Hash :
955adb77
Author :
Date :
2022-08-12T10:14:48
Cache compiled shader By storing the compiled shader in the blob cache, the time to recompile the same shader is reduced. Based on work by <hckim.kim@samsung.com> Bug: angleproject:7036 Change-Id: I884ae40e715c49a9ccd12903012e8327811e3557 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3808235 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
{
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"include/platform/FeaturesGL_autogen.h":
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"include/platform/FeaturesMtl_autogen.h":
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"include/platform/FeaturesVk_autogen.h":
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"include/platform/FrontendFeatures_autogen.h":
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"include/platform/d3d_features.json":
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"include/platform/frontend_features.json":
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"include/platform/gen_features.py":
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"include/platform/gl_features.json":
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"include/platform/mtl_features.json":
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"include/platform/vk_features.json":
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"util/angle_features_autogen.cpp":
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"util/angle_features_autogen.h":
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}