlags,
                            RefCounted<ShaderAndSerial> **shaderOut)
    {
        ASSERT(shaderFlags < shadersCount);
        RefCounted<ShaderAndSerial> &shader = shaders[shaderFlags];
        *shaderOut                          = &shader;
    
        if (shader.get().valid())
        {
            return angle::Result::Continue;
        }
    
        // Create shader lazily. Access will need to be locked for multi-threading.
        const CompressedShaderBlob &compressedShaderCode = compressedShaderBlobs[shaderFlags];
        ASSERT(compressedShaderCode.code != nullptr);
    
        uLong uncompressedSize = zlib_internal::GetGzipUncompressedSize(compressedShaderCode.code,
                                                                        compressedShaderCode.size);
        std::vector<uint32_t> shaderCode((uncompressedSize + 3) / 4, 0);
    
        // Note: we assume a little-endian environment throughout ANGLE.
        int zResult = zlib_internal::GzipUncompressHelper(
            reinterpret_cast<uint8_t *>(shaderCode.data()), &uncompressedSize,
            compressedShaderCode.code, compressedShaderCode.size);
    
        if (zResult != Z_OK)
        {
            ERR() << "Failure to decompressed internal shader: " << zResult << "\n";
            return angle::Result::Stop;
        }
    
        return InitShaderAndSerial(context, &shader.get(), shaderCode.data(), shaderCode.size() * 4);
    }
    }  // anonymous namespace
    
    ShaderLibrary::ShaderLibrary() {}
    
    ShaderLibrary::~ShaderLibrary() {}
    
    void ShaderLibrary::destroy(VkDevice device)
    {
        for (RefCounted<ShaderAndSerial> &shader : mBlitResolve_frag_shaders)
        {
            shader.get().destroy(device);
        }
        for (RefCounted<ShaderAndSerial> &shader : mBlitResolveStencilNoExport_comp_shaders)
        {
            shader.get().destroy(device);
        }
        for (RefCounted<ShaderAndSerial> &shader : mConvertIndex_comp_shaders)
        {
            shader.get().destroy(device);
        }
        for (RefCounted<ShaderAndSerial> &shader : mConvertIndexIndirectLineLoop_comp_shaders)
        {
            shader.get().destroy(device);
        }
        for (RefCounted<ShaderAndSerial> &shader : mConvertIndirectLineLoop_comp_shaders)
        {
            shader.get().destroy(device);
        }
        for (RefCounted<ShaderAndSerial> &shader : mConvertVertex_comp_shaders)
        {
            shader.get().destroy(device);
        }
        for (RefCounted<ShaderAndSerial> &shader : mFullScreenQuad_vert_shaders)
        {
            shader.get().destroy(device);
        }
        for (RefCounted<ShaderAndSerial> &shader : mGenerateMipmap_comp_shaders)
        {
            shader.get().destroy(device);
        }
        for (RefCounted<ShaderAndSerial> &shader : mImageClear_frag_shaders)
        {
            shader.get().destroy(device);
        }
        for (RefCounted<ShaderAndSerial> &shader : mImageCopy_frag_shaders)
        {
            shader.get().destroy(device);
        }
        for (RefCounted<ShaderAndSerial> &shader : mOverlayCull_comp_shaders)
        {
            shader.get().destroy(device);
        }
        for (RefCounted<ShaderAndSerial> &shader : mOverlayDraw_comp_shaders)
        {
            shader.get().destroy(device);
        }
    }
    
    angle::Result ShaderLibrary::getBlitResolve_frag(Context *context,
                                                     uint32_t shaderFlags,
                                                     RefCounted<ShaderAndSerial> **shaderOut)
    {
        return GetShader(context, mBlitResolve_frag_shaders, kBlitResolve_frag_shaders,
                         ArraySize(kBlitResolve_frag_shaders), shaderFlags, shaderOut);
    }
    
    angle::Result ShaderLibrary::getBlitResolveStencilNoExport_comp(
        Context *context,
        uint32_t shaderFlags,
        RefCounted<ShaderAndSerial> **shaderOut)
    {
        return GetShader(context, mBlitResolveStencilNoExport_comp_shaders,
                         kBlitResolveStencilNoExport_comp_shaders,
                         ArraySize(kBlitResolveStencilNoExport_comp_shaders), shaderFlags, shaderOut);
    }
    
    angle::Result ShaderLibrary::getConvertIndex_comp(Context *context,
                                                      uint32_t shaderFlags,
                                                      RefCounted<ShaderAndSerial> **shaderOut)
    {
        return GetShader(context, mConvertIndex_comp_shaders, kConvertIndex_comp_shaders,
                         ArraySize(kConvertIndex_comp_shaders), shaderFlags, shaderOut);
    }
    
    angle::Result ShaderLibrary::getConvertIndexIndirectLineLoop_comp(
        Context *context,
        uint32_t shaderFlags,
        RefCounted<ShaderAndSerial> **shaderOut)
    {
        return GetShader(context, mConvertIndexIndirectLineLoop_comp_shaders,
                         kConvertIndexIndirectLineLoop_comp_shaders,
                         ArraySize(kConvertIndexIndirectLineLoop_comp_shaders), shaderFlags, shaderOut);
    }
    
    angle::Result ShaderLibrary::getConvertIndirectLineLoop_comp(
        Context *context,
        uint32_t shaderFlags,
        RefCounted<ShaderAndSerial> **shaderOut)
    {
        return GetShader(context, mConvertIndirectLineLoop_comp_shaders,
                         kConvertIndirectLineLoop_comp_shaders,
                         ArraySize(kConvertIndirectLineLoop_comp_shaders), shaderFlags, shaderOut);
    }
    
    angle::Result ShaderLibrary::getConvertVertex_comp(Context *context,
                                                       uint32_t shaderFlags,
                                                       RefCounted<ShaderAndSerial> **shaderOut)
    {
        return GetShader(context, mConvertVertex_comp_shaders, kConvertVertex_comp_shaders,
                         ArraySize(kConvertVertex_comp_shaders), shaderFlags, shaderOut);
    }
    
    angle::Result ShaderLibrary::getFullScreenQuad_vert(Context *context,
                                                        uint32_t shaderFlags,
                                                        RefCounted<ShaderAndSerial> **shaderOut)
    {
        return GetShader(context, mFullScreenQuad_vert_shaders, kFullScreenQuad_vert_shaders,
                         ArraySize(kFullScreenQuad_vert_shaders), shaderFlags, shaderOut);
    }
    
    angle::Result ShaderLibrary::getGenerateMipmap_comp(Context *context,
                                                        uint32_t shaderFlags,
                                                        RefCounted<ShaderAndSerial> **shaderOut)
    {
        return GetShader(context, mGenerateMipmap_comp_shaders, kGenerateMipmap_comp_shaders,
                         ArraySize(kGenerateMipmap_comp_shaders), shaderFlags, shaderOut);
    }
    
    angle::Result ShaderLibrary::getImageClear_frag(Context *context,
                                                    uint32_t shaderFlags,
                                                    RefCounted<ShaderAndSerial> **shaderOut)
    {
        return GetShader(context, mImageClear_frag_shaders, kImageClear_frag_shaders,
                         ArraySize(kImageClear_frag_shaders), shaderFlags, shaderOut);
    }
    
    angle::Result ShaderLibrary::getImageCopy_frag(Context *context,
                                                   uint32_t shaderFlags,
                                                   RefCounted<ShaderAndSerial> **shaderOut)
    {
        return GetShader(context, mImageCopy_frag_shaders, kImageCopy_frag_shaders,
                         ArraySize(kImageCopy_frag_shaders), shaderFlags, shaderOut);
    }
    
    angle::Result ShaderLibrary::getOverlayCull_comp(Context *context,
                                                     uint32_t shaderFlags,
                                                     RefCounted<ShaderAndSerial> **shaderOut)
    {
        return GetShader(context, mOverlayCull_comp_shaders, kOverlayCull_comp_shaders,
                         ArraySize(kOverlayCull_comp_shaders), shaderFlags, shaderOut);
    }
    
    angle::Result ShaderLibrary::getOverlayDraw_comp(Context *context,
                                                     uint32_t shaderFlags,
                                                     RefCounted<ShaderAndSerial> **shaderOut)
    {
        return GetShader(context, mOverlayDraw_comp_shaders, kOverlayDraw_comp_shaders,
                         ArraySize(kOverlayDraw_comp_shaders), shaderFlags, shaderOut);
    }
    
    }  // namespace vk
    }  // namespace rx