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kc3-lang/angle/src/libGLESv2/Fence.cpp

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  • Author : daniel@transgaming.com
    Date : 2012-10-31 19:55:33
    Hash : 76d3e6e0
    Message : Rename renderer namespace to rx Trac #21999 Author: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1379 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/Fence.cpp
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Fence.cpp: Implements the gl::Fence class, which supports the GL_NV_fence extension.
    
    #include "libGLESv2/Fence.h"
    
    #include "libGLESv2/main.h"
    
    namespace gl
    {
    
    Fence::Fence(rx::Renderer9 *renderer)
    {
        mRenderer = renderer;
        mQuery = NULL;
        mCondition = GL_NONE;
        mStatus = GL_FALSE;
    }
    
    Fence::~Fence()
    {
        if (mQuery != NULL)
        {
            mRenderer->freeEventQuery(mQuery);
        }
    }
    
    GLboolean Fence::isFence()
    {
        // GL_NV_fence spec:
        // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence.
        return mQuery != NULL;
    }
    
    // D3D9_REPLACE
    void Fence::setFence(GLenum condition)
    {
        if (!mQuery)
        {
            mQuery = mRenderer->allocateEventQuery();
            if (!mQuery)
            {
                return error(GL_OUT_OF_MEMORY);
            }
        }
    
        HRESULT result = mQuery->Issue(D3DISSUE_END);
        ASSERT(SUCCEEDED(result));
    
        mCondition = condition;
        mStatus = GL_FALSE;
    }
    
    // D3D9_REPLACE
    GLboolean Fence::testFence()
    {
        if (mQuery == NULL)
        {
            return error(GL_INVALID_OPERATION, GL_TRUE);
        }
    
        HRESULT result = mQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
    
        if (checkDeviceLost(result))
        {
           return error(GL_OUT_OF_MEMORY, GL_TRUE);
        }
    
        ASSERT(result == S_OK || result == S_FALSE);
        mStatus = result == S_OK;
        return mStatus;
    }
    
    void Fence::finishFence()
    {
        if (mQuery == NULL)
        {
            return error(GL_INVALID_OPERATION);
        }
    
        while (!testFence())
        {
            Sleep(0);
        }
    }
    
    void Fence::getFenceiv(GLenum pname, GLint *params)
    {
        if (mQuery == NULL)
        {
            return error(GL_INVALID_OPERATION);
        }
    
        switch (pname)
        {
            case GL_FENCE_STATUS_NV:
            {
                // GL_NV_fence spec:
                // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV
                // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence.
                if (mStatus)
                {
                    params[0] = GL_TRUE;
                    return;
                }
                
                HRESULT result = mQuery->GetData(NULL, 0, 0); // D3D9_REPLACE
                
                if (checkDeviceLost(result))
                {
                    params[0] = GL_TRUE;
                    return error(GL_OUT_OF_MEMORY);
                }
    
                ASSERT(result == S_OK || result == S_FALSE);
                mStatus = result == S_OK;
                params[0] = mStatus;
                
                break;
            }
            case GL_FENCE_CONDITION_NV:
                params[0] = mCondition;
                break;
            default:
                return error(GL_INVALID_ENUM);
                break;
        }
    }
    
    }