Hash :
a825eb70
Author :
Date :
2019-11-21T11:37:17
Implement BaseVertex draw calls for Vulkan, OpenGL, NULL contexts. This adds support for the following functions: - glDrawElementsBaseVertex - glDrawRangeElementsBaseVertex - glDrawElementsInstancedBaseVertex Bug: angleproject:3582 Bug: angleproject:3402 Bug: angleproject:4166 Change-Id: I83770f62e3a918c0965fd4ca8c7d9e598b8b4154 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1929083 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Context11:
// D3D11-specific functionality associated with a GL Context.
//
#ifndef LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_
#include <stack>
#include "libANGLE/renderer/ContextImpl.h"
#include "libANGLE/renderer/d3d/ContextD3D.h"
namespace rx
{
class Renderer11;
class Context11 : public ContextD3D, public MultisampleTextureInitializer
{
public:
Context11(const gl::State &state, gl::ErrorSet *errorSet, Renderer11 *renderer);
~Context11() override;
angle::Result initialize() override;
void onDestroy(const gl::Context *context) override;
// Shader creation
CompilerImpl *createCompiler() override;
ShaderImpl *createShader(const gl::ShaderState &data) override;
ProgramImpl *createProgram(const gl::ProgramState &data) override;
// Framebuffer creation
FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override;
// Texture creation
TextureImpl *createTexture(const gl::TextureState &state) override;
// Renderbuffer creation
RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override;
// Buffer creation
BufferImpl *createBuffer(const gl::BufferState &state) override;
// Vertex Array creation
VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override;
// Query and Fence creation
QueryImpl *createQuery(gl::QueryType type) override;
FenceNVImpl *createFenceNV() override;
SyncImpl *createSync() override;
// Transform Feedback creation
TransformFeedbackImpl *createTransformFeedback(
const gl::TransformFeedbackState &state) override;
// Sampler object creation
SamplerImpl *createSampler(const gl::SamplerState &state) override;
// Program Pipeline object creation
ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) override;
// Path object creation.
std::vector<PathImpl *> createPaths(GLsizei) override;
// Memory object creation.
MemoryObjectImpl *createMemoryObject() override;
// Semaphore creation.
SemaphoreImpl *createSemaphore() override;
// Overlay creation.
OverlayImpl *createOverlay(const gl::OverlayState &state) override;
// Flush and finish.
angle::Result flush(const gl::Context *context) override;
angle::Result finish(const gl::Context *context) override;
// Drawing methods.
angle::Result drawArrays(const gl::Context *context,
gl::PrimitiveMode mode,
GLint first,
GLsizei count) override;
angle::Result drawArraysInstanced(const gl::Context *context,
gl::PrimitiveMode mode,
GLint first,
GLsizei count,
GLsizei instanceCount) override;
angle::Result drawArraysInstancedBaseInstance(const gl::Context *context,
gl::PrimitiveMode mode,
GLint first,
GLsizei count,
GLsizei instanceCount,
GLuint baseInstance) override;
angle::Result drawElements(const gl::Context *context,
gl::PrimitiveMode mode,
GLsizei count,
gl::DrawElementsType type,
const void *indices) override;
angle::Result drawElementsBaseVertex(const gl::Context *context,
gl::PrimitiveMode mode,
GLsizei count,
gl::DrawElementsType type,
const void *indices,
GLint baseVertex) override;
angle::Result drawElementsInstanced(const gl::Context *context,
gl::PrimitiveMode mode,
GLsizei count,
gl::DrawElementsType type,
const void *indices,
GLsizei instances) override;
angle::Result drawElementsInstancedBaseVertex(const gl::Context *context,
gl::PrimitiveMode mode,
GLsizei count,
gl::DrawElementsType type,
const void *indices,
GLsizei instances,
GLint baseVertex) override;
angle::Result drawElementsInstancedBaseVertexBaseInstance(const gl::Context *context,
gl::PrimitiveMode mode,
GLsizei count,
gl::DrawElementsType type,
const void *indices,
GLsizei instances,
GLint baseVertex,
GLuint baseInstance) override;
angle::Result drawRangeElements(const gl::Context *context,
gl::PrimitiveMode mode,
GLuint start,
GLuint end,
GLsizei count,
gl::DrawElementsType type,
const void *indices) override;
angle::Result drawRangeElementsBaseVertex(const gl::Context *context,
gl::PrimitiveMode mode,
GLuint start,
GLuint end,
GLsizei count,
gl::DrawElementsType type,
const void *indices,
GLint baseVertex) override;
angle::Result drawArraysIndirect(const gl::Context *context,
gl::PrimitiveMode mode,
const void *indirect) override;
angle::Result drawElementsIndirect(const gl::Context *context,
gl::PrimitiveMode mode,
gl::DrawElementsType type,
const void *indirect) override;
// Device loss
gl::GraphicsResetStatus getResetStatus() override;
// Vendor and description strings.
std::string getVendorString() const override;
std::string getRendererDescription() const override;
// EXT_debug_marker
void insertEventMarker(GLsizei length, const char *marker) override;
void pushGroupMarker(GLsizei length, const char *marker) override;
void popGroupMarker() override;
// KHR_debug
void pushDebugGroup(GLenum source, GLuint id, const std::string &message) override;
void popDebugGroup() override;
// State sync with dirty bits.
angle::Result syncState(const gl::Context *context,
const gl::State::DirtyBits &dirtyBits,
const gl::State::DirtyBits &bitMask) override;
// Disjoint timer queries
GLint getGPUDisjoint() override;
GLint64 getTimestamp() override;
// Context switching
angle::Result onMakeCurrent(const gl::Context *context) override;
// Caps queries
gl::Caps getNativeCaps() const override;
const gl::TextureCapsMap &getNativeTextureCaps() const override;
const gl::Extensions &getNativeExtensions() const override;
const gl::Limitations &getNativeLimitations() const override;
Renderer11 *getRenderer() const { return mRenderer; }
angle::Result dispatchCompute(const gl::Context *context,
GLuint numGroupsX,
GLuint numGroupsY,
GLuint numGroupsZ) override;
angle::Result dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) override;
angle::Result memoryBarrier(const gl::Context *context, GLbitfield barriers) override;
angle::Result memoryBarrierByRegion(const gl::Context *context, GLbitfield barriers) override;
angle::Result triggerDrawCallProgramRecompilation(const gl::Context *context,
gl::PrimitiveMode drawMode);
angle::Result triggerDispatchCallProgramRecompilation(const gl::Context *context);
angle::Result getIncompleteTexture(const gl::Context *context,
gl::TextureType type,
gl::Texture **textureOut);
angle::Result initializeMultisampleTextureToBlack(const gl::Context *context,
gl::Texture *glTexture) override;
void handleResult(HRESULT hr,
const char *message,
const char *file,
const char *function,
unsigned int line) override;
private:
angle::Result drawElementsImpl(const gl::Context *context,
gl::PrimitiveMode mode,
GLsizei indexCount,
gl::DrawElementsType indexType,
const void *indices,
GLsizei instanceCount,
GLint baseVertex,
GLuint baseInstance);
Renderer11 *mRenderer;
IncompleteTextureSet mIncompleteTextures;
std::stack<std::string> mMarkerStack;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_