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kc3-lang/angle/src/libGLESv2/renderer/loadimage.h

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  • Author : Geoff Lang
    Date : 2013-09-30 15:07:43
    Hash : 0c99b1b0
    Message : Add functions to check if texture data initialization is required. Change-Id: I54c3b90780c304d6001b9e52278672981c96cb83 Reviewed-on: https://chromium-review.googlesource.com/176853 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>

  • src/libGLESv2/renderer/loadimage.h
  • //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // loadimage.h: Defines image loading functions
    
    #ifndef LIBGLESV2_RENDERER_LOADIMAGE_H_
    #define LIBGLESV2_RENDERER_LOADIMAGE_H_
    
    #include "common/mathutil.h"
    
    namespace rx
    {
    
    template <typename T>
    inline static T *offsetDataPointer(void *data, int y, int z, int rowPitch, int depthPitch)
    {
        return reinterpret_cast<T*>(reinterpret_cast<unsigned char*>(data) + (y * rowPitch) + (z * depthPitch));
    }
    
    template <typename T>
    inline static const T *offsetDataPointer(const void *data, int y, int z, int rowPitch, int depthPitch)
    {
        return reinterpret_cast<const T*>(reinterpret_cast<const unsigned char*>(data) + (y * rowPitch) + (z * depthPitch));
    }
    
    void loadAlphaDataToBGRA(int width, int height, int depth,
                             const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                             void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadAlphaDataToNative(int width, int height, int depth,
                               const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                               void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadAlphaDataToBGRASSE2(int width, int height, int depth,
                                 const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                 void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadAlphaFloatDataToRGBA(int width, int height, int depth,
                                  const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                  void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadAlphaHalfFloatDataToRGBA(int width, int height, int depth,
                                      const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                      void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadLuminanceDataToNative(int width, int height, int depth,
                                   const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                   void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadLuminanceDataToBGRA(int width, int height, int depth,
                                 const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                 void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadLuminanceFloatDataToRGBA(int width, int height, int depth,
                                      const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                      void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadLuminanceFloatDataToRGB(int width, int height, int depth,
                                     const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                     void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadLuminanceHalfFloatDataToRGBA(int width, int height, int depth,
                                          const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                          void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadLuminanceAlphaDataToNative(int width, int height, int depth,
                                        const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                        void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadLuminanceAlphaDataToBGRA(int width, int height, int depth,
                                      const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                      void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadLuminanceAlphaFloatDataToRGBA(int width, int height, int depth,
                                           const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                           void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadLuminanceAlphaHalfFloatDataToRGBA(int width, int height, int depth,
                                               const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                               void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGBUByteDataToBGRX(int width, int height, int depth,
                                const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGUByteDataToBGRX(int width, int height, int depth,
                               const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                               void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRUByteDataToBGRX(int width, int height, int depth,
                              const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                              void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGBUByteDataToRGBA(int width, int height, int depth,
                                const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGBSByteDataToRGBA(int width, int height, int depth,
                                const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGB565DataToBGRA(int width, int height, int depth,
                              const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                              void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGB565DataToRGBA(int width, int height, int depth,
                              const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                              void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGBFloatDataToRGBA(int width, int height, int depth,
                                const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGBFloatDataToNative(int width, int height, int depth,
                                  const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                  void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGBHalfFloatDataToRGBA(int width, int height, int depth,
                                    const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                    void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGBAUByteDataToBGRASSE2(int width, int height, int depth,
                                     const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                     void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGBAUByteDataToBGRA(int width, int height, int depth,
                                 const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                 void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGBAUByteDataToNative(int width, int height, int depth,
                                   const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                   void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGBA4444DataToBGRA(int width, int height, int depth,
                                const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGBA4444DataToRGBA(int width, int height, int depth,
                                const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGBA5551DataToBGRA(int width, int height, int depth,
                                const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGBA5551DataToRGBA(int width, int height, int depth,
                                const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGBAFloatDataToRGBA(int width, int height, int depth,
                                 const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                 void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGBAHalfFloatDataToRGBA(int width, int height, int depth,
                                     const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                     void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadBGRADataToBGRA(int width, int height, int depth,
                            const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                            void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGBA2101010ToNative(int width, int height, int depth,
                                 const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                 void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGBA2101010ToRGBA(int width, int height, int depth,
                               const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                               void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGBHalfFloatDataTo999E5(int width, int height, int depth,
                                     const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                     void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGBFloatDataTo999E5(int width, int height, int depth,
                                 const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                 void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGBHalfFloatDataTo111110Float(int width, int height, int depth,
                                           const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                           void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadRGBFloatDataTo111110Float(int width, int height, int depth,
                                       const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                       void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    void loadG8R24DataToR24G8(int width, int height, int depth,
                            const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                            void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    template <typename type, unsigned int componentCount>
    void loadToNative(int width, int height, int depth,
                      const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                      void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
    {
        const unsigned int rowSize = width * sizeof(type) * componentCount;
        const unsigned int layerSize = rowSize * height;
        const unsigned int imageSize = layerSize * depth;
    
        if (layerSize == inputDepthPitch && layerSize == outputDepthPitch)
        {
            ASSERT(rowSize == inputRowPitch && rowSize == outputRowPitch);
            memcpy(output, input, imageSize);
        }
        else if (rowSize == inputRowPitch && rowSize == outputRowPitch)
        {
            for (int z = 0; z < depth; z++)
            {
                const type *source = offsetDataPointer<type>(input, 0, z, inputRowPitch, inputDepthPitch);
                type *dest = offsetDataPointer<type>(output, 0, z, outputRowPitch, outputDepthPitch);
    
                memcpy(dest, source, layerSize);
            }
        }
        else
        {
            for (int z = 0; z < depth; z++)
            {
                for (int y = 0; y < height; y++)
                {
                    const type *source = offsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
                    type *dest = offsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
                    memcpy(dest, source, width * sizeof(type) * componentCount);
                }
            }
        }
    }
    
    template <typename type, unsigned int fourthComponentBits>
    void loadToNative3To4(int width, int height, int depth,
                          const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                          void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
    {
        const type *source = NULL;
        type *dest = NULL;
    
        const unsigned int fourthBits = fourthComponentBits;
        const type fourthValue = *reinterpret_cast<const type*>(&fourthBits);
    
        for (int z = 0; z < depth; z++)
        {
            for (int y = 0; y < height; y++)
            {
                source = offsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
                dest = offsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
    
                for (int x = 0; x < width; x++)
                {
                    dest[x * 4 + 0] = source[x * 3 + 0];
                    dest[x * 4 + 1] = source[x * 3 + 1];
                    dest[x * 4 + 2] = source[x * 3 + 2];
                    dest[x * 4 + 3] = fourthValue;
                }
            }
        }
    }
    
    template <unsigned int componentCount>
    void loadFloatDataToHalfFloat(int width, int height, int depth,
                                  const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                  void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
    {
        const float *source = NULL;
        unsigned short *dest = NULL;
    
        const int elementWidth = componentCount * width;
    
        for (int z = 0; z < depth; z++)
        {
            for (int y = 0; y < height; y++)
            {
                source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
                dest = offsetDataPointer<unsigned short>(output, y, z, outputRowPitch, outputDepthPitch);
    
                for (int x = 0; x < elementWidth; x++)
                {
                    dest[x] = gl::float32ToFloat16(source[x]);
                }
            }
        }
    }
    
    void loadFloatRGBDataToHalfFloatRGBA(int width, int height, int depth,
                                         const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                         void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    template <unsigned int blockWidth, unsigned int blockHeight, unsigned int blockSize>
    void loadCompressedBlockDataToNative(int width, int height, int depth,
                                         const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                         void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
    {
        int columns = (width + (blockWidth - 1)) / blockWidth;
        int rows = (height + (blockHeight - 1)) / blockHeight;
    
        for (int z = 0; z < depth; ++z)
        {
            for (int y = 0; y < rows; ++y)
            {
                void *source = (void*)((char*)input + y * inputRowPitch + z * inputDepthPitch);
                void *dest = (void*)((char*)output + y * outputRowPitch + z * outputDepthPitch);
    
                memcpy(dest, source, columns * blockSize);
            }
        }
    }
    
    void loadUintDataToUshort(int width, int height, int depth,
                              const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                              void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    template <typename type, unsigned int firstBits, unsigned int secondBits, unsigned int thirdBits, unsigned int fourthBits>
    void initialize4ComponentData(int width, int height, int depth,
                                  void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
    {
        unsigned int writeBits[4] = { firstBits, secondBits, thirdBits, fourthBits };
        type writeValues[4] = { *reinterpret_cast<const type*>(&writeBits[0]),
                                *reinterpret_cast<const type*>(&writeBits[1]),
                                *reinterpret_cast<const type*>(&writeBits[2]),
                                *reinterpret_cast<const type*>(&writeBits[3]) };
    
        for (int z = 0; z < depth; z++)
        {
            for (int y = 0; y < height; y++)
            {
                type* destRow = offsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
    
                for (int x = 0; x < width; x++)
                {
                    type* destPixel = destRow + x * 4;
    
                    // This could potentially be optimized by generating an entire row of initialization
                    // data and copying row by row instead of pixel by pixel.
                    memcpy(destPixel, writeValues, sizeof(type) * 4);
                }
            }
        }
    }
    
    }
    
    #endif // LIBGLESV2_RENDERER_LOADIMAGE_H_