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kc3-lang/angle/src/libGL/entry_points_gl_3_2_autogen.h

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  • Author : Jeff Vigil
    Date : 2020-01-03 11:52:15
    Hash : 3311ef65
    Message : update date comments to 2020 run_code_generation.py updated comments with 2019 to 2020. Put all date updates into this one CL. This also updated hashes. Bug: angleproject:4262 Change-Id: Ia213dd5e47f155986cbb4161d777724355878af0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1986994 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libGL/entry_points_gl_3_2_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gl_3_2_autogen.h:
    //   Defines the GL 3.2 entry points.
    
    #ifndef LIBGL_ENTRY_POINTS_GL_3_2_AUTOGEN_H_
    #define LIBGL_ENTRY_POINTS_GL_3_2_AUTOGEN_H_
    
    #include <export.h>
    #include "angle_gl.h"
    
    namespace gl
    {
    ANGLE_EXPORT GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
    ANGLE_EXPORT void GL_APIENTRY DeleteSync(GLsync sync);
    ANGLE_EXPORT void GL_APIENTRY DrawElementsBaseVertex(GLenum mode,
                                                         GLsizei count,
                                                         GLenum type,
                                                         const void *indices,
                                                         GLint basevertex);
    ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedBaseVertex(GLenum mode,
                                                                  GLsizei count,
                                                                  GLenum type,
                                                                  const void *indices,
                                                                  GLsizei instancecount,
                                                                  GLint basevertex);
    ANGLE_EXPORT void GL_APIENTRY DrawRangeElementsBaseVertex(GLenum mode,
                                                              GLuint start,
                                                              GLuint end,
                                                              GLsizei count,
                                                              GLenum type,
                                                              const void *indices,
                                                              GLint basevertex);
    ANGLE_EXPORT GLsync GL_APIENTRY FenceSync(GLenum condition, GLbitfield flags);
    ANGLE_EXPORT void GL_APIENTRY FramebufferTexture(GLenum target,
                                                     GLenum attachment,
                                                     GLuint texture,
                                                     GLint level);
    ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
    ANGLE_EXPORT void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
    ANGLE_EXPORT void GL_APIENTRY GetInteger64v(GLenum pname, GLint64 *data);
    ANGLE_EXPORT void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
    ANGLE_EXPORT void GL_APIENTRY
    GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
    ANGLE_EXPORT GLboolean GL_APIENTRY IsSync(GLsync sync);
    ANGLE_EXPORT void GL_APIENTRY MultiDrawElementsBaseVertex(GLenum mode,
                                                              const GLsizei *count,
                                                              GLenum type,
                                                              const void *const *indices,
                                                              GLsizei drawcount,
                                                              const GLint *basevertex);
    ANGLE_EXPORT void GL_APIENTRY ProvokingVertex(GLenum mode);
    ANGLE_EXPORT void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask);
    ANGLE_EXPORT void GL_APIENTRY TexImage2DMultisample(GLenum target,
                                                        GLsizei samples,
                                                        GLenum internalformat,
                                                        GLsizei width,
                                                        GLsizei height,
                                                        GLboolean fixedsamplelocations);
    ANGLE_EXPORT void GL_APIENTRY TexImage3DMultisample(GLenum target,
                                                        GLsizei samples,
                                                        GLenum internalformat,
                                                        GLsizei width,
                                                        GLsizei height,
                                                        GLsizei depth,
                                                        GLboolean fixedsamplelocations);
    ANGLE_EXPORT void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
    }  // namespace gl
    
    #endif  // LIBGL_ENTRY_POINTS_GL_3_2_AUTOGEN_H_