Hash :
e60d05b2
Author :
Date :
2019-12-17T13:59:24
Make Sync constructors take GLImplFactory. Makes them consistent with the rest of the code. Will allow the Sync class to call methods in GLImplFactory to generate a resource Serial. Also updates the unit test to the new design. Bug: angleproject:4223 Change-Id: Ic5ba69c3a6a51d4b51d876c3b5e7eb7bc44a9ae8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1969060 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87
//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Fence.h: Defines the gl::FenceNV and gl::Sync classes, which support the GL_NV_fence
// extension and GLES3 sync objects.
#ifndef LIBANGLE_FENCE_H_
#define LIBANGLE_FENCE_H_
#include "libANGLE/Debug.h"
#include "libANGLE/Error.h"
#include "libANGLE/RefCountObject.h"
#include "common/angleutils.h"
namespace rx
{
class GLImplFactory;
class FenceNVImpl;
class SyncImpl;
} // namespace rx
namespace gl
{
class FenceNV final : angle::NonCopyable
{
public:
explicit FenceNV(rx::GLImplFactory *factory);
virtual ~FenceNV();
angle::Result set(const Context *context, GLenum condition);
angle::Result test(const Context *context, GLboolean *outResult);
angle::Result finish(const Context *context);
bool isSet() const { return mIsSet; }
GLboolean getStatus() const { return mStatus; }
GLenum getCondition() const { return mCondition; }
private:
rx::FenceNVImpl *mFence;
bool mIsSet;
GLboolean mStatus;
GLenum mCondition;
};
class Sync final : public RefCountObject<GLuint>, public LabeledObject
{
public:
Sync(rx::GLImplFactory *factory, GLuint id);
~Sync() override;
void onDestroy(const Context *context) override;
void setLabel(const Context *context, const std::string &label) override;
const std::string &getLabel() const override;
angle::Result set(const Context *context, GLenum condition, GLbitfield flags);
angle::Result clientWait(const Context *context,
GLbitfield flags,
GLuint64 timeout,
GLenum *outResult);
angle::Result serverWait(const Context *context, GLbitfield flags, GLuint64 timeout);
angle::Result getStatus(const Context *context, GLint *outResult) const;
GLenum getCondition() const { return mCondition; }
GLbitfield getFlags() const { return mFlags; }
rx::SyncImpl *getImplementation() const { return mFence; }
private:
rx::SyncImpl *mFence;
std::string mLabel;
GLenum mCondition;
GLbitfield mFlags;
};
} // namespace gl
#endif // LIBANGLE_FENCE_H_