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//
// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/OutputGLSL.h"
TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink,
ShHashFunction64 hashFunction,
NameMap& nameMap,
TSymbolTable& symbolTable)
: TOutputGLSLBase(objSink, hashFunction, nameMap, symbolTable)
{
}
bool TOutputGLSL::writeVariablePrecision(TPrecision)
{
return false;
}