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kc3-lang/angle/src/compiler/OutputGLSL.h

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  • Author : shannon.woods@transgaming.com
    Date : 2013-01-25 21:57:28
    Hash : 1d432bb5
    Message : Incorporated patch from haixia@ changing the default implementation of array index clamping to use the clamp intrinsic. This works more reliably on pure OpenGL ES devices and on Windows. Added a mechanism in ShBuiltInResources to choose the strategy for array index clamping. BUG=none TEST=various out-of-bounds array indexing tests and various WebGL content Review URL: https://codereview.appspot.com/7194051 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1798 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/compiler/OutputGLSL.h
  • //
    // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef CROSSCOMPILERGLSL_OUTPUTGLSL_H_
    #define CROSSCOMPILERGLSL_OUTPUTGLSL_H_
    
    #include "compiler/OutputGLSLBase.h"
    
    class TOutputGLSL : public TOutputGLSLBase
    {
    public:
        TOutputGLSL(TInfoSinkBase& objSink,
                    ShArrayIndexClampingStrategy clampingStrategy,
                    ShHashFunction64 hashFunction,
                    NameMap& nameMap,
                    TSymbolTable& symbolTable);
    
    protected:
        virtual bool writeVariablePrecision(TPrecision);
    };
    
    #endif  // CROSSCOMPILERGLSL_OUTPUTGLSL_H_