Hash :
fe26bae4
Author :
Date :
2019-10-29T18:38:53
Metal backend implementation pt 2 This is without Metal specific shader translator implemented yet. Bug: angleproject:2634 Change-Id: I95d589442251c9ba111bd05a2dc379a36739046c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1855069 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderTargetMtl.mm:
// Implements the class methods for RenderTargetMtl.
//
#include "libANGLE/renderer/metal/RenderTargetMtl.h"
namespace rx
{
RenderTargetMtl::RenderTargetMtl() {}
RenderTargetMtl::~RenderTargetMtl()
{
reset();
}
RenderTargetMtl::RenderTargetMtl(RenderTargetMtl &&other)
: mTexture(std::move(other.mTexture)),
mLevelIndex(other.mLevelIndex),
mLayerIndex(other.mLayerIndex)
{}
void RenderTargetMtl::set(const mtl::TextureRef &texture,
size_t level,
size_t layer,
const mtl::Format &format)
{
mTexture = texture;
mLevelIndex = level;
mLayerIndex = layer;
mFormat = &format;
}
void RenderTargetMtl::set(const mtl::TextureRef &texture)
{
mTexture = texture;
}
void RenderTargetMtl::reset()
{
mTexture.reset();
mLevelIndex = 0;
mLayerIndex = 0;
mFormat = nullptr;
}
void RenderTargetMtl::toRenderPassAttachmentDesc(mtl::RenderPassAttachmentDesc *rpaDescOut) const
{
rpaDescOut->texture = mTexture;
rpaDescOut->level = static_cast<uint32_t>(mLevelIndex);
rpaDescOut->slice = static_cast<uint32_t>(mLayerIndex);
}
}