Hash :
cb8903b1
Author :
Date :
2020-12-08T01:08:00
Metal: Ignore OS's internal shader cache when testing. Internal shader cache caused timeout in some dEQP tests. Work-around: ignore the cache by hooking fopen function and return null when the cache related files are accessed. Bug: angleproject:5354 Change-Id: I12ca228540925e67454bf24ce1ba83d703882c87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2580918 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angle_deqp_gtest_main:
// Entry point for standalone dEQP tests.
#include <gtest/gtest.h>
#include "test_utils/runner/TestSuite.h"
// Defined in angle_deqp_gtest.cpp. Declared here so we don't need to make a header that we import
// in Chromium.
namespace angle
{
void InitTestHarness(int *argc, char **argv);
} // namespace angle
int main(int argc, char **argv)
{
#if defined(ANGLE_PLATFORM_MACOS)
// By default, we should hook file API functions on macOS to avoid slow Metal shader caching
// file access.
angle::InitMetalFileAPIHooking(argc, argv);
#endif
angle::InitTestHarness(&argc, argv);
angle::TestSuite testSuite(&argc, argv);
return testSuite.run();
}